Deathless monstrosities besiege the Xel’Naga Temple. Amon’s forces give rise to the infested as they fall, and will eventually overwhelm your fortifications through brute force. Kill the Void Reanimators before they raise the dead, and do whatever it takes to survive the onslaught.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
Walking Infested - Enemy units spawn Infested Terran upon death in numbers according to the unit’s life.
Transmutation - Enemy units have a chance to transform into more powerful units whenever they deal damage.
Rating:
Video Replays on Brutal difficulty:
Player 1 Player 2
[CtG Chaotic Power Couple] [Piky
Tunneling Horror]
[CtG Apex Predator] [Punisher
Best Buddy]
[CtG Keeper of Shadows] Ancalagon
Frightful Fleshwelder
[CtG Highlord of the Tal’darim] Dehakaburger
Broodbrother
Notes:
- Editor data for transformation tiers:
- A [Void Reanimator] is a ground unit that walks around the map and instantly revives a single random unit every few seconds.
- The Void Reanimator has 200HP and 200 shields, runs around without any minimap indicator, and cares not whether you killed an enemy a minute or an hour ago. He will revive it.
- The trigger for transmutation is whenever an enemy unit deals X amount of damage, OR kills one of your units. If that were the case, sending units like Zerglings and Marines may only do more harm than good since they are more likely to feed the enemy faster by dying.
- If at any point in the game, you get a seemingly endless stream of enemies, try searching up their attack path. There are probably 2-3 Void Reanimators there.
- Enemy units, upon transforming, return to full health. Make sure to focus the strong ones before they become Hybrid.
- Ground units have a chance to transform into air units, and vice versa.
- Void Reanimators spawn from enemy buildings. Once all enemy buildings are cleared, the reanimators will stop spawning.
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