Co-Op Mutation #390: Call It A Comeback

The hardest wars are those of attrition. The temple is under siege, Amon’s army is both resilient and fanatical, and Moebius engineers are ready to take over your abandoned buildings. Hold out as long as you can, and hope it is enough.

Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Eminent Domain - Enemies gain control of your structures after destroying them.
Just Die! - Enemy units are automatically revived upon death.

Rating:

Video Replays on Brutal difficulty:

Player 1                                   Player 2
[CtG Best Buddy] RMasterJ Lone Puppy
[CtG Arkship Commandant] Dr Lila Rebel Raider
[CtG Wing Commanders] Herman Shadow of Death
[CtG Dark Prelate] NPCBM Heavy Weapons Specialist

[Reddit Post Link]

Notes:

  • All enemy units revive upon death. Enemy buildings and Zenith Stones do not revive. Void Thrashers revive.
  • Buildings that burn down will revive for Amon.
  • Eminent Domain does not work on stetellites, toxic nests, or omega worms.
  • The wall strategy still works, but the most consistent way to do it is when the enemies that kill the building are between the Temple and the wall.
  • Avenger can buff units up to ten times, with each increasing HP and shields by 10%, life regen by 1 per second, armor by 0.3, and attack and movement speed by 10%.
  • Units that get the Avenger buff also grow in size to give players a visual indicator.
  • Mind controlling units will make them lose all their mutator buffs.

Commander of the Week: Commander of the week [Call It A Comeback] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/post/UgkxZLrodudOujhAc2rcdYzNuOgMDPQI4wY_
Do you like this mutation? https://www.youtube.com/post/Ugkx5p229yt0b8jFlrBUvjTnirwK6mDa3pdW

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

2 Likes

Mutation overlap 205 this week 2nd

1st clear Alarak P3+Stukov P3

Mutation (Call It a Comeback) play list

Find it kinda stupid that by Eminent Domain also the troops from mengsk get converted, when the bunker gets converted.

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Any suggestions for this week?

Zagara’s my “go to”, but I remembered her P1 gets countered by Just Die and Avengers. I had better luck with P2 (at least early game).

Perhaps I’m being too squeamish about Eminent Domain, but Karax tower lines should still be used? However, you’d have to watch your defenses like a hawk and lay on SoA lasers to ensure they don’t fall. It can get APM consuming and costly to replace them. Unless Amon manages to kill a pylon, at least taken over towers will be rendered useless without a pylon.

I cleared it with Mengsk P3 with a random Artanis ally. Though I think guardian shield was the backbone of our strategy. Since it prevented my troopers from being killed right away, they got the time to kill some units and pop their Just Die and then dying and blowing them up to kill them for good. It wasn’t a clean run though, the temple went as low as 90 HP and we barely tied up the thrashers to stop them from firing.

For all three attempts I went with Zera P3 and I picked Zera’s Serdath Legion for their MC and used them liberally. It helped a lot in the later game when the upper tier units were showing up.

1st attempt. P0 H&H ally. We did fine with the initial lane. But we got the double pronged attack for the ‘next’ lane. My ally wasn’t able to hold his lane and they quit out then they lost their army.

2nd attempt. P1 Raynor ally. We made it a little further (because for the ‘next’ lane there was only the single attack which I could help with). But when we finally had to split up, they couldn’t hold their lane. They also quit out when they lost their army.

3rd attempt. P1 Abathur ally. Won it without too much trouble. Got the bonuses. Temple took a minor beating, just a tad under half HP left when we finished. The worst part was the final wave that comes from all three lanes. The delay from each of us dealing with our lanes allowed the 3rd to make it up to my ally’s base (which was good since it pulled aggro off the temple). Once I cleaned up my lane, I ran over to join with my ally to clean up the last of them.

Something I noticed about the hybrid. In the later game, often (not always) when they would revive, they would beeline straight for the temple ignoring all the nearby units that were fighting them. With a bunch of avenger stacks, they would be too fast to keep up with. And if I tried to chase them, the regular enemy units (who were also buffed) would get a bunch of free kills as my army was running away from them. On more than one occasion, a buffed Destroyer would revive and zip right past everything. A few Nemesis did several times too.

2 Likes

This mutation is very challenging, static defenses may probably have a chance to be controlled by Amon and requires division, which means one must defend, while other fend off Void Thrashers and Amon’s forces. Recommended commanders:

  • Raynor P3
  • Tychus P2
  • Alarak P3
  • Karax P3
  • Artanis P3
  • Stetmann P2
  • Abathur P2
  • Swann P1
  • Kerrigan P2/P3
  • Vorazun P2

WOW… many failures, followed by a win. Playing as…
Zagara P1 + HH P2 — early game was lacking, which was when we died. I didn’t have the dps, and my ally wasn’t able to get to Horner units
Zagara P1 + Swann P1
Zagara P2 + Alarak P3 — Still lacked early game punch, and died early on
Karax P3 + Alarak P0 — Never mind Eminent Domain… towers had a hard time bursting down early attack waves
.
Karax P2 + Zeratul P0 vs. Vikings, Banshees, Libs, BCs — I made some Batteries, but they didn’t do that much. Massed up on Gateway units. Energizers are still pricey with the prestige’s (+), but being able to reclaim a Avenger beefed up BC, Liberator, or Viking, and take it out of the action ASAP, was sweet (even though it loses all Avenger stacks). Transitioned to mass Immortals for the Shadow Cannon bursty goodness. I guess I should’ve gotten more air units early on, as even having Mirages and/or Carrs to whittle away air units hp would’ve been preferable to wasting SoA energy.

