Delete disruptor / add armor tag to Ravager

Everything is in the title. Delete or hard nerf diruptor and add armor tag to ravager and the game will be perfect

Disruptor (with carrier) is one of the big cause why people leave this game.

Ravager no armor tag allow them to be good against everything.

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Maru got outplayed…

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Clown. Maru was far ahead in the game and lose because he dont watch his army during 1 seconde. Nice unit clown disruptor

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Sorry far ahead so he think he allowed not watch on army ok terran gets what he deserve watch your army if your stay none home

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:rofl: :rofl: :rofl:
Terran whinners now consider their right to let unattended their main army. If those clown gets punished for that …they whine.
Cry me a river.

Raven: +1000000000000000000000000

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He knew disruptors were coming,he walked into a vait narrow zone and did not look at his army,yes,he was ahead and had a big enough army to win the game,howecer,he did not look at his army and lost his chance.

I understand disruptors once they are numerous they are a problem as the have a lot of zoning options and potential damage,but on that las Maru game it was Maru’s fault, Zoun set the trap and Maru walked i to it without being careful.

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Let’s delete widow mines and revert marauder damage while we’re at it

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You forgot the EMP with the instant cast and Radius of an Observer. Terranmorons have the possibility to make Protoss play with 50% handicap and…still whine.

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It’s kind of crazy to me that colossus are 6 supply and disruptors are 3. Anyways still predicting Special in the finals? :wink:

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I don’t think that will happen, but if it happens I will root for him.

If Disruptors go, then something needs to be added to Protoss to help deal with blobs of units. In theory, though, it’s doable.

The problem with Colossus is that they’re considered air units which means Thors counter them from a larger range. You’d literally need to increase the Colossus range after the upgrade to +1 of the Thor’s HIP and give it back some damage vs non-light. For PvZ; this means Vipers effectively get nerfed because they’d have troubles approaching the Colossus without getting feedback’d due to the Colossus’s new range of…12? Pretty sure HIP is 11 range…but don’t quote me on that.

I’d also bring back old Charge but have it’s damage scale from 2 on impact + an additional 2 for every Ground Attack Upgrade (for a maximum of 8 at 3 Ground Attack Upgrade) while either completely removing the speed buff or nerfing it significantly to offset the power of the Chargelot (otherwise you just get super Lings off of warp gates who happen to have attack speed boost at lair tech).

This would make bio play much less impactful without totally denying it; bio would have to be careful of their positioning and the Terran player will need to use mineral lines to limit exposed area space for the chargelots to surround (this already happens at Diamond+…probably a lot less than it should…but it’s a thing). Additionally; it would place a HUGE burden on Zerg players who cheese or spam Roach/Ravager as old charge was effective at shutting down Zerg F2 A-move garbage while enough Robo units/Archons are created to fight through the Zerg meat wall.

TL;DR

You COULD remove the Disruptor…but it would mean old charge would have to come back with some tweaks to it’s scaling and you’d need to make Colossus great again (against non-light units with more range than the Thor’s HIP) lol.

Reavers would be far worse than disruptors to play against in SC2 than they were in SC1. In SC1 the pathing for scarabs is awful so there are micro options to prevent it from hitting you. In the SC2 engine scarabs go through non-target units just like the purification nova does, but at far greater speed and with 0 micro requirement from toss (at least at the highest level toss will micro the nova to keep it on high priority targets against splits). Like, 3 Reavers would kill entire bio armies without the bio ever seeing the toss army.

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:rofl: :rofl: :rofl:
A rat maybe is not capable to solve differential-equations but at least understands the danger of the Cat, the Snake and the Owl.

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So, you will leave Protoss without heavy-artillery/siege unit? In BW we used to have the Reaver.
You would leave the Siege-Tank and Lib and Lurker, but would remove the only Protoss siege?
How about removing both Disruptor and Colossus but returning the Reaver and reducing the WP cost? Reaver is slower than a Queen off-creep and for all means and purposes has to be transported 99% of the time.

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Colossus with 12 range covers that mate.

Are you sure that the whine would not reduce the Colossus where is now and at the end we will finish with the current Colossus and no Disruptor?
Yea, a Collo with 12 Range and vs. Armor strengthened is something interesting but knowing how this community (and all Pro-terran whinners) behaves i am afraid.

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Meh i rather go 12 range coloss who burn down ground

Funny how both other races are required to constantly watch their armies, because Stim Marines, Liberators, Siege Tanks and Widow Mines can destroy whole armies in seconds; but Terrans are the ones who complain about it the most, when they are caught not constantly microing the army.

If this game became a TvT fest, the Terran players would be miserable.

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You forgot the third change - “Remove terran”.

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EMP dont kill, if you take some EMP u can just fight and dont lose the game if you are far ahead like Maru was. And please don’t speak about widowmines You cant win a game if you are far ahead against an army with widowmines. 1 disruptor can 1 shot 12 marauder.

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