Amon is determined to destroy Sgt. Hammer’s Fortress at all costs. Explosions rock the compound as nukes rain from above and Amon’s minions detonate themselves upon death. Do what you can to mitigate your own casualties as you take out the Void Thrashers.
Going Nuclear - Nukes are launched at random throughout the map.
Mutually Assured Destruction - Enemy Hybrid units detonate a Nuke upon death.
Self Destruction - Enemy units explode and deal damage to friendly player units upon death.
Rating:
Video Replays on Brutal difficulty:
Player 1 Player 2
[CtG Primal Contender] [Ziemson Heavy Weapons Specialist]
[CtG Valorous Inspirator] Punisher Best Buddy
[CtG Renegade Commander] Aommaster Keeper of Shadows
Notes:
- Mutually Assured Destruction detonates nukes after the Hybrids’ death animation, which is almost instantaneously, and deals the same damage as a regular nuke, depending on the size of the Hybrid.
- The warning spot for nukes is the large targeting area. However, you only have 5 Blizzard seconds of warning before the nuke hits.
- There is no indication on the minimap, nor is there a “Nuclear Launch Detected” sound, so babysitting your units is advisable.
- The nuclear strikes begin at the very start of the map. They seem to be placed randomly, but there are only about 1 or 2 nuclear strikes at a time, even on Brutal.
- The nukes CAN hit the side of your expansion.
- A red circle will appear where Self-Destruction will occur.
- Self-destruction damages air units.
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Mutation difficulty: https://www.youtube.com/post/UgxfHAcU9PHktTlpnkt4AaABCQ
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Links:
Weekly Mutation Database
Maguro’s Mutation List
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