The vortex of swirling energies around the Void Slivers eat away at anything that isn’t in a building, and jams your reconnaisance systems. When hybrid die, they explode in an enormous blast that disables all your weapons. Only destroying the slivers will restore order to the area.
Black Death - Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed.
Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision.
Moment of Silence - When a Heroic enemy unit dies all player units around it will reflect on their sins, unable to attack or use their abilities.
Rating:
Video Replays on Brutal difficulty:
Player 1 Player 2
[CtG Anakh’Sun] Ancalagon Withering Siphon
[CtG Chief Engineer] Ancalagon Hero Genius (Henius)
[CtG Lord of the Horde] Ancalagon Scourge Queen
[CtG Emperor of the Dominion] Galle Renegade Commander
Notes:
- Any enemy unit has 33% to carry black death on Brutal.
- Players units that carry this plague will lose 2% of their max HP per second on Brutal until they die.
- When any infected unit dies [player’s or Amon’s], it will spread to 3 random players’ units within 5 range.
- Stukov’s Bunkers, Karax’s Repair Beam, 100-biomass Abathur units, and being in Kerrigan’s Omega Worms all out-heal the plague.
- Stetmann’s green zone can outheal the Black Plague for a lot of the units with Stetzone bonuses mastery.
- Moment of Silence [has 8 range] . Units affected can move, but not attack.
- Buildings are IMMUNE to Moment of Silence.
- The Void Sliver locations are visible through the darkness, but attack waves are not.
Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com