The hardest wars are those of attrition. The temple is under siege, minerals can be difficult to harvest, and Amon’s army is both resilient and fanatical. Hold out as long as you can, and hope it is enough.
Mineral Shields - Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.
Barrier - Enemy units gain a temporary shield upon the first time they take damage.
Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Rating:
Video Replays on Brutal difficulty:
Player 1 Player 2
[CtG Scourge Queen] [Aommaster Principal Proletariat]
[CtG Network Administrator] [Aommaster Best Buddy]
[CtG Lone Puppy] Piky Devouring One
[CtG Dark Prelate] Galle Primal Pack Leader
Notes:
- Avenger can buff units up to ten times, with each increasing HP and shields by 10%, life regen by 1 per second, armor by 0.3, and attack and movement speed by 10%.
- Units that get the Avenger buff also grow in size to give players a visual indicator.
- Mineral shields are 50 health structures. A minimap ping indicates their arrival. If not destroyed they last a very long time then they disappear on their own.
- Player units and static defense DO NOT autotarget Mineral Shields.
- Barrier is a 100HP shield that lasts for 5 seconds.
- Barrier triggers when an enemy unit is damaged but not killed. 1-hit KO bypasses Barrier.
- The Mineral Shields also get the Barrier.
- Mind-controlling/Reclaiming Avenger-buffed enemy units will cause them to lose the Avenger buff.
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Links:
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