Co-Op Mutation #431: Boom Town

Moebius Corps have tapped into their stockpile of nuclear warheads and are shipping them across Tarsonis. The remainder are reserved for your destruction. With cargo this volatile, every stray bullet presents an incredible risk. Don’t be surprised if your forces flinch at the first sign of combat.

Going Nuclear - Nukes are launched at random throughout the map.
Self Destruction - Enemy units explode and deal damage to friendly player units upon death.
Fear - Player units will occasionally stop attacking and run around in fear upon taking damage.

Rating:

Video Replays on Brutal difficulty:

Player 1 Player 2
[CtG 33x40 Lord of the Horde] Piky 33x40 Highlord of the Tal’darim
[CtG 33x40 Solarite Celestial] Ancalagon 33x40 Chief Engineer
[CtG 33x40 Toxic Tyrant] Ancalagon 33x40 Desolate Queen
[CtG 33x40 Hero Genius (Henius)] Galle 33x40 Hierarch of the Daelaam

[ [Reddit Post Link]](Will add later)

Notes:

  • The warning spot for nukes is the large targeting area. However, you only have 5 Blizzard seconds of warning before the nuke hits.
  • There is no indication on the minimap, nor is there a “Nuclear Launch Detected” sound, so babysitting your units is advisable.
  • Most of the bases are safe from the nuclear strikes. However, the edges of the minerals, ramps, some geysers, and cliffs can still be hit by the AOE.
  • The nuclear strikes begin at the very start of the map. They seem to be placed randomly, but there are only about 1 or 2 nuclear strikes at a time, even on Brutal.
  • The fear effect lasts for 10 Blizzard seconds, which is enough to get hit by a nuke.
  • Static defenses do not get affected by Fear, but they do get 1-shot by nukes. Also, it seems that Karax cannot build enough cannons on the “safe zones” to eliminate the trains. You need other things.
  • Dark Pylon/Fenix/Mothership Recall, Gryffin Airlift, Omega Worms, Unity Barrier, and Guardian Shell are SO USEFUL vs nukes and self destruction.

Commander of the Week: https://www.strawpoll.me/24800461
Mutation difficulty: https://www.strawpoll.me/24800509
Do you like this mutation? https://www.strawpoll.me/24800580

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

2 Likes

Mengsk ESOs go BRRRRR

3 Likes

Mutation overlap 13, 82, 248. this week 4th. 432

1st clear Kerrigan P3+Stetmann P2

Mutation (Boom Town) play list

#13 Boom Town – SOLO ALL CLEAR

Mutators: Fear, Self Destruction, Going Nuclear

https://youtu.be/tqHugvt2m1I (Easy solo - Swann p2)

Going Nuclear on OE means your workers and refineries might get hit by nukes. Build your stuff away from the edges unless you don’t mind them getting hit.

Army based commanders will suffer because of fear. Rely on static defense when possible.

For duos: Karax and Mengsk

For solo queue: Mengsk

Successes [and key points]

https://www.youtube.com/playlist?list=PL3FSCru5EHIgQFRtRPLYQU0BoMZmv96xp (playlist with all commanders)

Level 1

Zeratul https://youtu.be/OmD2w4rerC8

Nova https://youtu.be/eCM1hg2Y6Gs

Dehaka https://youtu.be/9B3EifJ64Uw

Stukov https://youtu.be/UkXUebKuQrU

Stetmann https://youtu.be/29Lt4cIWAMo

Multi mutations

Swann p2 - https://youtu.be/ZkU0XVKpusY

Karax p1 - https://youtu.be/Npo-qGdhM34

Mengsk p1 - https://youtu.be/q5w3EIw_-ag

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

1 Like

This mutation needs distance and static defenses, explosions are everywhere, so stay alert. Recommended commanders:

  • Mengsk P1
  • Karax P1
  • Stukov P3
  • Swann P2
  • Raynor P2
  • Tychus P2
  • HH P1
  • Abathur P2 or P3
  • Zagara P1
1 Like

I first tried it with P2 Kerrigan, thinking that Ultralisks would be immune to the fear, but sadly no so it didn’t work :melting_face:
So I tried P1 Karax and no problem :upside_down_face: