Is there a site where we can see the frequency of a commander being used? Just curious as to who’s the most popular commander.
There was a vote on Reddit showing that Mengsk is considered the most powerful with Abathur trailing behind, but that doesn’t necessarily equate popularity.
I don’t know a site that does this but I do know you can download the overlay program.
It’ll analyze all of your replays and compile the games. From there, you can see (1) your own stats of many things, including your most picked/played CO. (2) Frequency of CO paired with you, winrates, etc.
It’s one way to objectively see what you’re looking for (though not technically a popularity vote per se). However, at least it isn’t skewed in other ways (in that sense).
https://github.com/FluffyMaguro/SC2_Coop_Overlay
As an aside, disagree with whatever anyone who considers Mengsk near Abathur level
I thought the poll was popularity, not most powerful. Either way, Mengsk being the very last CO, he got to benefit off the design improvements that were learned from all the COs that preceded him
Yeah the table on the site didn’t seem to have much context. Not that it matters though I suppose. Seeing those times should give people who are actually passionate about coop some guideline/ideas on “what happens when people actually coop”.
True and fair, although often there is some correlation. Usually depending a bit on skill floor vs ceiling. Just kind of weird to me when Mengsk’s floor isn’t quite like Zeratul (figured if anyone made that list would be Zeratul in its stead).
Zeratul seemed a decently strong commander. Just in terms of gameplay, the units are fun, but doing a scavenger hunt every single game after a long day of work isn’t probably what people had in mind for sc2. I wouldn’t be surprised if even if subtle, people opted to just play the other Commanders like Dehaka and Nova and tychus over Zeratul for fun abilities or mini dehakas and good armies/teams while still skipping the hunt. Zeratul has infinite teleports and fast mobile stuff by all means, maybe people just don’t enjoy the random map hunts and mobility shuffling or just get bored of him.
Since honestly while on the upper powerfuls, his f2a spin army with babysitted teleporters and random wandering can kinda get boring after a while, while the other strong commanders are more fun to play for the general population, perhaps? (9% dehaka population vs 5% zeratul), still seems healthy though, not surprised to See Fenix there, surprised the f2p commanders rank so low.
It’s actually kinda interesting, for public winrates, it seems like about 90% ish of all matches are brutal or below, and the jump seems to happen with 6.2% brutal+ and brutal+4 (1.6%) being seemingly common jump points.
It’s kind of weird by lowest winrate maps, i think you’d expect a map that might give some softer early game commanders challenge like scythe or amon or quit on sight like Cradle of death. But it seems like Mist opportunities (84%) is the lowest winrate map(?).
That’s gotta be people leaving right or tunnel visioning the bonus over the objectives right? Doesn’t seem like a difficult map, but i could see people leaving over length. shortest time is 30 minutes long i think
Looked about even, at least eyeballing it was roughly a third each race. Though there being less variety for Zerg, and it being an old comp, explosive threats is the most rolled.
Not surprised Raynor has the lowest win rate (84%).
The really should change him to “recommended for experience players” in the description.
Honestly terran’s don’t have the most noob friendly commander options. Probably Nova is the best terran choice for newer players. Though you have to micro Nova herself some
We can debate the power level but Han and Horner is probably the combination of most macro and micro simplistic terran commander. But H& H required some unit knowledge. Though galleons, reapers, wraiths, ravens for detection is kind of a universal comp.
That describes me. I’m still relatively awful at AF hunting*. Somebody suggested to nerf Zeratul by having his upgrades be tied to build time. If this were the case, I would especially NOT pick him since he’s already “awful” as is. I think he’s fine the way he is. His towers and project and get level upgrades, but cost double of what a typical tower does for other players. He’s got powerful units, but they cost double the mins of their standard template equivalents. He’s got auto-assimilators that are automatically built, for free, but he’s got a 100-supply cap. He doesn’t require power fields nor supply, but has to make units like Terran do and can’t deploy directly to the frontline
That said, my “tour de prestige”, where my goal is to play each missions at least once (if not twice), on each prestige, takes me back to Zeratul. I’m starting off on his P3 to warm myself up (since it’s only 2 AF I’d only need to deal with), and see if I can work my way to his P2.
*. yes, i know about rally lines within Zeratul’s Prophetic Vision bubble
The stats are taken from replays people uploaded to the site, they don’t represent the total player population exactly and can favor commanders prefered by players who have uploaded a lot of replays to the site. But it’s the best we got.
The only CO more brain dead easy than Tychus to play is Zeratul.
Raynor would be a lot more successful if they just locked out his Battlecruisers. I swear almost every single time I see a bad Raynor player it’s a Raynor that’s trying to mass Battlecruisers. It’s a garbage strategy that appeals to new players who just want to deathball a-move.