Coop mutation #462 Grave Danger

Deathless monstrosities besiege the Xel’Naga Temple. Amon’s forces give rise to the infested as they fall, and will eventually overwhelm your fortifications through brute force. Kill the Void Reanimators before they raise the dead, and do whatever it takes to survive the onslaught.

Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
Walking Infested - Enemy units spawn Infested Terran upon death in numbers according to the unit’s life.
Transmutation - Enemy units have a chance to transform into more powerful units whenever they deal damage.

Rating:

Video Replays on Brutal difficulty:

Player 1 Player 2
[CtG 33x40 Chaotic Power Couple] [Piky 33x40Tunneling Horror]
[CtG 33x40 Apex Predator] [Punisher 33x40Best Buddy]
[CtG 33x40 Keeper of Shadows] Ancalagon 33x40 Frightful Fleshwelder
[CtG 33x40 Highlord of the Tal’darim] Dehakaburger 33x40 Broodbrother

[Reddit Post Link]

Notes:

  • Editor data for transformation tiers:
  • A [Void Reanimator] is a ground unit that walks around the map and instantly revives a single random unit every few seconds.
  • The Void Reanimator has 200HP and 200 shields, runs around without any minimap indicator, and cares not whether you killed an enemy a minute or an hour ago. He will revive it.
  • The trigger for transmutation is whenever an enemy unit deals X amount of damage, OR kills one of your units. If that were the case, sending units like Zerglings and Marines may only do more harm than good since they are more likely to feed the enemy faster by dying.
  • If at any point in the game, you get a seemingly endless stream of enemies, try searching up their attack path. There are probably 2-3 Void Reanimators there.
  • Enemy units, upon transforming, return to full health. Make sure to focus the strong ones before they become Hybrid.
  • Ground units have a chance to transform into air units, and vice versa.
  • Void Reanimators spawn from enemy buildings. Once all enemy buildings are cleared, the reanimators will stop spawning.

Commander of the Week: Commander of the week [Grave Danger] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/post/Ugx02qeFifY3XNJCRqV4AaABCQ
Do you like this mutation? https://www.youtube.com/post/UgzwB4AXCOwb_GxQx5l4AaABCQ

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

4 Likes

Mutation overlap 43, 112, 278. this week 4th. 462.

1st clear Dehaka P3+Swann P1

Mutation (Grave Danger) play list.

1 Like

Nice to have one person on defense, another on offense.

If you’re doing d, commit to it! That’ll probably be “your full time job”. If something breaks, it’s possible to recover (like rebuilding towers, lost buildings, and economy), but sometimes, it’s fatal.

Taking the time to kill all buildings at the NW, SW, and SE bases is worth it to stem the flow of Void Reanimators.

2 Likes

#43 Grave Danger – 15/18 SOLO CLEAR

Mutators: Void Reanimators, Walking Infested, Transmutation

https://youtu.be/pDJuUDt4MQ0 (easy solo - Swann p2)

https://youtu.be/ObLs9WokrTs (advice)

Clear all the structures in the three lanes to stop the reanimators from spawning. Idef commanders are not that good at clearing, and their strategy is to just defend the main area (which is contrary to what other commanders want to do)

Need good AOE to deal with walking infested.

For duos: two fast clearing commanders (Stetmann, Tychus, Fenix, Zeratul, Dehaka, Alarak, Kerrigan, Zagara)

For solo queue: a fast clearing commander that’s not Zagara (she feeds transmutation; if you are good with bile launchers, then she’s fine)

Failures [and why I failed]

Artanis (p3) [I can clear two lanes, but then the reanimators from the last lane come at the same time, and they have too much hp]

HH (p1) [I can clear two lanes, but there’s always a building in the last one or something]

Raynor (p0) [The first reanimator has to spawn in one of the side lanes, but it kept spawning in the SW, and the insane lack of luck was too frustrating]

Successes [and key points]

https://www.youtube.com/playlist?list=PL3FSCru5EHIgENrO-IQFJjb5eMU7EPfto (playlist with most commanders)

vs pattern B and air enemies

Stetmann p2 perfect temple https://youtu.be/PwKD9OrTJrQ

Nova p3 https://youtu.be/-T8nHh0l8T0

Kerrigan p2 https://youtu.be/rPKfvp1A-kc

Abathur p0 https://youtu.be/NnpAzhbtqsk

Fenix p2 https://youtu.be/KsJ0nnPzdxI

pattern B, perfect temple

Zeratul https://youtu.be/c5X8UgWCXJo

Tychus https://youtu.be/FFXRnONQdDI

100% Kerrigan https://youtu.be/Hla3rhbI-3Q

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https:// discord.gg/WerduSFQQK

2 Likes

This mutation is too challenging, focus on the Reanimators first and then the rest of the Infested. Recommended commanders:

  • Karax P1
  • Stukov P1
  • Alarak P3
  • Tychus P2
  • HH P1
  • Zeratul P2
  • Abathur P2
  • Artanis P3
  • Zagara P1
2 Likes

Did it as Karax P1, allied with Raynor P0.
Although Karax’s cannons on P1 are rock solid, especially with the Mastery points for buffing their HP and for Restoration Beam — it still was a tough defense. I had to constantly put more and more new Photon Cannons & Khaydarin Monolyths powered by Energizers, just to withstand the constant pressure of reanimated transformed units.
Even still, my fortifications and my SoA abilities weren’t enough at times, and my ally had to step in to help with their infantry bioball, taking serious casualties in each engagement. From what I remember, we killed only one of the last two Void Thrashers. Well… my ally killed them for the most part, while I was too occupied defending the home.

1 Like

I was about to beat this with Artanis P1 mass immortals and Abathur P2 using swarm hosts and brutalists. Its challenging as things can spiral way out of control very quickly and most commanders feed transmutation too much to be viable here.