This topic is not to make any point of game balance, do not take any conclusions with only these numbers, there are information not included, however if you want to make a point about balance this topic can offer support.
Click below for better understanding of what are these calculations:
Summary
- Cost / supply offers an index of how much a supply of a unit costs, the smaller the Cost/sup means it’s less costly on the resources side.
The numbers are the cost of Minerals, the cost of gas and the total.
- Health Points / supply offers an index of how strong a unit is compared to their supply. This is important information in the late game stages to have an idea how much a maxed army may have a lot of HP or not. The higher the Hp/sup the better.
For Protoss, Shield/life is the amount of shield over the total life of the unit sh/(sh+hp), this shows how much life the unit will lose if that unit gets hit by a bunch of EMPs until shields is down.
- Damage per second / supply offers an index of how much of a damage density an unit can deal per supply usage. This is relevant information in the late game stages to have an idea of how much damage an maxed army can deal. The higher the Dps/sup the better.
I starting including the upgrades but it was a lot of numbers and I got lazy.
- Health Points / cost offers an index of how much HP the player is paying for each unit, this is useful information to have a better understanding of how much HP a player will have after spending his resources for each unit, useful in remax calculations. The higher the Hp/cost the better.
The hp divided by the total of resources [the hp divided by minerals, the hp divided by gas]
- Damage per second / cost offers an index of how much damage an amount of resources can translate into, this is useful information to know witch unit is more cost efficient damagewise, this may help you if you are looking for a better cost efficient damage composition. The higher the Dps/cost the better.
It’s the dps divided by the sum of minerals and gas.
Click the arrows below to see the numbers:
Zerg Units:
Ground Units:
[Queen]: Biological, Psionic
- Cost/sup: 75/0
- Hp/sup: 87.5
- Dps/sup:
- ground atk: 5.6(+1.8) , 5 range
- air atk: 6.3(+0.7) , 8 range
- Hp/cost: 1,1667m
- Dps/cost:
- ground atk: 7.47*10-²
- air atk: 8.4*10-²
[Zergling]: Biological, Light
- Cost/sup: 50/0
- Hp/sup: 70.00
- Dps/sup: ground only , melee range
- No Adrenal: 20 (+4)
- Adrenal: 28.6 (+5.72)
- Hp/cost: 1,4m
- Dps/cost:
- No Adrenal: 40*10-²
- Adrenal: 57,2*10-²
Baneling: Biological
- Cost/sup: 100/50
- Hp/sup: 60(+10)
- Damage/sup: 40(+4) +30(+4) vs light , melee range (2.20AOE)
- Hp/cost: 0,4 [0,6m 0,04g]
