Zerg buildings are not less expensive than other races.
Zerg buildings are almost always more expensive than other races.
Zerg technology is not available sooner than other races
zerg units are not less expensive than other races.
zerg cannot indefinitely replenish its units.
A Hatchery may only cost 300 minerals, but it also requires you to sacrifice a Drone. the drone itself had cost 50 minerals, and unless you aren’t planning to make drones, you are going to want to replace the worker - costing another 50 minerals.
Zerg spawning pool (equal to a gateway or barracks) costs 200 minerals. plus the drone you sacrificed was 50 minerals, and you likely want to replace the worker costing another 50 minerals.
The zerg Spire costs 200 minerals and 200 gas plus drones, compared to the starport or stargate which only cost 150/150
Lurker is not available until - Spawning pool → lair → hydra den → lurker den
they require upgrades to enhance range, which additionally require → infestation pit → Hive
comparing lurkers directly to siege tanks which only require → supply depot → barracks → factory → tech lab
Brood lords require spawning pool-> lair → spire & infestation pit-> hive → greater spire → gain the ability to morph corruptor into broodlord.
the corruptor costs 150/100 and an additional 150/150 to become a broodlord = 300 minerals and 250 gas
ultralisks require → spawning pool → lair → infestation pit → hive → ultralisk Den then costs 300/200 per ultralisk.
compared directly to thors which require → supply depot → barracks → factory → techlab & armory and costs 300/200 per thor
Compared directly to battle cruisers which require → supply depot → barracks → factory → starport → techlab & fusion core and cost 400/300 per cruiser
brood lords cannot attack air units, so use corruptors vs cruisers
it takes at least 3-4 corrupter to kill a battle cruiser (450/300+)
despite costing more resources than the battlecruiser corruptors are unable to do anything else besides attack air units or puke on buildings. they are specifically designed to fight armored air units.
what are Drones doing when they are sacrificed to build something?
how many Hatchery do I need to make an army ***** its not about # of spawning pools it is about # of hatchery.
As zerg you cannot just Pop 3-4-5 hatchery openers.
As terran you can pop 3-4-5 barracks openers.
Yeah, big deal. It is incredibly dishonest to say Terran makes the same amount of structures, you need multiple command centres and multiple barracks to play an average game. Zerg makes one spawning pool and 3 hatcheries.
guyzamiester, you have asked how many spawning pools it requires to make an army, and thought to compare that to the number of barracks.
we are comparing the cost of a barracks to the cost of a spawning pool (spawning pool is more expensive)
but we are not capable of producing any units from the spawning pool. so the answer to your question, it is not the number of pools required to create the army compared to barracks.
it is the number of hatchery compared to barracks.
and again the hatchery costs 300. plus the drone costs. the barracks only cost 150, and you were able to keep your SCV alive, and it was able to go back to work after or build another building.
it is incredibly dishonest to say zerg is capable of playing with only 3 hatcheries, because it isn’t in the current balance.
3 hatchery does not produce enough to keep up with a 5 barracks opener.
vs a 5 barracks opener, you need to have a 4th or even a 5th hatch to be able to produce enough drones, overlords & units to keep up with what is a 2 base 5 barracks terran.
I never said “terran makes the same amount of structures” it is incredibly dishonest to dishonestly quote something I didn’t say, then try to construct a greater point around it.
it is incredibly dishonest to suggest drones are capable of doing something after being sacrficed to build a building.
it is incredibly dishonest to be insinuating all other races are capable of building while simultaneously gathering resources.
only protoss is capable of warping in structures and using the probe
terran scvs are required to stop, and build a structure.
terran scvs can then go back to gathering resources
Drones are SACRIFICED when building a structure.
SACRIFICED drones cannot go back to gathering resources
You obviously haven’t watched many pro zerg games, where 5 minutes in, a terran gets a dream Hellion attack, kills 20 drones, and then 2 minutes later they are even again
Well considering 3 hatch has been a standard zerg build since the game came out, it’s not exactly difficult. So now your argument is that 2 command centres and 5 barracks is about even to 3 hatches and one spawning pool
aren’t you the guy who has replied to almost every one of my posts, and every time made a baseless statement in support of terran. forcing me to reply, rebuttle and explain why you are not seeing the entire picture?