I’d be fine with a 1 queen per hatch type of rework, but the stats of queens should need some heavy revisiting. Honestly, it is the kind of thing that would need some heavy revising and I wouldn’t even try to put some thought into, but because you guys dark and kingcrab are actually trying to be productive, let me share some of my theories on how to accomplish this. As a baseline, the BC opener should need some serious work, at minimum locking TJ behind an upgrade.
1-Queen stats should be revisited. 1 Queen needs to be able to fight off a couple of banshees, because it would be extremely exploitable if 2 banshees could appear, beat down a queen and then proceed to dance around the spore killing all your drones while you pull the rest of them to fight them off and of course losing half the production in the process, because no injects until the banshees are gone. Also, they need to be unaffected by phoenix lift, because if not some common tactic like 2 oracles with 1 phoenix lifting a defending queen becomes much more deadly if there are not more readily available queens to pull to defend, and much worse double stargate phoenix having the possibility of lifting all your queens while slaughtering drones. Not pretty. Also, to avoid things like 3 rax reaper from absolutely demolishing you, their DPS would have to be adjusted acordingly. In general, queen stats would need some serious tuning to avoid some very dead zergs when certain bs hits.
-Queens starting with 50 energy. This is because with 1 queen per base you are going to need to build units to defend AND connect your bases with creep. This change makes it possible to both inject as the queen pops to get the necessary larvae to make units and lay down a first creep tumor to be able to use those units and queens to defend. The case that warrants this change is the case of an early push that would normally hit as the second or third round of queens hits. Normally, those queens would be pulled to defend it, so not injecting at first does not mean you are dead, but if you don’t have those queens and you need units, if you have to choose between connecting your bases and having larvae to make defending units, you are pretty much dead. This also helps on creep spread in general because our first queens can inject and lay down a creep tumor, kickstarting the process of creep while the queen count is extremely limited from growth.
-Transfuse to 25 energy. Basically, there will be many less queens to transfuse and most of them will hae the enrgy depleted from injecting and sreading/defending creep. This means that transfuse will be much less available and/or exploitable and also that you don’t lose as much on the creeping/injecting if you choose to try to save a bit of energy for transfuse.
-Revert creep spread tick rate or whatever the stat was called. The speed at which creep spreads from a tumor once placed, basically. With many less queens spreading creep, this needs to happen fast at least in the places where it is left alone by the opponent. So, yeah, make it fast. At least to pre-nerf status, assess if more is needed, and then make changes accordingly.
-FInally, queen stats are a temporary measure to flying threats. Anti-air should be more readily available to actually have a permanent solution, and I’ve been avoiding the whole rework hydras to be t1 because things become even more complicated. Hence, I propose a build time decrease of the hydra lair so, once things like double stargate phoenix or banshees or similar are scouted, making a hydra lair to fight them off becomes a much more viable response that can actually be used reactively. Maybe increase lurker den build time if lurker timings become a thing? Could be asessed if these things happen.
Anyways, that’s my 2 cent. It might seem like a very big block of changes, which it is, but making a hard limit on number of queens is an equally large change that has many consequences and I’m sure I’ve nto taken into account many many more. The thing is, zerg will need to build units to defend, and the changes help make that happen while maintaining some key racial mechanics in check and kind of taking care of the anti-air defence problems too.