Maybe it’s time for us terrans to appreciate a liitle what feels to be protoss and defend 3-4 places on the same time when a single medevac with marines has the DPS of nearly 3 Carries. We should shut up and put up and L2P.
As a proud terran i whined a lot like you, but then i had the help of Protoss/Zerg community in the forum and improved my game and now i am a Top 6 GM Terran.
We have all defensive tools (more than we need) and no need for those changes exists.
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Yes post #2 is sure a terran.
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big ironics comments is a clue of your feelings of superiority…
i don t care if you have truth or not, if you can t understand that bunker is only used to proxy and cheese, i won t get disturbed by your comments and do not insist with your pathetic behavior…
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I am a whistleblower-terran with the sense of the civic duty. If more terrans were like me than no one would call us inveterate whiners and cry-babies. Have you seen a terran that is upvoted by Big Bad BatZ or EvilGoba?
Precisely!
That’s the result of seeing a problem from all angles and being honest.
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If you’re talking about Classic/stats vs Maru, there’s very good reason and it’s the nuke. If protoss over invests in late game SD the terran smiles as his nuke is x10 more efficient.
And actually, why couldn t we load ONE hellbat to a bunker ?
Why the cargo space rule doesn t work out for bunker while medivacs can do the job ?
Do you prefer entering in medivacs ??? than bunker (…) 
I just ve done the test : 24 zerglings are trying to pass near a bunker full of marines (zerglings touch bunker) and even with the speedlings, no zerglings acheive to survive…
So it could be enought in terms of defense but two problems remains :
- banelings are cheaper than ultralisks compared to their supply cost and it s T1 unit (400 hp bunker are destroyed only with 2,5 supply of banelings… laughtable…)
- bunker time building is locked (no upgrade ?) regarding the terran cheese and the capacity of zerg to defend. But after the beginning, the bunker building time looks like an eternity.
bunker is not enought flexible, it has been also designed for cheese and ze option to settle (terran specificity) using bunker is an old dream/wish when comes the mid and end game.
I m surprised that such emblematic building is continuisly during years the subject of discussion, without any proposals and solutions from blizz.
I think the main problem comes from two facts :
- Bunker is relatively balance if the wall is closed, in other terms, the terran player has only few interest to build an isolated bunker
- Bunker is designed to protect marines but marines also hit ennemies then run above medivacs protection while bunker is static and need an additional micro-management move to get marines stim-ed…
These things tend to make the bunker hard to balance at pro and casual level, but of course there are solutions to answer to this issue. Most terrans dislike Zerg players cause it s the A-race, so if we have a conflict with this race, it looks easier to modify their units, (…) indeed we could add a ton of buff to terran but players (in general pro and casuals) aren t able anyway to hold on cause terran race required too many micro move.
I guess increasing the armor of Bunker by 1 could be enough.
Or make the tech for it better.
BeastyQT came with same idea, i already thought so in HOTS. Because lategame pf is less efficient and doesn’t hold bannes, while you have to allocate units to defend, which is bad. If ultra a moves from fog of war, even with sensor tower, if you don’t have army already in position you lose it for free at that point game is over… Which is hard to have on large maps, you can’t have army on position to defend 2 bases, each on different side of map and you won’t have enough of scans to trash movement of his army 24/7. Or 24 bannes take it out, you are in so much trouble… If that was orbital you just lift that up ! I wished i could make couple of static defenses like zerg and be immortal to drops and ghosts…
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After considering many solutions, the less imbalanced solution and the most realistic should be to get “+2 cargo space” for free, for example when you have built your armory (maybe +1 is enought, idk).
I think the initial 4 cargo space is a choice from the very beginning of WoL and it has never changed - it s actually ridiculous to have such a big building for only 4 units (4 supply…) in the mid or end game.
In theory, if you were in charge of balance you won t give it for free but there s no solution to modify bunker without impacting “cheese feature” or dedicated upgrades
Cargo supply is uselss vs 24 banne attack, also pf doesn’t hold zealots later. Bunkers with autoturrets would be much more useful.
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idk why you want to add an auto turret up to the bunker and why you re talking about 24 banes but your idea isn t so different from my idea… your idea adds 31.5 Damage Per Second… Mine adds 11.5 Damage Per Seconds or 23 DPS if there are 2 cargo space inside the bunker… You re asking little too much damage with an auto turret and the design of the bunker hasn t to be modified…
Oh you meant cargo space on bunker, problem is you can’t leave so many units behind. Other races can defend with static and allocate units elsewhere. This upgrade already existed and no one used it ever !!! It wouldn’t have to have necessarily same damage as autoturret. It was more of a design discussion, than balance wise, numbers can be tweaked. Also beasty proposed small mule nerf as your 4th would be orbital.
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I understand Terran is strong when the units in the army can benefits from the synergy of others, i m asking this cause 4 places inside a bunker is more a design suited for non stimpack marines and a shame considering the size of the building.
I m not talking about the existing upgrade, i mean bunker lacks something, it s like a none finished units… In mid game, Even +1 place for marines could be enought if you allow bunker to be built 66% faster
Bunkers could as well be used to transfer marines from one bunker to another… (with existing rally point)
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Nah, it is bad if you have to allocate to many units, 4, or 8 marine not going to stop 20 bannes…
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what you re saying is not exclusively relative to the bunkers now, banelings are powerfull units and a part of WoL, HotS and LoTV… I agree Banelings are strong but Zerg has to spend at least 250 minerals + 125 gas to destroy one bunker while you have paid your static defense 100 minerals…
Question is why the heck you would focus bunkers, you would go for orbital, or workers… And they could have not be sold, after they got autoturret upgrade ! Besty came with this and i think it is good idea…
i want bunkers to control choke points, to avoid some bloody runby, i don t want to remove difference bewteen static defense of each races (photon protoss and spine doesn t need supply and i m okay wiht it) … as they are done every race has different features and it s good. But as Terran we could benefits a better system cause we are specialized in this play-style,
There are no chokes anymore maps wide open, on simulacrum it takes like 15 depots to block ramps to third. BeastyQT’s idea is much better…
are you enought stuborn to block a ramp which needs 15 depot ?
pfffff 20 chars20 chars20 chars20 chars