Co-Op Mutation #456: Ulnar New Year

It’s a time for celebration, and Amon’s starting it all off with a bang. Not only does he intend to overload Ulnar, he has outfitted his own minions with explosives as well. Make use of the resources being gifted to you and put a stop to Amon’s plans.

Lucky Envelopes - Festive envelopes containing resource pickups are dropped at random throughout the map.
Fireworks - Enemies launch a dazzling fireworks display upon death, dealing damage to your nearby units.

Rating:

Video Replays on Brutal difficulty:

Player 1 Player 2
[CtG 33x40 Devouring One] [Punisher 33x40Best Buddy]
[CtG 33x40 Merchant of Death] [Lila 33x40Renegade Commander]
[CtG 33x40 Hierarch of the Daelaam] Aommaster 33x40 Network Administrator
[CtG 33x40 Chief Engineer] 콩지누 33x40 Technical Recruiter

[Reddit Post Link]

Notes:

  • Fireworks target a spot with your units after an enemy unit dies. The more enemies, the more fireworks.
  • Fireworks deal area damage to units standing in a targeted circle after a few seconds.
  • Fireworks damages buildings as well.
  • Lucky envelopes is a flat out buff. Nothing about this makes the mission any more difficult.
  • The lucky envelopes give 50 minerals or gas to both allies when picked up.
  • This is for the LUNAR new year, of course. Imagine thinking the fireworks are for literally any other holiday.

Commander of the Week: Commander of the week [Ulnar New Year] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/channel/UCUE03WFZfPAz00OE5kIixYw/community?lb=UgwakEKhxcfnliG9GMF4AaABCQ
Do you like this mutation? https://www.youtube.com/channel/UCUE03WFZfPAz00OE5kIixYw/community?lb=UgytDPNN8IxmvNePuth4AaABCQ

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

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#37 Ulnar New Year – SOLO ALL CLEAR

Mutators: Fireworks, Lucky Envelopes

https://youtu.be/rA5ge3a04YQ (Slim pickings guide)

https://youtu.be/6dE4xct1Fj8 (easy solo - Tychus p2)

https://youtu.be/i_r8MG7W8KE (Advice)

Use the same strats as slim pickings to pick up the lucky envelopes.

Use long range (10 range or more) or fast units to avoid fireworks. Hero units can also avoid fireworks easily.

For duos: Not Raynor, Vorazun, or Alarak

For solo queue: Any hero commander that’s not Alarak

Successes [and key points]

https://www.youtube.com/playlist?list=PL3FSCru5EHIhgmh-fmebHOUJgyopJL_16 (playlist with all commanders)

Lots of meme runs for this one.

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https:// discord.gg/WerduSFQQK

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Mutation overlap 37, 106, 144, 272, 330. this week 6th. 456.

1st clear Artanis P3+Tychus P2

Mutation (Ulnar New Year) play list

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This mutation is not so hard, evade the fireworks, get the envelopes and control the locks. Recommended commanders:

  • Swann P1
  • Zagara P1
  • Tychus P2
  • Artanis P3
  • Stetmann P1
  • Mengsk P1
  • Stukov P1
  • Nova P3
  • Dehaka P3
  • Kerrigan P2
1 Like

Fireworks isn’t that bad, but it could also get real obnoxious, real fast.

Lucky Envelopes are a nice chance of pace since they give you a boost of resources. Esp. gas. As Karax, I was able to do the lv1 Solar Forge update as early as the 0:50 mark since 2 gas envelops spawned! Even if you don’t get gas envelops, you can do get mins, and that lets you get a jump start on making gas buildings that much sooner!

Alarak P2 was terrible since Supplicants were supposed to be dying for Alarak, not due to Fireworks

Vorazun P1 - Units dying too fast. Like with Alarak above :frowning:

Karax P1 - double edged sword. When my ally used this, it was painful not having Repair Beam and Unity Barrier on units (playing as HH P2 no less). But buildings are very sturdy, so they’ll do their duty to hold down the locks.
Karax P2 - No towers, but focusing on units that are cheaper, and very hardy (I put max mastery into this), does ease the sting of Fireworks. I didn’t bother with Carriers, but having their repair drones for redundancy would be nice
Karax P3 - Gunning down what ails you works here as well

Artanis P3 - Guardian Shell would’ve been a nice feature to have vs. Fireworks, but Unbound Fanatics do their job at clearing out opposition! With so many killed and retalitory Fireworks, this is the first time I’ve seen Unbound Fanatics actually die to running out of hp!
Artanis P0 - No UF, but Guardian Shell did prove to be useful!

.

Zagara P1 - Great because her Scourge and Banalings are meant to die anyways, and fireworks comes after that

Abby P1 - Ally had mass Mutas. They’re great b/c they’re nimble, but high survivability outside of that due to bm giving higher max hp and Life Leech, plus Mend to top it all off

Stukov P1 - Diamondbacks are nimble enough, but Tanks can attack outside the range of FIreworks. Make Infested Marines from Rax to act as meat shields.

Stetmann P2 - higher health pool on Super Gary was key. Use “create stetzone” to get out in a hurry if you’re caught outside one
Stetmann P1 - Blue zones to manuever, green to heal from damage