The hardest wars are those of attrition. The temple is under siege, Amon’s army is both resilient and fanatical, and Moebius engineers are ready to take over your abandoned buildings. Hold out as long as you can, and hope it is enough.
Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Eminent Domain - Enemies gain control of your structures after destroying them.
Just Die! - Enemy units are automatically revived upon death.
Rating:
Video Replays on Brutal difficulty:
Player 1 | Player 2 |
---|---|
[CtG Best Buddy] | RMasterJ Lone Puppy |
[CtG Arkship Commandant] | Dr Lila Rebel Raider |
[CtG Wing Commanders] | Herman Shadow of Death |
[CtG Dark Prelate] | NPCBM Heavy Weapons Specialist |
Notes:
- All enemy units revive upon death. Enemy buildings and Zenith Stones do not revive. Void Thrashers revive.
- Buildings that burn down will revive for Amon.
- Eminent Domain does not work on stetellites, toxic nests, or omega worms.
- The wall strategy still works, but the most consistent way to do it is when the enemies that kill the building are between the Temple and the wall.
- Avenger can buff units up to ten times, with each increasing HP and shields by 10%, life regen by 1 per second, armor by 0.3, and attack and movement speed by 10%.
- Units that get the Avenger buff also grow in size to give players a visual indicator.
- Mind controlling units will make them lose all their mutator buffs.
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Mutation difficulty: https://www.youtube.com/post/UgkxZLrodudOujhAc2rcdYzNuOgMDPQI4wY_
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Links:
Weekly Mutation Database
Maguro’s Mutation List
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