- Damage/cost: 26,67*10-² +20*10-² vs light
[Roach]: Armored, Biological
- Cost/sup: 37.50/12.50 = 50.00
- Hp/sup: 72.50
- Dps/sup: 8.00 , 4 range
- Hp/cost: 1.45 [1.93m, 5.80g]
- Dps/cost: 16.00*10-²
Ravager: Biological
- Cost/sup: 41,66/33,3
- Hp/sup: 40
- Dps/sup: 4,68 , 6 range
- Hp/cost: 0,6 [1,2m 1,2g]
- Dps/cost: 7,02*10-²
- Lair tech:
[Hydralisk]: Biological, Light
- Cost/sup: 50/25
- Hp/sup: 45
- Dps/sup: 10.2 , 5+1 range
- Hp/cost: 0,6 [0,9m 1,8g]
- Dps/cost: 13,6*10-²
[Lurker]: Armored, Biological
- Cost/sup: 50.00/50.00 = 100.00
- Hp/sup: 66.67
- Dps/sup: 4.67
- Hp/cost: 0.67 [1.33m, 1.33g]
- Dps/cost: 4.67*10-²
[Infestor]: Armored, Biological, Psionic
- Cost/sup: 50.00/75.00 = 125.00
- Hp/sup: 45.00
- Hp/cost: 0.36 [0.90m, 0.60g]
[Swarm Host]: Armored, Biological
- Cost/sup: 33.33/25.00 = 58.33
- Hp/sup: 53.33
- Hp/cost: 0.91 [1.60m, 2.13g]
[2 Locust of a Swarm Host]: Biological, Light
- Cost/sup: 33.33/25.00 = 58.33 (cost/sup of a SH)
- Hp/sup: 33.33
- Dps/sup: 15.50 , 3 range
- Hp/cost: 0.57 [1.00m, 1.33g]
- Dps/cost: 26.57*10-²
[Ultralisk]: Armored, Biological, Massive
- Cost/sup: 50.00/33.33 = 83.33
- Hp/sup: 83.33
- Dps/sup: 5.83 splash , melee range
- Hp/cost: 1.00 [1.67m, 2.50g]
- Dps/cost: 7.00*10-²
Air units:
- Lair Tech:
[Overseer]: Armored, Biological, Detector
- Cost: 150.00/50.00 = 200.00
- Hp: 200.00
- Hp/cost: 1.00 [1.33m, 4.00g]
[Mutalisk]: Biological, Light
- Cost/sup: 50.00/50.00 = 100.00
- Hp/sup: 60.00
- Dps/sup: 4.13 bouncing atk, 3 range
- Hp/cost: 0.60 [1.20m, 1.20g]
- Dps/cost: 4.13*10-²
[Corruptor]: Armored, Biological
- Cost/sup: 75.00/50.00 = 125.00
- Hp/sup: 100.00
- Dps/sup: 5.14+2.20 vs Massive , only air , 6 range
- Hp/cost: 0.80 [1.33m, 2.00g]
- Dps/cost: 4.12*10-²+1.76*10-² vs Massive
Hive tech:
[Brood Lords]: Armored, Biological, Massive
- Cost/sup: 75.00/62.50 = 137.50
- Hp/sup: 56.25
- Dps/sup: 2.80 , ground only, 10 range
- Hp/cost: 0.41 [0.75m, 0.90g]
- Dps/cost: 2.04*10-²
[Viper]: Armored, Biological, Psionic
- Cost/sup: 33.33/66.67 = 100.00
- Hp/sup: 50.00
- Hp/cost: 0.50 [1.50m, 0.75g]
Terran Units
Ground units:
- From Barracks
[Marine]: Biological, Light
- Cost/sup: 50.00/0
- Hp/sup: 45.00(+10.00)
- Dps/sup: 5 range
- No Stim: 9.80
- Stim: 14.7
- Hp/cost: 0.90m/1.10m
- Dps/cost:
- No Stim: 19.60*10-²
- Stim: 29.40*10-²
[Marauder]: Armored, Biological
- Cost/sup: 50.00/12.50 = 62.50
- Hp/sup: 62.50
- Dps/sup: ground only, 6 range
- No Stim: 4.65+4.65 vs Armored
- Stim: 7.05+7.05 vs Armored
- Hp/cost: 1.00 [1.25m, 5.00g]
- Dps/cost:
- No Stim: 7.44*10-²+7.44*10-² vs Armored
- Stim: 11.28*10-²+11.28*10-² vs Armored
[Reaper]: Biological, Light
- Cost/sup: 100.00/50.00 = 150.00
