Compiled 10th Anniversary Achievements Tips / Issues / Bugs

please, please, please. Teach me how to do it. I have been following your comment and tried myself for 10 times.

I can managed to finish the mission in 3:30 with your initial steps, but obviously no achievement.

I have completed Contract Saviors and got achievement. If you’re available join this discord, going to show replays of how to do it (much easier than typing).

discord.gg/nBaW9Q

-Valas

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I have completed Contract Saviors and got achievement. If you’re available join this discord, going to show replays of how to do it @ 8 P.M. EASTERN STANDARD TIME on 08/01 (Easier than typing).

discord.gg/nBaW9Q

-Valas

None of the achievements are bugged. Source: see my profile

Although I think skipping the cutscenes has something to do with it, like someone suggested. Skip the intros and the outros. I had to redo a few of them and I think this is what made the difference

A lot of the achievements are “bugged” meaning to get the achievement, you have to go above and beyond what is intended.

However, none of the achievements are bugged to the point of being able to manipulate your gameplay around the bug and still get the achievement.

Congrats to you if you found your way around the Contract Saviors. That one definitely was the hardest (and is bugged because you have to prevent the opponent from making units which is not intended as a requirement).

-Valas

Any chance you could upload the replay to youtube or something?

I can look into that (I never make videos and am a bit unfamiliar with the process…)

Here is a written description on how to get the achievement. Anyone is also welcome to join me on discord to watch me do it via shared screen.

Play on Faster speed until first reinforcements arrive.
Build 2 medivacs and some scvs. First medivac heads left and picks up goliath / marine.
Reinforcements arrive in main base. Slow game speed down to lowest setting.
Defend ling / muta attack at main base. load remaining medivac with 8 marines and head to roof by 1st objective. Unload near the objective and marines will automatically do the job.
Second medivac (one that arrived as reinforcements) follows first built medivac to the left, navigating inbetween hydras to the roof which spawns 6 marines. Unload first medivac with goliath and marine to clear out a hydra or two. Send one medivac with 4 marines back to main base while the other medivac picks up remaining marines and reinforcements on building just above (+2 goliaths…)
Goliath medivac heads to reinforcements just outside of objective #2 (marauders and marines). Unload, stim, run directly to the right, kill a few lings and a few roaches (it’s ok to leave 2 roaches alive and taks some damage). Your goal is to kill the egg that begins spawning before it finishes. With stim and focus fire + goliaths, you have enough damage to kill the egg, then clear the remaining roaches and lings (target fire to save as many units as possible), then focus fire on the objective #2.
As you’re completing the above paragraph, objective #1 should be near dead, and your final medivac you built should finish up, load about 4 scvs up, and group @ objective #1. Your medivac with 4 marines that is returning from the north-west will pick up the remaining units @ objective 1, and all 3 medivacs should be full. (There is 1 last wave of 2 mutalisks which show up right after the objective #1 dies, kill the mutas, load all 3 medivacs up, then fly straight to the left (pretty much where kerrigan is). Avoid the spore and brutalisk.
Your units at objective #2 should have it about half dead. Be sure to stim, and focus fire any enemies that come to attack, then always reattack the objective (they will target other random stuff if not told to, and this objective has to be killed quickly.)
Unload your 3 medivacs just beyond reach of the 2 spores (bottom right side of objective #3), pre-stim your marines, finish unloading, and move directly left. Do Not Attack any units. As soon as you’re in range of the objective, begin focus firing it, and stutter step attacking as you continue moving below and to the left of it.
Meanwhile, your units @ objective #2 will be close to killing the objective, but will also be attacked by a wave of broodlings and zerglings which you can easily focus fire down and then be sure to return to attacking the objective and stimming marines. I was able to kill objective #2 @ 3:00, and it has to die before objective #3. Killing objective #2 will trigger the long audio cutscene.
Units at objective #3 continue to attack the objective only (attacking anything else will trigger more units to hatch). Your medivacs can do some last second healing on the marines and the marines can stim a second time if you position well. Objective #3 should be killed around 3:18 in order to make it through the final audio cutscene. Mission has to be completed by 3:30 in order to receive credit (a long mutalisk always begins hatching @ 3:00 and finishes @ 3:30 - this is not killable or avoidable).
Tips) Goliaths @ objective 2 are the real dps on the egg that is hatching. Be sure you don’t block them off from attacking the egg. Always stim a second time as well.
Tip #2) The scvs and 1 goliath @ objective #3 are a must, as they help soak damage and defend the marines, which are the real damage dealer. Stim a second time to get that extra damage in.
Tip #3) Save often - Play on slowest speed.
Tip #4) Focus fire broodlings and lings @ objective #2 when they come in, or else your army will die. As mentioned, objective #2 has to be killed around 3:00 to trigger the long audio cutscene. Stim those marines a few extra times as able.

