Consider a official map hack program maybe?

Since there are too many cheaters and even pro player like Serral meet them on ladder.
Blizzard should consider an official map hack program.
Let anyone can use it by paying $5 per month or $50 ever year.
Maybe it can create enough income for MS to make SC3.

2 Likes

I would rather they setup system side preventative measures to prevent hacking to begin with. I’ve seen arcade game developers better at preventing hackers then the measures Blizzard takes.

this right here, lol. Its sad that hacking even happens in this game and nothing is being done about it. As you said there are other games out there that have no problem dealing with hackers yet blizzard just cant seem to get the act together.

With all due respect, dealing with hacking is a race that Blizzard really couldn’t win because hackers will always find ways to circumvent anti-cheat, so you’re constantly having to upgrade your anti-cheat in game.

Any game that has a competetive player base has hackers. There are even hackers in PvE games. I’ve seen hackers in a Dinosaur survival game.

It’s a never-ending issue that is ultimately a losing fight. That doesn’t mean you don’t put anti-cheat in, it just means that you’re constantly fighting an uphill battle that you will eventually lose when the game goes into maintenance mode.

I’ve heard a lot of stupid propositions on these forums. This is among the dumbest ideas I’ve ever seen.

2 Likes

Not really. For arcade games some developers have a method that to my knowledge never fails. The game has a system runs server side checks of all stats. If impossible values are detected then the person with the impossible values is kicked. Along with this established severe punishments for people who do this.

As an additional measure. Playing multiplayer(or at the very least ranked multiplayer.) Should require a purchase of LOTV to have access to make it harder for people who hack to get in. I wouldn’t go as far as requiring mobile phone numbers, but when Blizzard went free to play this only made this kind of behavior easier to do. Many arcade games actually require having purchased LOTV in order to play.

I kinda disagree with this if only because then we lose out on a sizable number of players. Making it FTP was one of the best things that happened to sc2 because it made it accessible for players of all kinds. The benefits generally outweighed the negatives of doing so.

That accessibility unfortunately also means hackers, smurfers and toxic people. Besides. Its just a one time purchase. In overwatch they made it free to play but requiring a post paid phone number. I am not suggesting something that extreme for this. However this game has a huge problem with smurfs, toxic players and hackers. Also. Team killing should be a reportable offense unless it was done to unblock impassable areas. 95% of team killing in team game is not justified.

I beg to differ on the tking, about 85% isnt justified, but there is alot times where people run there mouth, while doing absolutely nothing and frankly its fun killing off those players and watching them boo hoo and whine about it. I just wish there was a way to cancel there mmr gain when you win the match. Players that dont deserve the mmr shouldnt get it. Also there are instances where you get the player that pings everything, including him building a worker or something reallly stupid, those players are absolutely annoying cause you dont know if there is a problem that needs pinged like getting attacked by an enemy or spoting a probe, but theres nothing and its just the dude pinging nothing, those guys deserved to get tked, especially when you ask them to stop and they ramp it up to the max pinging every second just to annoy.

Here is the problem with that. If you start to get into fights with teamates then its wasting valuable time and resources that could be spent attacking the enemy. Bad teamates. Eventeamates that are throwing slurs at others can be ignored and are sometimes at least somewhat helpful. Team killing even in those situations still reduces ones chances of winning. And if someone is in a situation where it actually may be justified to team kill someone, the odds are the team is already doomed to loose. I could see maybe killing afk kinda, but if the afk returns they can start building stuff.

Well duh, of course your more likely to lose. Doesnt mean it still aint fun killing off the said players that pull this kinda of stuff. And frankly i would rather lose the match then give someone mmr that dont deserve it. As for afkers, if there gone more than six minutes then there better off leaveing the game and surrendering their minerals that they racked up. late building like that never ever helps. There way to far behind at that point, and the extra min that could be given to teammates would help out ten times more than them building and trying to make an army so late in the game. now if afkers that come in late like this were to just do eco and send the minerals off to the teammates that would be even better than trying to build a army so late. I know when i get teammates who leave in the beginning and/or lag out i just use them for the mineral gain and build out there bases maxing out there workers, while maxing out my army supply

I agree. This will help the game in general. Just add a button to the loading screen that you can press called “EZ mode”. Some people need it. Personally, I think SC2 is way too easy. They’ve designed this game so 12 year old kids can be top professionals. Lmao like what on Earth? A 12 year old can’t manage basic finances but he can be amazing at SC2? Yeah, that’s an easy game. But, hackers could change that. If Blizzard had an “EZ mode” option in the game it would make bad players a lot more happy, and it would make good players a lot more happy because the game isn’t so easy anymore that it’s a total bore. I see nothing but upsides to this.

Ran into a known map hacker for the first time, dude had diamond mechanics. People need to realize how easy it is to mess with someone hacking.

I also find it odd they don’t kick people automatically for being afk in games for more then a minute. Seems like a no brainer for a game like this.

Id give them 4 minutes but yeah no movement for said time should be kicked from game automatically. theres guys that que up and never even touch the game, but as soon as it ends there qued up again for another match. Its total bs and should of been dealt with a long time ago. Anything after 4 min and there pretty much dead weight most of the match, so theres no point in haveing them stay after that. I can understand a min or so when you run to the bathroom inbetween match and the game cues up while your busy, but 4 min is plenty of time.

4 minutes seems too long. They only allow 1 minute for people who loose connection. During that 4 minutes thats resources that could be used to help the rest of the team.

it may seem long but really its not and its reasonable. Not only that but if they come back before the 4 min mark than theres still plenty of time to get there buts busy and catch up. Like i said after 4 its just better off they leave or get kicked.

Since Blizzard are not going to ban cheaters, why not let every players buy it?
A pay to win system can create more incomes and also fair to everyone.

While I respect your opinion (particularly about making an official map hack being a silly idea, lol :sweat_smile: ), I don’t think this is necessarily a losing fight.

That being because hackers aren’t boy-scouts, they expect to be paid for their cheats. And so while there are less and less countermeasures from Bli² (the patching method still being one), it will become more and more irrelevant to pay for a paid hack to play a free game. And the older the game will get, the less interested the hackers will be, and the more expensive the remaining ones will get.

So in spite of their customers being unable to play the game without the hacks (or losing two leagues), in time the fee should make the hacks less and less interesting.

Also, Bli² doesn’t enforces the “we deal with it by ourselves” policy as well. And at high level, the players count isn’t increasing. So with time, most hackers (and their smurfs) will get identified. And when you know that the other knows it changes everything.

So to me, current situation will evolve, and while the ladder is more smurfs and hackers packed from ever, I think they’ll get discouraged faster than the more challenge-tolerant regular players. :sun_behind_large_cloud:

Not true at all. If you are programmer like me, then you know it CAN be done - all you need to do is to PREVENT 3rd party programs reading memory and the problem is fixed. The only issue with this is that it requires intervention from OS itself - your operating system must lock the memory allocated for the game so that it cannot be read/modified by any external program - however this will never be implemented because your memory is your own and nothing can forbid you from reading it, so it is legal issue rather than programmatical.

But don’t say it’s an uphill battle - it can be won if certain steps are taken.

Ever heard of ‘sarcasm’ ?

Do you known what program running in kernel level can do? Expensive cheat software runs in kernel level. Operating system will not stop it from running, because it will be executed during the startup before the window itself. It will not stop it from allocating memory as programs from kernel level are invisible for Windows as well as Antivirus and have much higher priority.

There is not a single game out there with anti-cheat software that was able to deal with it. In my opinion the only way to deal with modern cheats is AI, which can monitor not normal behavior, such as too fast AIM, too fast reloading and so on.