Community Update - July 16, 2019

Ah yes, I didn’t notice my mistake. I just ran the math again:

2^2=4, and 3.14*4=12.56

1.5^2=2.25, and 3.14*2.25=7.065

Then divide it up: 12.56/7.065 = 1.7777 repeating still

Thanks HKQ for the catch, that could’ve changed the value I calculated significantly, even though it didn’t.

1 Like

Yes, it’s not the first time that they do such things for the most bizarre reasons (as if protoss builds zealots to counter lings…preposterous).
They could have opted for a mire balanced approach and not exercise in Orwell-speak where straight nerffs are called hypocritically “changes”…

What is a change:

  • Damage on charge-impact is reduced from 8 to 6.
  • CD decreased ftom 10 to 8.

But no, using absurd invented reasons thay are nerffing a core-unit versus all ground…(unless MoronTeam thinks that all zerg-ground is zergling-only).

Keep in mind that zealot being melee half of the time dies before reaching the opponent and the only zealot chance of causing damage is precisely the charge-moment…

Zealots were fine long before Charge had damage and still will be.

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Sure, whine some more and maybe they will make zealot 150 mineral and 100 gas…
Back on those days protoss had decent Adept. They nerffed the Adept and buffed the Zealot. Now we will have crappy Adepts and Zealots.

P.S Everything is fine with you as long as protoss units are turned in garbage. No surprise there.

6 Likes

They need to stop making random changes. This game is too bad for anyone to stay up to date. I didn’t even realize zealots did extra damage. These guys just make changes for an excuse for a paycheck. Could just as well pay a magic 8 ball. I mean, that’s what they use, anyways.

The overlord buff is good for early game scouting for zerg, and zealot nerf is also a good thing for zerg

Yeah,sure,it’s good and totally unnecessary.Zerg has no problem with scouting.

How do you think Terran feels about the Liberator AA attack being weak?. It got nerfed, the Thor got buffed as compensation and the Thor got nerfed which leaves the liberator AA attack still weak.

They should buff both the Adept and the Liberator AA attack.

me has great skill but other races too op
with stim buff we will win more
(spamming marines and marauders for 10 years)

3 Likes

Ladder distributions are completely irrelevant to balance, yes. There is no reason to believe that every race should make up 33% of every league on ladder, the only way that would be true is if race selections were random and offracing didn’t exist.
But IF Zerg were to hit 80% in GM and if they took all of the top rankings then it would obviously mean something, but that’s not the case. Protoss is the one who’s GM pop jumped after 4.0 and they’re the ones taking up 7 out of the top 10 ranks in Korea.

Zerg does not dominate NA. Race representations are fairly equal in WCS NA with Terran usually having a bigger presence. So now your argument becomes Zerg is equally difficult in the weakest region (NA), “easy” in the middle (EU), and roughly equal in the hardest region (KR).

This argument makes no sense whatsoever and it needs to die once and for all. There is 0 logic behind it.

Pre-nerf Liberators were freaking OP.Being able to 1 shot stack of Corruptors was beyond imbalanced.
Seriously tho,sometimes i just can’t help it but wonder if you are not paid by the balance team to test feedback on idiotic balance ideas.

3 Likes

Do you know how many Liberators it would take to 1 shot a corruptor?.

Also during which patch liberators were able to do that?:

https: //liquipedia. net/starcraft2/Liberator

Liberators used to do 7 damage to air, but that was changed to 5(+2 vs light) and then the vs light damage was removed.

They could easily increase the Liberator AA damage from 5 to 6 and it wouldn’t cause problems.

They could also make Advanced Ballistics provide +1 range to the Liberators AA attack.

I wish I was directly working with them and directly helping them getting changes into the game because I know how to make the following possible:

Viable TvP Mech(without breaking TvT and TvZ Mech)
TvZ Lurkers(without breaking ZvP and ZvZ Lurkers)
Reapers having a mid-late game usage.
Adepts being a better core unit giving them a mid-late game usage.
Voidrays being more viable in all match ups.
PvP and PvZ Colossus(without making them stronger in TvP)
PvP Storm(without making it stronger in ZvP and TvP)
PvZ and ZvZ Ultralisk(Without making them too strong in TvZ)
Mutalisk having a mid-late game usage.

Best part is that I know how to make every single one of them possible with good solid changes.

Elaborate. They sometimes look at community posts and decide if the ideas are good

Balance team disagrees

1 Like

this is simply out of thin air. im not talking about the races not being evenly distributed im talking about a significant disbalance between overall zerg players and their population in higher leagues. You would also sense some weird imbalance if Race x makes up 10% of all population but 30% in the highest leagues? It CANT be random that over both servers and over multiple years the statistics didnt change. Therefore indeed…the ladder distributions are relevant.

you are again taking a very temporary small sample size. that doesnt mean anything.

p t z
24 23 33 leipzig

21 23 36 austin

19 13 28 valencia

22 17 25 montreal

this is the race distribution for wcs(NA+EU) in 2018

t z p
11 46 13 leipzig

  • 25 6 austin

14 40 27 valencia

4 46 21 montreal

this is the mirror match distribution for wcs 2018. combine terran and toss mirror matches and sometimes evendouble them and you will get more or less the zvz mirror matches. this correlates to some degree to the overall number of z in that tournament and how good that race stood in that tournament. there are other factors too (matching system in tournaments) thats why its not thaaaat accoutable but still the underlining message is clear (ppl are fed up seeing so many zerg related matches in tournaments).

The sad fact is that zerg did overwhelmingly well in tournaments and in higher leagues in NA/EU for 6+ years. which might…just might indicate that zerg is a little bit too solid.

1 Like

No, your argument has no basis. Why are league distributions decided by balance? How is balance relevant to people who have no idea how to play the game? It’s not, and everybody knows this.

More. Zerg. players. How is this not clear? If it was because of balance they would dominate Korea but they don’t, it’s the complete opposite.

And I’m not taking a small sample size or a sample size at all. I’m looking at the Korean rankings which show who performed the best. Not some random count of players that’s meaningless since the number of players doesn’t change depending on balance.

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I like these changes with the exception of the Zealot Charge nerf. Changing the impact damage from 8-0 is definitely too extreme a change, especially considering everything else happening with this proposal. Why not try nerfing the impact damage to 4 and 2 and then wait and see how the meta pans out before gutting that upgrade completely?

Zelots are strong throughout the entire game, but so are marines and zerglings. I think it’s nifty that each race has that tier 1 unit they can always use.

2 Likes

Zealots never had damage on Charge for a long time, also Charge having damage completely makes armor upgrades against Zealots useless

You’re insane, no storm nerf, that would make templar practically useless. Seriously Protoss literally need their splash, all of our warp gate units are crap, and late game are practically useless besides being cannon fodder. Also look what you whiny terrans have already done to our carriers, they’re worthless no one in their right mind would use one. Our interceptors take too long to come out, do too little damage and take way too long to replace them, they’re a meme unit at this point. Storm is needed splash damage the only thing protoss has is splash damage, after all the Carrier is nerfed into oblivion, and practically useless.

4 Likes

Nydus swarm host is pretty good harass