As many time mantioned this unit was way Op and now is almost useless, except Marrines/Hydra. A small rework may help. Give him back WoL attack (15x2 lets say +2 with each upgrade) but remowe Extended Thermal Lance as global upgrade, and give Colossus individual upgrade for each one separately. What it does means, you can manually upgrade one by one, so upgraded will be more powerfull as now, but without upgrade (if player forgot or has no money etc) will ,suck, in the princip is this same as for Zerg Ling - Baneling. Yes, you can fight Marrines also with Lings, but its much better with Banes. You forgot - your fault
They just need to give it the 2 base damage back. Instead of the 10(+5 vs light) it should be 12(+3 vs light).
Do you have something against Terran winning in TvP?
Do you have something against Terran winning in TvP?
Protoss requires 3 different sources of splash to handle Marines+Marauders because non-Zealot gateway units are terrible in the mid-late game.
I would really really welcome this change. It would take out the “randomness” of matches. If you land or dont land nova or storm is a very huge deal. for both sides. terrans and zergs arent pleased either when they dont look at their army for a second and boom its gone because of a nova. With a colossus you can expect certain things to happen like for example vs siege tank or lurker.
How could we forget about the poor terrans…a buff to any unit outside terran how you even think about it
+4 per volley is not enough I think. This unit is comparable with BL. Its imba before patch or totally sucks after. Marrauder will still be pretty counter to Colossi. +10 per volley is a big deal, so they need a rework (thats why induvidual upgrade)
Imagine if Zerg has a global upgrade for lets say Roaches. Once upgraded, all Roaches turn into Ravagers. Yes stupid but comparable. Why dont has some Terran and Protoss this kind of upgrades? Turn one unit into another or into more powerfull, depends on army comp, matchup, map etc? For example Banshees arent seen anymore… give them individual upgrade for permacloack.
Ummm… Protoss will usually use one or two. Rarely you get to see all 3 at once. Even pros have trouble with using that many and its not needed as every source of AOE have its specific use. And you get all 3 by building 2 tech structures.
ngl but zealots are massively powerful. uber tanky boys
coupled with high templar they’ll shred any bio army
I have something against the fact that terrans can spam t1 units all game and expect to win
I have something against the fact that terrans can spam t1 units all game and expect to win
Protoss isn’t allowed to do that with anything that isn’t a Zealot.
That was last patch. You’re not allowed to do it anymore. Balance team only wants you to turtle into 2-3 forms of splash before moving out.
3-5 Colossi is seen only until Storm is done, and/or not that many Vikings are out, otherwise they go for couple Ruptors
Robo fac + robo bay + TC + archives = “Two tech buildings to get all three”.
Could you be any more of a biased joke?
Not to mention your point is stupid because “unlocking” any one splash for any race usually requires “just one” tech building.
Except terran actually, they get two of them for free just by making the production facility lol.
I prefer both. Open Colossi off of double robo, then transition into like 6 or 8 Disruptors, skipping Storm completely.
Terran still complain about that though
Right now, against gate+colossi you will never win with pure bio unless your army is way bigger for whatever reason, or it’s pure stalker + colossi. Good, colossi are doing their job. Meanwhile, if you have enough Vikings or libs (or tanks, but those are difficult), colossi can be countered. Good, the colossus doesn’t need nerfs.
So from that I’d say colossi are in roughly the right place. However, what happens if we do buff them with +2 against non-light?
Well, now it wrecks bio harder. +2 damage likely won’t do too much, but at worst it could cause terrans who are way ahead to act like they aren’t because trying to fight colossi without tons of counters becomes a way to throw a game where they have more than double the army. Not too bad as long as counters exist, but it is annoying and breaks up the pace of the game.
But what about in terran armies where there are counters? Basically you need more counters because they have to be able to kill the colossi before the colossi vaporize your bio. As it stands, you want to have at least equal supply of your chosen counter for the colossi or you will be in trouble. If colossi are buffed, now you need to dedicate more supply to counters than Protoss is dedicating to the colossi.
This can get precarious because now you have to have your bio beat greater supply of gate units, and also is a problem because your smaller bio ball is also dying faster to the buffed colossi. Basically, the colossi kill bio faster which means you need more colossus counters which means you have even less bio. And now how can you ever fight the gate units that are with the colossi?
Protoss gateway armies were designed around strong Colussus protecting them from ground army concaves.
Yes, but if you are having to put more money into colossus counters than Protoss puts into colossi, AND you are losing a bunch of bio to colossi in the fight, now the Protoss has enough volume of gate to easily obliterate your very small bio ball.