- Hp/sup: 60.00
- Dps/sup: 10.10 , ground only, 5 range
- Hp/cost: 0.40 [0.60m, 1.20g]
- Dps/cost: 6.73*10-²
[Ghost]: Biological, Psionic
- Cost/sup: 75.00/62.50 = 137.50
- Hp/sup: 50.00
- Dps/sup: 4.65+5 vs Light , 6 range
- Hp/cost: 0.36 [0.67m, 0.80g]
- Dps/cost: 3.38*10-²+7.02*10-² vs Light
- From Factory:
[Hellion]: Light, Mechanical
- Cost/sup: 50.00/0
- Hp/sup: 45.00
- Dps/sup:
- No blue flame: 2.24+1.70 , AOE , 5 range
- Blue flame:
- Hp/cost: 0.90
- Dps/cost:
- No blue flame: 4.48*10-²+3.40*10-² vs Light
- Blue flame:
[Hellbat]: Biological, Light, Mechanical
- Cost/sup: 50.00/0
- Hp/sup: 67.50
- Dps/sup: 6.30 , AOE , 2 range
- Hp/cost: 1.35
- Dps/cost: 12.60*10-²
[Siege Tank]: Armored, Mechanical
- Cost/sup: 50.00/41.67 = 91.67
- Hp/sup: 58.33
- Dps/sup:
- Tank Mode: 6.76+4.50 vs Armored , ground only , 7 range
- Siege Mode: 6.23+4.67 vs Armored , ground only , 13 range
- Hp/cost: 0.64 [1.17m, 1.40g]
- Dps/cost:
- Tank Mode: 7.37*10-²+4.91*10-² vs Armored
- Siege Mode: 6.80*10-²+5.10*10-² vs Armored
[Cyclone]: Armored, Mechanical
- Cost/sup: 50.00/33.33 = 83.33
- Hp/sup: 40.00
- Dps/sup:
- Basic Attack: 8.40 , 5 range
- Lock On: 9.32+9.32 vs Armored with Mag-Field , 7 range
- Hp/cost: 0.48 [0.80m, 1.20g]
- Dps/cost:
- Basic Attack: 10.08*10-²
- Lock On: 11.19*10-²+11.19*10-² vs Armored with Mag-Field
[Widow Mine]: Mechanical, Light
- Cost/sup: 37.50/12.50 = 50.00
- Hp/sup: 45.00
- Damage/sup:
- Main Target: 62.50+17.50 vs Shields , 5 range
- Splash Damage: 20.00+12.50 vs Shields , AOE
- Hp/cost: 0.90 [1.20m, 3.60g]
- Damage/cost:
- Main Target: 125.00*10-²+35.00*10-² vs Shields
- Splash Damage: 40.00*10-²+25.00*10-² vs Shields
[Thor]: Armored, Mechanical, Massive
- Cost/sup: 50.00/33.33 = 83.33
- Hp/sup: 66.67
- Dps/sup:
- Ground atk: 10.98 , 7 range
- Air atk:
- Explosive: 1.87+1.87 vs Light , 10 range , splash
- High Impact: 4.58+1.83 vs Massive , 11 range
- Hp/cost: 0.80 [1.33m, 2.00g]
- Dps/cost:
- Ground atk: 13.18*10-²
- Air atk:
- Explosive: 10.98+1.87 vs Light
- High Impact: 5.50*10-²+2.20*10-² vs Massive
Air Units:
- From Starport:
[Viking]: Armored, Mechanical
- Cost/sup: 75.00/37.50 = 112.50
- Hp/sup: 67.50
- Dps/sup:
- Landed: 8.40+5.65 vs Mechanical , 6 range, ground only
- Flying: 7.00+2.80 vs Armored , 9 range , air only
- Hp/cost: 0.60 [0.90m, 1.80g]
- Dps/cost:
- Landed: 7.47*10-²+5.02*10-² vs Mechanical
- Flying: 6.22*10-²+2.49*10-² vs Mechanical
[Medivac]: Armored, Mechanical
- Cost/sup: 50.00/50.00 = 100.00
- Hp/sup: 75.00
- Hp/cost: 0.75 [1.50m, 1.50g]
[Liberator]: Armored, Mechanical
- Cost/sup: 50.00/50.00 = 100.00
- Hp/sup: 60.00
- Dps/sup:
- Ground atk: 21.93 , 10+4 range
- Air atk: 2.60
- Hp/cost: 0.60 [1.20m, 1.20g]
