Coop wrong difficulty

In normal difficulty there come units from higher difficulty. It looks like playing hard and not normal.

Hey Splitter,

When playing in lower difficulties where there aren’t as many players queuing, the matchmaker will often pair players of different difficulties together. For example, a Normal and a Hard player can be put together. As a result, the mission will use attack waves from both Normal and Hard.

At the start of the mission, you can hover your mouse over your ally’s main building and a popup will tell you what difficulty they queued as.

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There’s also the fact that some units that should only appear on Hard and above can be part of pre-calculated waves.
Notably lurkers and observers, whose ability to hide should normally exclude them from lower difficulties.

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