Count hit points inflicted plus units killed count!

The units killed count of each unit dont differentiate if kills a zerling or a mothership, thats why i believe is most important to count the hit points inflicted.

1 Like

That has its own problems. The main issue is that it will greatly overstate the value of glass cannon units like Marines, Zerglings, Banelings, Hydralisks, etc compared to durable units like Hellbats, Zealots, Roaches, etc; the latter of which gain much of their value from their ability to soak damage for other units.

For instance, an army of Hellbats and Tanks or a Protoss army comprised of Gateway units and Robo or HT support can take more damage than a Bio army and still defeat it, but if you are tracking damage taken, it can look like both armies are losing to the Bio force.

A second major issue is that units which survive and heal between fights will not be properly represented. It actually looks worse for the bulk of your army to take damage, survive, and heal afterwards; than it does for half of the army to get wiped out. The first case is obviously much better than the latter, but it won’t look that way.

You can try adding other stats like “total health/shields” and “restored health/shields”, but that still might not give such an accurate picture of how the game turned out.

Kill counts have their own problems, but you get the total units trained and killed on each side. From those two numbers alone, you can roughly figure out how the players are trading, and if you remember the main compositions on each side you can account for supply differences and such.