- Dps/cost: 21.93*10-²
- Ground atk: 21.93*10-²
- Air atk: 2.60*10-²
[Raven]: Light, Mechanical, Detector
- Cost/sup: 50.00/100.00 = 150.00
- Hp/sup: 70.00
- Hp/cost: 0.47 [1.40m, 0.70g]
[Banshee]:Light, Mechanical
- Cost/sup: 50.00/33.33 = 83.33
- Hp/sup: 46.67
- Dps/sup: 9.00 , 6 range , ground only
- Hp/cost: 0.56 [0.93m, 1.40g]
- Dps/cost: 10.80*10-²
[Battlecruiser]: Armored, Mechanical, Massive
- Cost/sup: 66.67/50.00 = 116.67
- Hp/sup: 91.67
- Dps/sup:
- Ground atk: 8.30 , 6 range
- Air atk: 5.18 , 6 range
- Hp/cost: 0.79 [1.38m, 1.83g]
- Dps/cost:
- Ground atk: 7.11*10-²
- Air atk: 4.44*10-²
Protoss Units:
Ground Units:
- From Gateway
[Zealot]: Light, Biological
- Cost/sup: 50.00/0
- Hp/sup: 75.00
- Shield/life: 0.33
- Dps/sup: 9.30 , melee range , ground only
- Hp/cost: 1.50
- Dps/cost: 18.60*10-²
[Stalker]: Armored, Mechanical
- Cost/sup: 62.50/25.00 = 87.50
- Hp/sup: 80.00
- Shield/life: 0.50
- Dps/sup: 4.85+1.85 vs Armored , 6 range
- Hp/cost: 0.91 [1.28m, 3.20g]
- Dps/cost: 5.54*10-²+2.11*10-² vs Armored , 6 range
[Sentry]: Light, Mechanical, Psionic
- Cost/sup: 25.00/50.00 = 75.00
- Hp/sup: 40.00
- Shield/life: 0.50
- Dps/sup: 4.20 , 5 range
- Hp/cost: 0.53 [1.60m, 0.80g]
- Dps/cost: 5.60*10-²
[Adept]: Light, Biological
- Cost/sup: 50.00/12.50 = 62.50
- Hp/sup: 70.00
- Shield/life: 0.50
- Dps/sup: 3.10+3.73 vs Light , 4 range , ground only
- Hp/cost: 1.12 [1.40m, 5.60g]
- Dps/cost: 4.96*10-²+5.96*10-² vs Light
[High Templar]: Biological, Light, Psionic
- Cost/sup: 25.00/75.00 = 100.00
- Hp/sup: 40.00
- Shield/life: 0.50
- Dps/sup: 1.60 , 6 range , ground only
- Hp/cost: 0.40 [1.60m, 0.53g]
- Dps/cost: 1.60*10-²
[Dark Templar]: Biological, Light, Psionic
- Cost/sup: 62.50/62.50 = 125.00
- Hp/sup: 60.00
- Shield/life: 0.67
- Dps/sup: 18.60
- Hp/cost: 0.48 [0.96m, 0.96g]
- Dps/cost: 14.88*10-²
[Archon from 2 HT]: Psionic, Massive
- Cost/sup: 25.00/75.00 = 100.00
- Hp/sup: 90.00
- Shield/life: 0.97
- Dps/sup: 5.00+2.00 vs Biological , 3 range
- Hp/cost: 0.90 [3.60m, 1.20g]
- Dps/cost: 5.00*10-²+2.00*10-² vs Biological
[Archon from 2 DT]: Psionic, Massive
- Cost/sup: 62.50/62.50 = 125.00
- Hp/sup: 90.00
- Shield/life: 0.97
- Dps/sup: 5.00+2.00 vs Biological , 3 range
- Hp/cost: 0.72 [1.44m, 1.44g]
- Dps/cost: 4.00*10-²+1.60*10-² vs Biological
[Archon from 1 HT + 1DT]: Psionic, Massive
- Cost/sup: 43.75/68.75 = 112.50
- Hp/sup: 90.00
- Shield/life: 0.97
- Dps/sup: 5.00+2.00 vs Biological , 3 range
- Hp/cost: 0.80 [2.06m, 1.31g]
- Dps/cost: 4.44*10-²+1.78*10-² vs Biological
- From Robotics Facility:
[Immortal]: Armored, Mechanical
- Cost/sup: 68.75/25.00 = 93.75
- Hp/sup: 75.00
- Shield/life: 0.33
