Co-Op Mutation #435: Burning Legion

Amon’s armies are vast. An endless tide of his fanatical warriors washes over the halls of Ulnar, hell-bent on burning you to ash. Cut through them to get to the celestial locks, but beware: Amon’s forces are dangerous even in death.

Scorched Earth - Enemy units set the terrain on fire upon death.
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.

Rating:

Video Replays on Brutal difficulty:

Player 1 Player 2
[CtG 33x40 Infiltration Specialist] Neometal 33x40 Solarite Celestial
[CtG 33x40 Knowledge Seeker] Arcturus 33x40 Merchant of Death
[CtG 33x40 Evolution Master] Neometal 33x40 Best Buddy
[CtG 33x40 Lone Puppy] SeeFollowMe 33x40 Khalai Phasesmith
[CtG 33x40 Chaotic Power Couple] [Lowko 33x40Architect of War]

Time Rifts
2:20 2 Rifts
3:50 2 Rifts
5:20 2 Rifts
6:50 2 Rifts
8:20 4 Rifts
9:50 4 Rifts
11:20 4 Rifts
12:50 4 Rifts
14:20, and after every 90 seconds 4 Rifts

Commanders who can aggressively hunt down Void Rifts regardless of location:

  • Raynor [Very reliable] - Drop units, Hyperion, Scanner Sweep
  • Kerrigan [Reliable] - Leaping Strike → Retreat into Omega Worm
  • Artanis [Reliable] - Unit runby → Power Field → Warp-in Zealots/Immortals
  • Swann [50/50] - Hercules with tanks [Laser Drill is too costly; Wraith has low DPS]
  • Vorazun [50/50] - Dark Templar
  • Karax [Reliable] - Observer Flyby → Orbital Strike
  • Abathur [Very Reliable] - Brutalisk Deep Tunnel
  • Nova [50/50] - Liberators
  • Dehaka [50/50] - Mutalisks
  • Han and Horner [50/50] - Precision Strikes

Commanders who can defend vs the Void Rifts:

  • Swann
  • Karax
  • Stukov

Commanders who can [and should] rush the first Void Rifts:

  • Raynor
  • Artanis
  • Zagara
  • Karax
  • Nova
  • Fenix
  • Dehaka
  • Han and Horner

[Reddit Post Link]

Notes:

  • Each Void Rift has 500HP, and their spawnings are signalled by a minimap ping on each Rift.
  • To spot Void Rifts on the Minimap, set Texture graphics settings to Ultra. Starcraft II: How to See Void Rifts on the Minimap - YouTube
  • The first Void Rifts spawn very close to your base. But as you capture more locks, the Rifts start to spawn further. Often behind enemy lines.
  • Units spawned from Void Rifts DO get the Avenger buff, and they get Scorched Earth.
  • Units that get the Avenger buff also grow in size to give players a visual indicator.
  • Scorched Earth sets fire to the ground with size and intensity varying upon total supply of the enemy killed over the spot.
  • Time stop will cause the enemy to start sending units to the locks non-stop. Do NOT use time stop unless you want to make life harder, or if you’re capturing the last lock.
  • Mind Controlled Units [Vorazun, Karax, Stukov] lose their avenger buffs.
  • Air units are immune to Scorched Earth

Commander of the Week: Commander of the week [Burning Legion] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/post/Ugzjo1MHeSZaByMI5jR4AaABCQ
Do you like this mutation? https://www.youtube.com/post/UgxGnqeoT11r3UWImFx4AaABCQ

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

1 Like

This mutation requires air superiority and division, one must defend from Void Rift attacks, the other must secure the locks alongside with an ally. Recommended Commanders:

  • Raynor P3
  • Alarak P3
  • Karax P3
  • Tychus P2
  • Mengsk P1
  • Kerrigan P2
  • Nova P3
  • Stetmann P1
  • Stukov P3
  • HH P1
  • Dehaka P3

