Here the data i gathered from my allies picks, yt videos and player histories; my picks won’t be included, just so i won’t influence this list with my personal tastes (like my strong dislike for Swann playstile).
Appears to be a fairly accurate representation of what I myself have experienced, with the exception of Dehaka; per my experience, Dehaka should be about even with Nova. Also would’ve expected slightly higher numbers from Vorazun and Abathur, but not by much.
H&H would be more fun if there was different composition builds for them rather than just doing essentially the same thing every game which is 5 galleons + Mass Reapers/Helions + Some Starport units to spend your gas on.
Same little deathball every game simply because of the overall design of the commander and no other options unless you’re into mass Widowmines.
I’ve played games where my HH ally only made and used Strike Fighter Platforms the entire mission lol (as well as constant Mag-mines, Call in the Fleet, and Spacestation Reallocation).
Last time that happened for me was on Mist Opportunities, about a month ago; I was playing as Tychus (of course).
It was actually pretty fun. I was slightly surprised how effective HH still managed to be strictly from using their topbar; although I did enable this, by doing quite a bit more to keep the bots safe than the HH player did. Still, fun to see something different.
I find boring the cannon spam, but i love his robo build with the possibilty to warp freely around the map and i am surprised aswell about Dehaka, it used to be one of the most played.
@Surgical About HH, i love it, there are so much strategies viable, like early platforms, widow mines defence, hellbats, monoreaper - hellions, reaper wraiths, reaper bcs or even early vikings vs ground.
The only reason a commander is not popular comes from his low a+clikc potential or ability to easily break missions… The higher “easy mode” potential a commander has, the more he will be picked.
I am not aiming for statistic significance and never said that my lists are indicative of anything, just posting to get some interesting datas, i could try to take picks daily, but i don’t think i will invest all that time on this
Yes, I think the issue is that H&H can be a bit non intuitive at first while being able to goof around lower difficulties levels and seem one dimensional
Then becoming “too hard” on brutal in the sense that H&H becomes micro intensive for speedy and optimal results
But fun and powerful. Rampage through and control the map like no other. My favorite commander