Your enemies have activated the self-destruction sequence of their base as your armies corner them. Now you must prevent them from shipping their special cargo off-world while all manner of violent explosions and unexpected lava erupt all around you.
Going Nuclear - Nukes are launched at random throughout the map.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Power Overwhelming - All enemy units have energy and use random abilities.
Rating:
Video Replays on Brutal difficulty:
Player 1 Player 2
[CtG Lone Puppy] Ancalagon Architect of War
[CtG Lord of the Horde] Galle Mercenary Leader and Dominion Admiral
[CtG Network Administrator] Ancalagon Signal Savant
[CtG Primal Pack Leader] Terribleness Dominion Ghost
Notes:
- Abilities used by the enemy include Abduct, Black Hole, Defensive Matrix, Disabling Cloud, Disruption Web, Force Field, Fungal Growth, Guardian Shield, Graviton Beam, [Hybrid Structure Disable Thing], Irradiate, Parasitic Bomb, Point Defense Drone, Psionic Orb, Psionic Storm, Seeker Missile, Snipe, Time Warp.
- There is no means to determine what spells each enemy unit has until they actually use it.
- Dehaka does not get the psionic buff from devouring units, even though everyone s a spellcaster. The unit tag still takes precedence
- Mind controlling units will make them lose all their mutator buffs.
- The warning spot for Going Nuclear is the large targeting area. However, you only have 5 Blizzard seconds of warning before the nuke hits.
- The Lava Bursts appear all around your bases, but not in the mineral line. It is probably wise to build your expansion on-location.
- Lava Bursts hit air units, like in Vermillion Problem.
Vote here which 3 commanders you think are best for this mutation:
Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com