Comparing units against cost and supply

They get a double barrier upgrade

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Updated, thanks!

… It made the Enforcers look even worse…

Enforcers was already a pretty bad unit for massing, but man, the numbers made it look worse.

Now another curious thing is the sugested lings, my bet is Zagara has the best ling overall, with Stetmann right behind, but surpassing if you include healing aura+ limit damage barrier+stetlite overcharge.

The trooper swarm hasn’t been touched at all. It was just bunkers that got changed and barracks spam has always produced a bigger swarm. There is absolutely no change necessary.

What’s more, just because dps isn’t the point of this upgrade doesn’t mean its a bad one. The point is that even a trooper about to expire can still take a marine or zergling oder perhaps even a banshee or high templar with it. The important part is to have the dot applied to as many enemies as possible, not to stack it on a single enemy.
If you want single target or burst dps, get mech units or brood queens. That’s what those were made for.

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Note that’s why I mentioned iTroopers, not iMarines. iTrooper swarm was cut to 2/3 max what it once was. Barracks produce Marines, Bunkerlisks produce iTroopers.

I also didn’t mention that it was bad overall, but I always found it was best used with the trickle of iTroopers from the Bunkerlisks. When using Barracks made swarms, I find they tend to sweep everything out of the targeted area anyway, so damage over time is irrelevant.

That said, if the upgrade was in ladder, it’d be hilariously OP given the more skirmish oriented nature to fights.

I am interested to see the zealot comparison.

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One thing to keep in mind is that Mengsk’s Assault Troopers pull out ahead of Raynor’s Stimmed Marines in overall DPS when compared to armor. On 4-armor (fully upgraded basic) units Raynor’s marines lose nearly half their DPS while Mengsk’s troopers only lose less than a third. On 5-armor units, the difference is even more noticable, with Raynor dealing 4 and Mengsk dealing 10 damage a shot.

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That is an excellent point for sure.

Against a 5 armour unit, with the two Marines stimmed and a Horner bonus of +65% for the Reaper, that’d put the respective DPS to:

Raynor Marine 9.36
Nova Elite Marine 14.09
Stukov iMarine 4.65
H&H Reaper 7.92 5.48
Mengsk Trooper 4.65
Mengsk LMG Trooper 11.63

You really want to upgrade to LMGs later on to keep up the dps against armour…

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I’ll never stop loving the H&H Reapers, no matter how many numbers I see.

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Good!.. Cause I quick mathed wrong… they do even less:

7 damage a shot - 5 armour = 2 x 2 because two shots = 4 / attack speed 0.73 (with +65%) = 5.48 dps.

That goes up dramatically with a Raven doing it’s thing though, goes up to 13.75.

Moral, make Ravens


That is the biggest limitation with these charts of mine, they’re interesting and helpful imo, but they can’t show the whole picture. There’s just too many variables for me to make a thorough dive.

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It is a limitation only if we don’t think further. H&H Cattlebruisers might be less impressive pound by pound on paper compared to Raynor’s but they have a lot of advantages. Like out of combat healing, higher health to stay in the fight longer, etc. Same goes to Reapers and all other units.

And the reapers can, you know fly, especially at the start of a fight to take out all the heavy artillery.

I am aware, thank you.

Your welcome sweetie.
:smiling_face_with_three_hearts:

Wanna play a game or two? I have Vespene in my white Science Vessel parked outside.

That depends is it a windowless science vessel with no plates?

Also, we’re kinda derailing the thread.

Beautiful black windows, you can’t see through them from the outside. And yeah, we are derailing it, so without further notice here’s my BattleNet name and tag: BartFitz#2928

And to not derail it, when you work down the list @RickRumble, could you compare the damage output of the different Outlaws for Tychus? I know it’s quite the tall order with so many variables, so I will make an exception and take no for an answer.

It’d be a crazy big list but really everyone but Tychus only have the buffs from Rattlesnake and (now) Nikara. 5-finger discount would double the size though, so I’d probably leave that out.


However, without further ado: The Half Supply Crew

This is an odd one, doing this I started to feel like Lings probably have the most support and modifiers out of any other units


While Zagara doesn’t have the same top end power, her instant remaxing means she stays at a very nice level consistently.

Stetmann’s Lings don’t have the health of the others, but between the healing and shell of H.U.G.S., and the crazy power of their shield ability, they’re easily the tankiest.

Note that due to Raptorling’s leap ability, they mass better than the other Lings.

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Lings, but Big

Tyrannozors included, but not compared since they aren’t really Ultralisks


Having done this with the Zerglings, I find it really striking the difference between them.


Still planned Static, Zealot, Outlaw.

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Don’t forget the “literally deletes any damage-10” ability that makes stetmann lings actually disgustingly invincible