Co-Op Mutation #458: Blast from the past

Your enemies intend to seize your defenses and use them against you, reconstructing them under Amon’s control after they are destroyed by the hybrid’s nukes. Do not allow that to occur.

Eminent Domain - Enemies gain control of your structures after destroying them.
Mutually Assured Destruction - Enemy Hybrid units detonate a Nuke upon death.

Rating:

Video Replays on Brutal difficulty:

Player 1 Player 2
[CtG 33x40 Desolate Queen] Aommaster 33x40 Apex Predator
[CtG 33x40 Shadow of Death] [Punisher 33x40Best Buddy]
[CtG 33x40 Rebel Raider] [Nostrebor 33x40Devouring One]
[CtG 33x40 Frightful Fleshwelder] TSK 33x40 Best Buddy

[Reddit Post Link]

Notes:

  • Mutually Assured Destruction detonates nukes after the Hybrids’ death animation, which is almost instantaneously, and deals the same damage as a regular nuke, depending on the size of the Hybrid.
  • Amon does produce units out of production buildings, apparently.
  • The unit that kills off a player’s building needs to have a ground pathing to the Temple for the mutator to activate. If there is no ground path, the buildings will not respawn.
  • The enemy units will not destroy a wall made of their own buildings.
  • Eminent Domain no longer works on Abathur’s Toxic Nests.

Commander of the Week: Commander of the week [Blast from the Past] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/channel/UCUE03WFZfPAz00OE5kIixYw/community?lb=UgxAj9QJEoZhsZ0KEDB4AaABCQ
Do you like this mutation? https://www.youtube.com/channel/UCUE03WFZfPAz00OE5kIixYw/community?lb=UgyOGSrgamhzM_2IrDh4AaABCQ

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

2 Likes

This mutation is the most challenging, hybrids explode upon death and Amon’s infiltrators tried to control one of your bases. Keep your defenses alive at all costs. Recommended commanders:

  • Swann P2
  • Karax P1
  • Abathur P2
  • Tychus P2
  • Artanis P3
  • Stetmann P1/P2
  • Zagara P1
  • Stukov P3
  • Fenix P2
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Cleared it as stet P2 and got lucky with a ground comp. The barrier on zerglings almost nullifies the nuke damage so I’d mostly mass lings and hydras on this one. It would be better to clear hybrid waves ASAP before they’re near the temple since they tend to just ignore your army and run for it. I found out the hard way that Gary with green field and shields can take about 4 nukes before dying. TL;DR bring commanders with a lot of cheat death mechanics.

This mutation is stupidly easy as Dehaka. Legit as I always playing with someone who and it felt like we were playing on a game mode that was easier then easy. Creepers and Pack leaders just trivialize this.

2 Likes

probably had a hard time getting carried.

I’m starting to suspect they think imminent domain means Amon sends engineers to cap your buildings ala C&C style.

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Mutation overlap 39,108, 274. this week 4th. 458.

1st clear Stukov P3+Tychus P2

Mutation (Blast from the Past) play list

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#39 Blast from the Past – SOLO ALL CLEAR

Mutators: Eminent Domain, Mutually Assured Destruction

https://youtu.be/p7c1ikjFHso (HH is invincible)

https://youtu.be/ZxuqOEcANvc (how to do the eminent domain cheese (basic))

https://youtu.be/a7M8LiI4K_s (how to do the eminent domain cheese (full))

https://youtu.be/sI3vaYw9k1w (advice, detailed explanation of the mutation and a theory on why the air hybrids wander off)

Eminent domain: if a building blocks Amon’s path, it won’t get taken over.

Hybrid reaver = much more difficult than others

For duos: Swann p1 + anyone

For solo queue: Dehaka, Tychus, HH

Successes [and key points]

https://www.youtube.com/playlist?list=PL3FSCru5EHIj7PVIo_tlCheKqWci99G_f (playlist with all commanders)

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https:// discord.gg/WerduSFQQK

I don’t disagree with the Brutal+1 rating, but if you let too many hybrid near your base and or the Temple, “you’re gonna have a bad time”. Slip ups like those mean you can indeed, lose!

1 Like

Yep!

One run I had, the 10 or so Nemesis on the final attack wave(s) completely ignored our armies and flew right past us to the temple. Once they got there, we couldn’t get them to follow us away from it so we were doomed.

Finally, I just killed them… and the temple. lol

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Did another run with Stukov P3 and a HH ally. Needless to say, it was a cake walk.

My ally tied up the lanes, and I was on hybrid patrol in case any of them walked past the Galleons.

I used calldowns on two of the bonuses and my ally flew reapers to the third.

Delicious cheese.

2 Likes