Coop train HP bug

This one has been around a while and is described in detail in Maguro’s Bug Hunt VI “Trains & Conjoined Behavior”
(I unfortunately can’t link to it, but it should be on top in a google search)

Basically, in the coop mission Oblivion Express, trains typically don’t receive the damage they should, instead trains only take damage from the train part receiving the highest damage in each damage tick, the rest is ignored.
It really hamstrings commanders who can’t easily focus damage on one train part.

Unfortunately, it’s not a bug, thats just how they work. Game observes which one of train segments has less health, and updates health of all segments. Unfortunately, this method means that it is ineffective to attack several segments at once, since most damage will be wasted.

Maguro has analyse of this «bug».

I read Maguro’s post, and know it’s how it works currently, I consider that a buggy implementation which should be fixed.