December 17th Patch Notes

4 Likes
  • Raynor & Amon
  • Yamato Cannon casting time decreased from 3 seconds to 1.5 seconds.

I know it’s just too much work to split Raynor’s and Amons BC in the editor but come on… this is a really heavy nerf for Nova, Artanis, Mengsk, etc. basically anyone using counter spell casters (feedback, EMP).

Saw it coming half a year ago :frowning:

Mengsk eco changes are… interesting. Certainly not devastating. Dunno what to make of this. However, I am surprised that by “tweaks to his more underused units and abilities” Kevin meant to buff Thors instead of Vikings. Weird.

Tychus and Stetmann changes generally seem solid. Though I am sad Stetmano doesn’t get a tiny range increase so it matches their normal attack range instead of making them slowly accelerate forward inch by inch before they can fire.

6 Likes

This is a nice change.

so one bunker instead of two. Still fast expand, but nowhere near as fast. I can get behind that.

without a windup increase, I still feel like most things will be dead before he attacks, don’t you think?

aaaaaannnddd they nerfed it hard. Nikara gets stim now though? They nerfed Rattlesnake’s AS buff a bit, but I still think he’ll be looked at as the better choice.

and thus ends the reign of the cannons… That’s roughly 1/3 of the amount of cannons that can be thrown up in a game…


I know Monk said he wanted to do this quickly, but no community feedback at all, ouch.

5 Likes

Yes agreed.

It’s just weird how they changed Vega. With her ultimate gear, dominated units last up to 12minutes. They might as well make it permanent then because start from the point where you can afford to unlock this upgrade the game will roughl only last for another 12 minutes :smiley:

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Oh wow, you’re right! Even if you rush it, that’s basically the entire rest of the game. This way it doesn’t cost supply though. :stuck_out_tongue:

1 Like

If Monk had even bothered with community feedback then he would have realized that Mengsks ghosts are still unable to EMP heroic units.
Or at the very least it would have been addressed as an intentional nerf.

I miss the Monk that first popped onto the forums and solicited feedback, gave updates and discussed things with the community that they were passionate about.
I don’t know what’s up with this castrated version of him that vanishes halfway through a commander balance revamp without a word and tends to only dictate changes before retreating back to his isolated office.

But hey… we got W3 consoles for our UI’s if we preordered their latest reskin, right?

11 Likes

I strongly opposite most of the nerf, while the so-called “buff”, if there is any, is insignificant.

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They cut Mengsk’s starting mandate mastery by half, and cut his worker support mandate by half also.

What do you know, Blizz actually DOES listen to my feedback, I was championing both things the starting Imperial Mandate especially since the second I unlocked it.

Wish they would have done something with the ESO’s but I guess not enough players are abusing those yet. Pretty much EVERY Mengsk player was abusing the mandate though.

Yamato cannon buff seems really scary since it affects all of Amon’s BC’s too. Terran air, one of the scariest comps to deal with just got scarier.

The Tychus changes are reasonable. Buff to Nikara that people wanted. Nerf to Medivacs that was definitely deserved. Making Blaze’s splash wider is a nice idea, but I don’t know if it will make him viable.

Edit: so they’re finally getting around to nerfing Zeratul eh? Looks like an across the board nerf on all of his more popular calldowns. That seems logical, those have been busted since day one. Whether it’s enough or too much, I can’t say.

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If it’s viable it’s “abusing”, better nerf /facepalm

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You can literally shell objectives from your base without ever risking troops on several maps. Yea, that’s abuse. Their range is simply too far. If the maps were bigger or designed better perhaps they’d be fine. As is, you can trivialize several maps by just spamming those.

Maybe a more reasonable nerf would be to make it so the shells don’t provide vision when they land. So you couldn’t combo Mengsk’s calldowns with just ESO’s you’d need some other form of spotter unit.

2 Likes

While I don’t agree with everything I’m overall satisfied with these revamps. Will be interesting to try them :grinning:

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Yeah, this pushes me out of Mengsk. I already needed everything this commander has to offer in order to survive a regular Brutal game, now I will have to rely on an ally to even survive the first wave. Because now I have to decide between expanding or fighting off the first wave - which isn’t even good enough depending on what comp I face.

