Co-Op Mutation #446: Explosive Results

Amon is determined to destroy Sgt. Hammer’s Fortress at all costs. Explosions rock the compound as nukes rain from above and Amon’s minions detonate themselves upon death. Do what you can to mitigate your own casualties as you take out the Void Thrashers.

Going Nuclear - Nukes are launched at random throughout the map.
Mutually Assured Destruction - Enemy Hybrid units detonate a Nuke upon death.
Self Destruction - Enemy units explode and deal damage to friendly player units upon death.

Rating:

Video Replays on Brutal difficulty:

Player 1 Player 2
[CtG 33x40 Primal Contender] [Ziemson 33x40Heavy Weapons Specialist]
[CtG 33x40 Valorous Inspirator] Punisher 33x40 Best Buddy
[CtG 33x40 Renegade Commander] Aommaster 33x40 Keeper of Shadows

[Reddit Post Link]

Notes:

  • Mutually Assured Destruction detonates nukes after the Hybrids’ death animation, which is almost instantaneously, and deals the same damage as a regular nuke, depending on the size of the Hybrid.
  • The warning spot for nukes is the large targeting area. However, you only have 5 Blizzard seconds of warning before the nuke hits.
  • There is no indication on the minimap, nor is there a “Nuclear Launch Detected” sound, so babysitting your units is advisable.
  • The nuclear strikes begin at the very start of the map. They seem to be placed randomly, but there are only about 1 or 2 nuclear strikes at a time, even on Brutal.
  • The nukes CAN hit the side of your expansion.
  • A red circle will appear where Self-Destruction will occur.
  • Self-destruction damages air units.

Commander of the Week: Commander of the week [Explosive results] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/post/UgxfHAcU9PHktTlpnkt4AaABCQ
Do you like this mutation? CtG - YouTube

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

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This mutation requires evasion or expendable units as cannon fodder for nukes. Tread carefully as the nukes and explosions from hybrids maybe dangerous. Recommended commanders:

  • Tychus P2
  • Zeratul P2
  • Stukov P3
  • Mengsk P1
  • Zagara P1
  • Stetmann P1
  • HH P3
  • Dehaka P3
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Mutation overlap 27, 96, 262. this week 4th. 446.

1st clear Raynor P3+Zagara P1

Mutation (Explosive Results) play list

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#27 Explosive Results – SOLO ALL CLEAR

Mutators: Mutually Assured Destruction, Self Destruction, Going Nuclear

https://youtu.be/XmDcE9umNg8 (advice)

https://youtube.com/shorts/PkZ1UB-LRX0?feature=share (shorts)

https://youtu.be/j38Zut8Sv9U (easy solo - Tychus p0)

A straightforward head-on mutation. But you don’t have to attack the thrashers from the front. Most commanders will just snipe the thrashers from afar.

Going Nuclear: one of the geysers at each natural might get nuked

MAD: If zerg: reavers and behemoths. If zerg or protoss: destroyers and dominators

For duos: Karax and anyone

For solo queue: Mengsk, Dehaka, Fenix

Successes [and key points]

https://www.youtube.com/playlist?list=PL3FSCru5EHIj3ifzLMIvi4kxCiOJLtDOW (playlist with all commanders)

There are some multi mutation runs, level 1 runs, and meme runs.

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https:// discord.gg/WerduSFQQK

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The comments with Stukov P3 are spot on. His hordes can handle nearly anything, but anti-swarmy comps and other such obstacles will be a barrier. He can indeed overcome them in due time, but the problem is, every mission is timed in some way or another. Here, the objectives are literally on a timer.

If your ally is Stukov P3, do things to help eliminate those barriers so he can focus on more bunkers, and it’ll be smooth sailing! As Karax, OS HT, Infestors, etc. Vs. mass Colossi, they’re just begging to be Solar Lanced. Especially with the enusing flames (upgrade)

Karax P2 + Nova P3 v.s Terran ground mech — WIN
Karax P2, I did the usual Zlot, Energizer, Immortal comp. However, I should’ve gone with mass Mirages. For base defense, Shield Battery for some “misc.” defense while throwing Sentinels and SoA lasers to thin out attack waves. However, my Nova ally took care of all of it. I just sniped the bonus. I’ll need to check out the replay as I wasn’t aware she could dole out damage that quickly, but doing the math, it should check out (between mass nukings and Sab Drones). She did eventually get army

Karax P3 + Alarak P1 — WIN
I ended up making a few cannons for defense, but going Mirages to “back door” into the 2nd to 4th sets of thrashers. It works, but like I mentioned with Stukov above, you’re on a tight timeline so plan ahead and act quick. I ignored the bonus this time which was the right call.

Towards the end, I was running low on SoA energy. I’ll have to double check if I remembered to research lv3 solar Forge upgrade (I believe I did), but it is scary to be in that situation. I did have a Purifier Beam left ready to go, so that helped with the last thrasher, and getting rid of last minute opposition (Marines and Golliaths taking pot shots at my units)

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