Got it done!!! Huge thanks to Valas for his tutorial.

I just have one comment: Do not finish the first objective structure too fast. Once first objective is done(and the first cutscene after it), the egg(the only egg) at second objective structure starts to morph. Give your units enough time to reach that EGG before you finish the first objective.

proof: https://imgur.com/a/7Pw2meP

Video is uploading to youtube, ill provide link when its done, @ 20%

That is one majorly overly complicated way to go around this. I don’t think I’ll even be trying that. On paper that seems like way too many hoops to go through.

I agree, waiting for a patch (whenever that will be) would make this 100 times easier.

This method took me about 3 hours to figure out, but when performed correctly and with using saves, can be (has to be) completed within 3.5 minutes. The more I’ve done it, and shown people, the easier it’s become.

Good luck to you whether you choose to wait, or try. I’m here to answer questions and provide insight as needed.

-Valas

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Link to youtube video: - YouTube

I never make videos, so if the quality sucks, blame it on my first time. Timestamp @ 10:00 proves the awarded achievement.

This took me several hours to figure out, and considering I can’t receive the achievement a second time, it’s not a “perfect” run in that sense. (Notice the amount of saves I went through). Regardless, following the main steps I discuss in the video is all that is required to successfully finish.

Hit me up with question.

-Valas

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Guys, one more thing to add about the “Annihilation Now” achievement in the “Forbidden Weapon” mission.
There’s a moment when you see the Alarak’s warp prisms flying to supply power for the station’s photon cannons. You can snipe them all in time before they do so, but DO NOT. If they won’t reach those photon cannons, the cannons will remain hidden, and you actually NEED them killed just as well for this achievement. Found it the hard way.

I can confirm this is NOT the case. I killed all the prisms before they spawned the cannons and still got the achievement 1st try.

I played for Disintegration Doctrine twice, the first time killing everything on the map, did not trigger achievement

Second time, reloaded a few times, and can confirm gas pallets are the trigger. That third rift at the start, I did NOT do it either time.

Perhaps gas pallets identify as structures.

So far I’ve managed to do within 3:22 but didn’t get the achievement.

Suspected either:

  • I didn’t kill top egg in time (I thought I did)
  • My hitting spores / corruptor triggered the left egg (likely).

I do think the top egg kill is probably the hardest for anyone. Not only you need to micro that (along with the 3 medivacs to go left), you need to decide whether you have killed enough or whether there is sufficient time on the egg. This is something even pro level players might have issue.

Gotta head out now, so I’ll probably try again later haha.

Thanks for theory crafting this out.

Of course! The goliaths are the key dps to killing that egg, and killing a few roaches / lings, then focusing the egg is how I was able to kill it. Also, stimming the marines a second time while focusing on the egg helps.

It’s pretty easy to see the hatch @ 3rd objective, and whether or not an egg is hatching (which none should if you avoid attacking the army and just focus on destroying the building / objective)

When I couldn’t get “Disintegration Doctrine”, I noticed that the duration stamps on my saves were way ahead of my in-game timer (e.g. timer showed ~25 minutes elapsed while the save said “duration: 29:34”). So I thought I had enough time judging by the in-game clock.

I believe this was caused by not skipping cutscenes. Since this is the first time I’ve replayed most of these levels in years, I indulged in watching all the cutscenes (cheesy as they are). On my second attempt, I mashed Esc to skip all cutscenes, and my save/load screen timer is much closer to my in-game clock (though still not identical).

If anyone can repro this that’d be rad.

[Edit] Nope, that wasn’t it at all. Red herring. I eventually unlocked the achievement after reloading one of those saves that had a “duration” tag over 28 minutes. Could be the thing about needing to kill a regular unit before Duran, or needing to harvest all the Vespene pickups, or both. Not sure. But it’s not watching cutscenes.

I am just gold, at most platinum level player. With enough save and load try and that tutorial, I think most people should be able to do it.

An enemy unit must die after Narud is defeated so you can trigger it.

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