So one of the worst things about B+1+ difficulty is how absolutely destroyed some commanders (usually the B and C tier) by particular mutators.
One possible solution rather than nerfing mutators or general commander buffs would be to provide a specific optional upgrade or two to some commanders to help them overcome those maps that can sometimes be unplayable otherwise. However, the upgrade would be designed that a downside would make it detrimental to use in general play.
Some examples might be:
“Life Insurance Denial”
- Advantage: if a unit kills itself the Salvage chance/amount is greatly increased
- Disadvantage: all unit costs increased
- helps deal with Double Edge and Black Death
- available for H&H et al
“Asset Protection”
- advantage: if a unit with energy kills itself it instead dewarps and automatically rewarps at the closest psifield however casting is disabled for 2 minutes
- Disadvantage: spell damage is reduced by 25%
- double edge protection
- available for Alarak et all
“Inertial Barriers”
- advantage: massive units cannot be moved by external forces
- Disadvantage: stuns, slows and holds last twice as long
- Fatal Attraction protection
- any commander with massive units
- adjust Viper AI accordingly
“Voluntary Infestation”
- activate this ability to infest all of your workers causing them to spawn 2 broodlings when they die
- Infested workers move at 33% slower
- Kill Bots
- all
Please add more ideas!