My ally did his part, and then some. Starting off, he helped cover some of my early game shortcomings. Having X’N array to “teleport” around our defending area as needed. He later on put up a landmine of Cyb Cores I guess as part of that walling & stalling method. Also CDs as needed to help out. I sent him a few SoA as I could spare. The OS having the “stun strike” upgrade seemed to have helped. As a bonus, you can conserve more SoA energy since the stun effect is what’s desired. His units were perfectly fine in taking down the opposition for the most part.

And **** bonus objectives

2m05 left, 2376 hp left on Temple <<< vt bombardment starts here
1m33 left, 2138 hp left
1m05 left, 1916 hp
0m25 left, 1696 hp left
0m14 left, 1516 hp
0m04 left, 892 hp
0m00 left, 572 hp
0m00 left, 480 hp (for some reason, this kept going down even though the timer ran out

1 Like

#205 Call it a Comeback – SOLO ALL CLEAR

Mutators: Just Die, Avenger, Eminent Domain

Enemy comp matters a lot. Don’t feel bad if you get rolled by a tough comp like classic mech or vanguard of aiur.

Leave the final two thrashers alone if the temple has over 2000 hp. Make building walls to stall. Even better if Amon takes some and blocks his own path. (Amon won’t take buildings that will completely block his path)

Don’t fight enemies near the thrasher because the thrasher gets avenger stacks

Eminent Domain cheese works, but Amon will start shuttling units to the main area when he gets access to them (around 15 min). (If you don’t know how this works, don’t worry; it’s not that great.)

For duos: two commanders with high damage output

For solo queue: Han and Horner, Stetmann

Successes [and key points]

Abathur (p2) https://youtu.be/-ePAw8IrrTI [swarm hosts are good at stalling]

Alarak (p3) https://youtu.be/JBhoAyRpKns [definitely need good ascendant micro]

Artanis (p1) https://youtu.be/mjOr_Dx5M1Y [p1 storms are good (vs weak enemy comps)]

Dehaka (p2) https://youtu.be/Sk1fG6mr31M [guardians are good vs ground; primal hosts for ground presence/stalling]

Fenix (p2) https://youtu.be/peFIqeqoAdg [the usual with building walls]

HH (p0) https://youtu.be/UAX-Z5hm78k [(temple 3000 hp) invincible galleons]

Karax (p1) https://youtu.be/v8EeJ4OW6Q4 [use chrono wave for the 6, 10, 18, and 24 min hybrid waves]

Kerrigan (p1) https://youtu.be/WbYuu6bomeg [ground units on crack]

Mengsk (p3) https://youtu.be/36ERDdaFS6I [empty bunkers that are about to die]

Nova (p1) https://youtu.be/OFfdMfl4dDg [factory first for more spider mines and tanks]

Raynor (p3) https://youtu.be/Lkh19NDUxoE [cheese; still wasn’t easy, though]

Stetmann (p2) https://youtu.be/N8K8XTqRr8w [the usual]

Stukov (p1) https://youtu.be/3Vl9moAA-4E [liberators are very good vs air]

Swann (p2) https://youtu.be/3Pt4R95_WSo [just keep praying that the turrets don’t go down]

Tychus (p2) https://youtu.be/cqDj68Tf7dI [cannonball and rattlesnake can hold a lane forever]

Vorazun (p3) https://youtu.be/8-1bitm_T3g [bullying terran again]

Zagara (p3) https://youtu.be/adc7-uswG9Q [bile launchers are important]

Zeratul (p0) https://youtu.be/vmdsHs3UFIU [DTs and immortals]

Questions about any of these runs are welcome. Some runs will be uploaded tomorrow or the day after.

1 Like

Learned this the hard way. I dropped a nuke annihilation on one of the last 2 thrashers just as the attack wave passed into the middle of it and it made the Thrasher into near campaign Amon size. On that note, does avenger buff the damage it deals to the temple too?

According to the mouseover text, it only increases its hp and attack speed, although that latter still counts. If you need to kill it (as in it’s early enough in the game), then that indirectly adds to damage too

Karax P2 and Stetmann P2 work well for this week, so recommending that!

Artanis + terran (raynor or mensk)

with eminent domain, for bunkers, you lose the marines and they keep guardian shell ;[

1 Like

P3 Mengsk troopers also keep their upgraded weapons :angry:
Thankfully, they don’t explode on death

This has to be a bug, right? It was really annoying having to chase hybrids to my back line.

It’s something with the map, not because of reviving. Happened on many other mutations on this map and will keep happening until someone fixes (which probably won’t happen :frowning: ) whatever is going wrong with those hybrid waves.

What is the expected behavior supposed to be? Continue towards the objective, unless there are threats in the immediate vicinity (where they then turn their attention to that)?

I believe as is, even if you throw yourself in front of them, they ignore them and will only attack the Temple?

I’m not even sure they are attacking the temple itself, because i’ve seen them try to walk/fly past it, or headbutt straight into it instead of attacking it from range.

Now that you mention it, the two times the destroyers booked past me, they both went to the temple, ran into it (without attacking), did a sort of confused AI fidgeting around to the opposite side, then started attacking it.