Haven was a colony on the edge of Protoss and Terran space. When Amon corrupted the Khala; Amon’s protoss came to Haven to wipe out Hanson’s colony. This time, without Raynor to protect them, Dr. Ariel Hanson and her people take drastic measures in the fight against Amon’s forces.
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Dr. Hanson is a Terran commander that fields a resilient colonial infantry. Her militia wins protracted fights with superior healing techniques, powerful infantry abilities, and… controversial survival strategies.
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When taking lethal damage; all of Dr. Hanson’s ground infantry transform into zerg units with full health instead of dying. After a long cooldown, they have the ability to reverse their transformation, restoring their health again and returning to the Terran unit they started as.
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The colonists of Haven aren’t mindless, like many infested Terrans. They’ve mastered their alternate forms, and can undergo their transformations willingly if they need a tactical advantage.
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Dr. Hanson cannot build a Factory and does not have access to Factory units, instead relying on her Colonist’s transformations and abilities to access middle and high-level Zerg units.
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Dr. Hanson’s construction units cost less and train faster to jump-start her economy faster. This is essential because most of her units cost more than equivalent units in other armies.
SCV // Haven Colonist:
-Reduced Cost and Build Time.
=>Transforms Into: Zergling (Increased Attack and Movespeed, can leap to targets and jump cliffs)
Marine// Haven Militia:
-Can use StimPak. [Researched]. It’s effects last longer than normal StimPak, and persists after transformation.
=>Transforms into: Infested Marine.
-Can Jump Cliffs
Medic// Haven Geneticist:
-Can use Heal (AutoCast).
-Can use Spawn Aberration (AutoCast). Target non-heroic enemy unit is destroyed and permanently becomes an allied Aberration. High Energy Cost (~%60 total energy). AutoCast targets enemies in-range with the highest HP.
=>Transforms into: Aberration. (Higher base HP. Higher base HP Regen)
Marauder// Haven Heavy Infantry:
-Can use Stimpak. [Researched]. Effect persists after transformation.
=>Transforms into: Mutalisk (Higher Armor and Base HP. Sundering Glaive.)
Ghost// Haven Ranger:
-Can use Cloak.
-Can use Lockdown.
-Can use Call Down Ultralisk Drop-Pod. (Rapid calldown. Moderate damage in an area. Spawns an Ultralisk with timed life. Ultralisk Drop-Pods automatically build from Haven Academies.)
=> Transforms Into: Psionic Infested Terran
-Can use Psionic Storm.
-Can use Consume (to recover Energy).
Medivac// Haven Medivac: (Support/Siege unit)
-Can use Heal
-Passively fills hold with Flying Locusts.
-Deploys Flying Locusts when attacking at long distances.
=> Does not Transform on death.
Science Vessel// Haven Science Vessel:
-Can use EM Pulse.
-Can use Repair Beam on structures and allied mechanical units.
-Can use Infestation Plague. (Can target any unit, including allied units. Enemy biological units that get close to an Infected unit also get Infected. Infected enemy biological units take damage until they are destroyed. Infected enemy biological units destroyed while infected spawn Flying Locusts.)
=> Does not Transform on death.
-Command Center, Barracks, Starport: Can build Reactors to double production output. Starport does not require Factory. Dr. Hanson cannot build Factory or Armory. Dr. Hanson does not have access to Battlecruisers, Vikings, or Wraiths.
-No Bunkers, but Missile Turrets can attack ground units.
TopBar:
Locust Swarm:
Target a location. All of Dr. Hanson’s structures immediately spawn a number of uncontrollable Flying Locusts with timed life that immediately attack-move to the target location. Upon arrival, they will automatically seek out any attack-able target.
Haven’s Devils:
A Haven Medivac full of Locusts and eight Haven Geneticists with full energy deploy at a target location.
Safe Haven:
A powerful regeneration effect affects all allied units.
Haven’s Fall:
Dr. Ariel Hanson herself deploys on the field for a limited time and immediately transforms into a powerful Brutalisk.
I’ve seen a few concept threads on making Hanson a commander, and none of them really grabbed me. She’s not a military leader, so I never liked giving her military vehicles or capital ships. Someone recommended giving her a domesticated swarm, and that might’ve worked if Stetmann didn’t already cover that niche.
One thing we do know about Dr. Hanson, is that she willingly infests herself when the chips are down and she feels cornered. I wanted to explore the idea of an army of willing infested. Infested that keep their intelligence and sentience, and choose the infestation as a tactical decision to outplay their enemies. I want the infested Terrans of Haven to feel less like body-horror zombies and more like clever Lycanthropes or shape-shifters. Less like ghouls, and more like The Hulk.
The Colonists of Haven know they can transform, and more importantly know they can transform back to human when their business is done. This isn’t some permanent, painful nightmare. Their transformation is a power, an ability they can rely on. For this commander, I imagine the Construction Unit and the Psionic Infested Terran getting their own unit portraits and voice lines. They might reference their ability to transform in a casual, coy, or confident manner.
I also envision transformed units keeping the voice lines of the original terran base units. I know it’d probably be strange to hear Marauder voice lines coming from an armored Mutalisk, but I think it’d help reinforce that these are willing transformations, and practically it would help remind the player that (after a cooldown) those zerg units can always tranform back into Terran units.
I haven’t given much thought to what upgrades and abilities would be available from the upgrade structures. But I like this concept for Hanson more than others I’ve seen for her. What do you all think?