I doubt I can get a refund because of this, but may I give you developers one final suggestion? Come up with a different difficulty rating for commanders, give people a warning if a paid Commander is not meant for them. Because Mengsk is absolutely not in the same league with every single other “For experienced players”-commander.

This is the last time I bought a commander this early after release, even if it’s only 5 bucks.

2 Likes

I can only say this so delicately… but… you’re not quite good enough to understand why what Mengsk has in his toolkit was too strong, and I don’t want to be so harsh because Mengsk is actually one of the harder to play CO’s especially compared to some of the other new ones.

But once you get a head around his mechanics, and if your macro ability is up to snuff, he’s busted. Or he WAS busted at least. Believe me when I say these nerfs were deserved.

4 Likes

That might very well be the case. But then don’t lure people into buying commanders that are in a completely different league compared to what’s available.
I have zero issues in Brutal on literally every other commander, I can even carry an ally that is even worse than me on 3/4 of the current roster. This is certainly not the case with the nerfed Mengsk now.

And as I said, that’s fine. I support releasing commanders that are meant for the skilled players only. But then be more upfront about what this commander is about, establish a new difficulty rating post “For experienced players”.

And no, doing lower difficulties isn’t an option for me unless I swallow absurd queue times. Everyone plays at least Brutal, because that’s the place of most commanders on an average player.

Well, I guess I can still play Dead of Night with Earthsplitter spam, I guess.

5 Likes

Royal Guards now generate twice the amount of Imperial Support across the board. This means they increase Imperial Mandate generation by the same amount as before.

Really? No buffs here? Maybe i misunderstood something? Currently non existing Imperial Mandate generation by Royal Guard will stay the same?

Tactical Missile build time from the Royal Academy decreased from 180 seconds to 90 seconds.
Tactical Missiles (both from Nuclear Annihilation and launched by Emperor’s Shadows) damage reduced from 150(+200 vs Structures) to 150(+100 vs Structures).

More useless nukes. Amazing. Why would anyone wait for nuke to land if you can just go kill them with units?
EMP vs hybrids not mentioned in the bugfixes. That’s disturbing.

Raynor & Amon
Yamato Cannon casting time decreased from 3 seconds to 1.5 seconds.
Stetmato Cannon casting time decreased from 3 seconds to 1.5 seconds.
Stetmato Cannon cooldown decreased from 30 seconds to 0 seconds.

YEEES! But affecting also Amon is kinda scary, especially for Nova.

Lt. Nikara’s Restorative Burst renamed to Reinvigorate Burst. It now provides affected units with 25% increased damage.

For 10 sec with 30 sec cooldown?

All Legion costs increased from 500 minerals to 800 minerals.

So how Zeraruls will survive early waves now?

Tesseract Cannon cost increased from 250/0 to 400/0.
Tesseract Cannon and Tesseract Monolith’s Shade Projection ability cooldown increased from 60 seconds to 120 seconds.
Tesseract Matrix now decreases Shade Projection’s cooldown by 25%, down by 50%.

Right in the nuts! Painful.

6 Likes

I COMPLETELY agree with you. I have my own tier list of difficulty for the CO’s, that range from “Brain dead easy” to “feels like a multiplayer game almost.”

Mengsk is top tier difficulty. The other ones on that level in my opinion are Raynor, Swann, Zagara and Fenix

And I’m not trying to tell you “Don’t play Mengsk” I’m just trying to tell you that Mengsk is super appealing just in playstyle for a player like me, and for a player that can handle his mechanics, he was too strong. That’s all.

It’s beautiful that Co Op manages to appeal to players of a huge variety of skill levels. I want that to continue.

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surprised by
-Nothing on Vikings
-Reconstructive Roachnites unfairly nerfed

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Very careful use of Zeratul himself, I guess.

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Time to try Nikara in action.

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So basically Nova then.

1 Like