Mutation overlap 16, 85, 251. this week 4th. 435

1st clear Tychus P2+Alarak P3

Mutation (Burning Legion) play list

#16 Burning Legion – 16/18 SOLO CLEAR

Mutators: Void Rifts, Avenger, Scorched Earth

Void Rifts Guides

https://youtu.be/mWQeRCp_FSA (hit squads)

https://youtu.be/W5jlBmAy0Po (dealing with void rifts in general)

https://youtu.be/WUJ8Zl-zrD8 (HH)

https://youtu.be/2qG-exEMB-k (Zagara)

https://youtu.be/ticbsO_g9Tc (Abathur)

https://youtu.be/KpF0vBTHmbo (Tychus)

One of the more difficult void rift mutations is upon us. See the hit squads guide for details on where to put your units to defend against rifts. The short answer is: you need to clear encampments to reach the farther rifts.

Air units are gonna be better because they ignore scorched earth. Even though scorched earth is the least of your concerns, it’s still gonna be problematic when there are lots of enemies leaving fire trails everywhere.

Avenger is active, so the enemy comp matters. If you get a bad enemy comp, consider rerolling.

And this is lock and load, so… you’ll probably need map control if your ally doesn’t capture the locks.

For duos: HH and Tychus

For solo queue: HH, Tychus, Zeratul, Nova

Failures [and why I failed]

Artanis (p0, p3) [sucks vs avenger; hard to keep rifts under control AND make an army]

Vorazun (p0, p3) [can’t abuse terran because the enemies send vessels to kill DTs; only reasonable comp is mass void rays, which sucks]

Successes

Abathur (p0) https://youtu.be/ONeNvHn1pE4

Alarak (p3) https://youtu.be/hHskfxzj-O8

Dehaka (p3) https://youtu.be/U6oLXQ1j0nY

Fenix (p2) https://youtu.be/viwaEFxBWGc

HH (p2) https://youtu.be/CfDbfxRycY0

Karax (p3) https://youtu.be/FQmnMPace9s

Kerrigan (p0) https://youtu.be/ufk0xoIedRc

Mengsk (p3) https://youtu.be/woBQenZ-pQg

Nova (p3) https://youtu.be/s9xGYH7wDkc

Raynor (p3) https://youtu.be/zoFd4tpWi0c

Stetmann (p2) https://youtu.be/Kvg59CIMjC4

Stukov (p1) https://youtu.be/mVxWTVBj0tE

Swann (p2) https://youtu.be/lxUutMQP2iI

Tychus (p2) https://youtu.be/ON0SrJKwZUQ

Zagara (p3) https://youtu.be/E2kkn05nlqM

Zeratul (p3) https://youtu.be/xiY6ZXxgtNc

Challenge Runs

Zeratul (p3) [level 1] https://youtu.be/EbWEoq_8uhI

Abathur (p3) https://youtu.be/mMV0HLGenI8

HH (p3) https://youtu.be/N7T_byNHW9A

Tychus [3 mutations, b+7] https://youtu.be/AzMO4d-0UdQ

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

I’ll be offering my assistance for this mutation (NA server only because I don’t have any commander levels elsewhere). Join my discord to sign up. You can be any level, even sub 15 if you want the xp.

https:// discord.gg/B8uCPyJj

1 Like

Definitely had a bit of bad luck on this one. I was running P1 Mengsk and the rifts just kept spawning on the 1st (mid) lock while I was building my ESO’s which forced my random P2 Tychus to come save me. But by late game I managed to hold the middle with some bunkers and tanks and got my ESO’s rolling, which took care of our rifts problem. In hindsight, I should’ve went with P3 for faster rift clear with troopers.

Definitely gets sweaty if you dont push to finish the game quickly. at minute 25 these rifts spit out quite a few mobs xD

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This is definitely a mutation you gotta keep on your toes with. Not the hardest, but not very forgiving either. I find it fun though. Had some success with Dehaka, Zagara and Egon in this.