- Dps/sup: 4.80+7.22 vs Armored , 6 range , ground only
- Hp/cost: 0.80 [1.09m, 3.00g]
- Dps/cost: 5.12*10-²+7.71*10-² vs Armored
[Colossus]: Armored, Massive, Mechanical
- Cost/sup: 50.00/33.33 = 83.33
- Hp/sup: 58.33
- Shield/life: 0.43
- Dps/sup: 3.12+1.55 vs Light , 7+2 range , ground only
- Hp/cost: 0.70 [1.17m, 1.75g]
- Dps/cost: 3.74*10-²+1.86*10-² vs Light
[Disruptor]: Armored, Mechanical
- Cost/sup: 50.00/50.00 = 100.00
- Hp/sup: 66.67
- Shield/life: 0.50
- Damage/sup: 48.33+18.33 vs Shield , AOE , ground only
- Hp/cost: 0.67 [1.33m, 1.33g]
- Damage/cost: 48.33*10-²+18.33*10-² vs Shield
Air Units:
- From Robotics Facility:
[Observer]: Light, Mechanical, Detector
- Cost/sup: 25.00/75.00 = 100.00
- Hp/sup: 60.00
- Shield/life: 0.33
- Hp/cost: 0.60 [2.40m, 0.80g]
[Warp Prism]: Armored, Mechanical, Psionic
- Cost/sup: 125.00/0
- Hp/sup: 90.00
- Shield/life: 0.56
- Hp/cost: 0.72
- From Stargate:
[Phoenix]: Light, Mechanical
- Cost/sup: 75.00/50.00 = 125.00
- Hp/sup: 90.00
- Shield/life: 0.33
- Dps/sup: 6.35+6.35 vs Light , 5+2 range , air only
- Hp/cost: 0.72 [1.20m, 1.80g]
- Dps/cost: 5.08*10-²+5.08*10-² vs Light
[Void Ray]: Armored, Mechanical
- Cost/sup: 62.50/37.50 = 100.00
- Hp/sup: 62.50
- Shield/life: 0.40
- Dps/sup:
- No Prismatic: 4.20+2.80 vs Armored , 6 range
- Prismatic: 4.20+7.00 vs Armored , 6 range
- Hp/cost: 0.62 [1.00m, 1.67g]
- Dps/cost:
- No Prismatic: 4.20*10-²+2.80*10-² vs Armored
- Prismatic: 4.20*10-²+7.00*10-² vs
[Oracle]: Mechanical, Armored, Psionic
- Cost/sup: 50.00/50.00 = 100.00
- Hp/sup: 53.33
- Shield/life: 0.38
- Dps/sup: 8.13+3.83 vs Light , 4 range , ground only
- Hp/cost: 0.53 [1.07m, 1.07g]
- Dps/cost: 8.13*10-²+3.83*10-² vs Light
[Carrier]: Armored, Massive, Mechanical
- Cost/sup: 58.33/41.67 = 100.00
- Hp/sup: 75.00
- Shield/life: 0.33
- Hp/cost: 0.75 [1.29m, 1.80g]
[Interceptor]: Light, Mechanical
- Shield/life: 0.50
- Dps: 4.70 , 2 range
- Hp/cost: 5.33
- Dps/cost: 31.33*10-²
[Carrier+8Interceptors]: Armored, Massive, Mechanical
- Cost/sup: 78.33/41.67 = 120.00
- Hp/sup: 75.00
- Shield/life: 0.50
- Dps/sup: 6.23 , 8 range , 14 leash , 2 range Interceptors
- Hp/cost: 0.62 [0.96m, 1.80g]
- Dps/cost: 5.19*10-²
[Tempest]: Armored, Mechanical, Massive
- Cost/sup: 50.00/35.00 = 85.00
- Hp/sup: 60.00
- Shield/life: 0.33
- Dps/sup:
- Ground atk: 3.39 , 10 range
- Air atk: 2.55+1.86 vs Massive , 14 range
- Hp/cost: 0.71 [1.20m, 1.71g]
- Dps/cost:
- Ground atk: 3.99*10-²
- Air atk: 3.00*10-²+2.19*10-² vs Massive
- From Nexus:
[Mothership]: Armored, Massive, Psionic, Mechanical, Heroic
- Cost/sup: 50.00/50.00 = 100.00
- Hp/sup: 87.50
- Shield/life: 0.50
- Dps/sup: 2.85
- Hp/cost: 0.88 [1.75m, 1.75g]
- Dps/cost: 2.85*10-²