Map ban, let me ban cradle of death and scythe of amon, even if it will cost me 5-10% of 25% bonus xp - im fine with it
want to suggest increasing maximum mastery points by doing prestiges, like 5 (6 prestiges total) or 10 (3 prestiges total) points per prestige to:
or expand maximum levels into any bonus up to 60 lvls
or just allow to have both improvments up to 30 lvl
as addition to it: if after that standart 30 lvls for each power set, each additional prestige would give 1 additional max level to power sets (of course if you have enough mastery levels).
so if you have 1000 lvls, and prestiged for example kerrigan for 3(double standart mastery points) + ((963-90[standart mastery])/3[power sets]) = 274 times to prestige, so you could have for example 333 atk damage via mastery for kerrigan, it will take like a decade to master one commander, and i doubt that anyone will ever do more than one to that point, but still it will be slow progress of gaining additional power instead of no progress at all ^^
also, Raynor commander at any prestige needs buffing, its just not fun to play…
if possible try to solve stetmann stetnic field lag)
Edit:
i know 2,3 points are broken and wouldnt be welcomed by everyone, its just me wanna have stronger kerrigan^^
well, raynor can be fun and playable, but mostly for people with apm 200+, and those who play only raynor, i did leveled his p3, and can say, that if not for allyes - i wouldnt even now have him p3…
Raynor’s P1 was actually put in to help streamline the process of getting a bunch of Space Marines and sending them in. Base Raynor was already good, though the bar to reach to become “good” was quite high.
And I can’t remember if it was here, or the CoOp Reddit, but someone did calculations of what would happen if you start to increase prestige numbers further. Things like negative cool downs, extra resources gained instead of lost, etc. I imagine Raynor would become far more powerful if you could have the Hyperion constantly with no cooldowns due to extra mastery points, lol.
I would like the Random flexibility increased in general.
I once wished one day I could play Random commander, once I would have them all at full power.
Nowadays, if masteries were tied to prestiges to make it work, I’m not sure if I would want or not want that it pick a random commander AND a random prestige, but if there’s a choice, that may be the best.
So serious thinking about how to expand the “random” options, I’m for it.
they should at least change random map. they should remove part and parcel and cradle of death from the random map pool and instead apply the random map bonus to them. they are a nightmare and i have never completed either of them. to make matters worse, i always get them when i select random. they should however add more bonuses to co-op, like a base destruction bonus to oblivion express(based on difficulty). they could add that to void launch and mist opurtinities as well.
I know it misses out on the bonus xp and such but I have used randomlists and wheeldecide both dot com to spin my own random selection. Its also nice because it has a built in veto. It is important to remember that the keys to getting maximum XP per hour are:
map choice (see the analysis by CTG that shows lock&load and vt off random to be better than random with bonus XP)
not losing (as i\it is a waste of time and energy)
not getting burnt out by playing levels you hate
and of course the biggest:
getting your daily first win of the day bonus the first second it is available (just kidding on that last one)
I love how no one likes these maps. They are so hard. Certainly doable 100%, but they are so painful to do.
I think we need a limit on how powerful commanders can be. I can only imagine how powerful certain commanders would be if this option were in effect.
I’ve personally played his P1. It’s amazing. You may not find it fun, but I guarantee any bio player would love it. As for his P3 (whichever one makes the ships stronger), dang, all I can say is his battlecruisers are insane. Raynor is completely fine.
They’re aware of the lag, they either don’t care enough to fix it or don’t know how to.
why more power is bad? you will have to grind as damned to gain max, and that will allow people to play low lvl comms if they want - like infinite… and i rly feel bad about raynor gameplay like most difficult one comparing to new comms like zeratul
Once it’s all about just more power, then all aspects of uniqueness and gameplay styles are lost. There would be no point in playing a different commander.
Here’s an example for infinite scaling power creep. Raynor (free to play) would have Hyperion all the time as a result of infinite scaling mastery, multiples at a time erasing all waves and objectives. Why bother making any units? Why bother playing other commanders that you have to purchase?
Crappy idea is crappy, sorry to sound harsh but OP didn’t think it through at all. And it’s quite blatant.
Ok, but what if we apply 2,3 only to brutal+ difficulties, and max points would be scaled to chosen difficulty, like each next difficulty apens additional 60 points to use
If you give more power, the game becomes a literal snoozefest. The game is already simple enough, ignoring certain compositions as certain commanders and this is coming from an ascension 840-something player.
Tying it to just Brutal+/Brutation isn’t a good idea either, as that heavily tries to push that level of play, and many mutations/mutation combos are simply not fun (and some down right impossible) to play against. And no, giving more power won’t solve the issue of Polarity/Speed Freaks/Propogator shenanigans.
Leave the Masteries as they are. And just because you don’t like how a commander plays doesn’t mean they need a buff at all. I don’t like playing Kerrigan or Stukov, but I don’t think they need a buff. I just don’t like playing them.
Even if your idea were to give extra 90 points(30 each set), the power creep would make them so overpowered, here’s a few examples, but there’s way more.
Think of free upgrades(depending of game’s calculation you can end up gaining resources for it as it gets up to 120%).
The even more present calldowns like apocalisk, hyperion, Swann getting super early laser.
How hard it is to lose Karax sentinel when you have 180% stronger healing and 60% more health.
Or abby’s 180% stronger symbiotes
More attack speed for Fenix
Even better H&H death effects
The emperor Mengsk get his double bunker back, yay.
Both abby and Stetboi getting insta-morph structures.
I completelly agree on Stetlag tho, that’s the reason not many plays him outside prestige grind.
It’s a shame that Stronger Death Effects doesn’t work right now. Also, imagine Kaldalis with optimal attack speed investment and the rest into HP. Literally a one man army on P2.
Actually, I think I’m all for more mastery points.
Unlike other features, if you don’t like the power, you can just allocate less points.
Besides, all those damn noobs that reached 3~4 digits ascension just by getting carried, maybe they would be more bearable if they had that kind of overpowering, they may…you know…just accidentally be slightly useful and make the game less a pain than they do currently.
I was around before Mastery was even a thing, it’s not an issue of mastery at all. Two points here:
People always allocate full mastery points. Over the years, I’ve advised people who “seeks more difficulty” to not use them as 1 of many strategies. Nobody (at least on forum) ever listens. Naturally so, the complainers never do anything useful except complain. So giving them 120, 150, 180, etc. mastery points won’t ever net you a “oh I think I’ll use 40 points only today” situation. Have you or anyone consistently play using only 30/90 mastery points? I’m sure that’s probably a no, at least not on a consistent basis.
The issue with these people is their skill, their lack of understanding, and their way of thinking. Most of them are too tunnel visioned. You can’t use calldown or change your gameplay cuz “that’s what I always do, doing anything else is just too weak/different/difficult”. So giving someone a 2min Hyperion hypothetically is power overwhelming you’d think, except for these people who banks them for “in case”. And 15min later, the “in cases” were all dealt with by you, and they still have that 2min calldown. So they give you a “GG EZPZ” lol.
It was a bit long but I really don’t think this is remotely a good idea.