Co-Op Mutation #357: Binary Choice

The rogue AI has activated an experimental force fields, repelling either positively or negatively charged ions. The protocol also activated reanimators that repair fallen defenders. Thus you and your ally will need to coordinate an attack of differing charges to neutralize all the defenders, and respond quickly to defend Aurana’s transport.

Polarity - Each enemy unit is immune to either your units or your ally’s units.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.

Rating:

Video Replays on Brutal difficulty:

Player 1                                   Player 2
[CtG Desolate Queen] Dr Lila Renegade Commander
[CtG Wing Commanders] [Twotuuu Hierarch of the Daelaam]
[CtG Templar Apparent] Sticksbender Heavy Weapons Specialist
[CtG Tactical Dispatcher] Pixy Shadow of Death

[Reddit Post Link]

Notes:

  • [Suppresion tower spawn points]
  • Half of every single attack wave and every base is immune to your or your ally. This means you cannot split between separate attack waves; both need to attack the same location simultaneously.
  • A great way to figure out which units are yours before engaging is to mouse over the enemy unit:
  • [Yellow circle] is ally’s target
  • [Red circle] is your target
  • A [Void Reanimator] is a ground unit that walks around the map and instantly revives a single random unit every few seconds.
  • The Void Reanimator has 200HP and 200 shields, runs around without any minimap indicator, and cares not whether you killed an enemy a minute or an hour ago. He will revive it.
  • If at any point in the game, you get a seemingly endless stream of enemies, try searching up their attack path. There are probably 2-3 Void Reanimators there.
  • Immobilization Wave, Time Stop, and other movement/attack restricting spells still work on enemy units immune to you, but they deal 0 damage.
  • You can manually target the enemy units immune to you, but it will do 0 damage.

Commander of the Week: Commander of the week [Binary Choice] - Online Poll - StrawPoll.com
Mutation difficulty: CtG - YouTube
Do you like this mutation? https://www.youtube.com/post/UgkxIC1KTnqFQxnn3xZ94Q0gh9LlFg_-SgTF

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

1 Like

Mutation overlap 171 this week 2nd

1st clear Tychus P2+Stukov P3

Mutation (Binary Choice) play list

Polarity reanimators?

Man im sure glad im not a person who really cares about ally roullete or post max xp. I’ll let the rest of ya play ally roulette. I remember last reanimator a good zera camp worked out well.

But unless you feel lucky with lvl 11s in pug que, you’ll probably be at the mercy of a bad ally just kills you, ignoring their own cds. Like staring, watching yourself build a reanimator fortification while your full energy karax stares blankly ahead, as a polarity immune Reviver sits in your base. No energy bolts, no spear of aduns. Nothing.

Just complete dead polarity silence as your ally roulette sits, stares at a full health animator with full health. And then suicides their 2 zealots into a immune camp and dies.

Sure, with a good ally who covers you, it’s just any other map. But if im playing a video game for fun, i’d rather leave these for someone else’s favorite cuppa tea for xp i don’t even need lol.
I think i’ll be fine passing on pug que polarity animators and letting the people who love these weeks or have a good ally whack at it lol.
Let ally roulette be their favorite cuppa tea, not mine haha!

1 Like

I second the motion. I wish they would nerf polarity to something like you can attack enemy units only when a unit from you and your ally is near them. But I guess benching it for 1 week is also not bad.

2 Likes

Polarity again? Boy, this is the worst mutation ever. At least the Void Reanimators were not a problem of this.

1 Like

The problem is that most players don’t split forces well. Much of co-op favors F2 gameplay. Polarity would be much easier if players split and recognize that you really own need 1/2 your power in whatever area of the map you are fighting in.

“Transport commanders” can compensate for this a bit, but only so much.

1 Like

Kerrigan Omega Worms are pretty nice here, as they tank, provide vision and allow you to push and then return for spawn waves in the back.

Artanis is quite easy and strong to play, assists ally with guardian shell and can’t rly go wrong with a simple zealot + dragoon build.

1 Like

Stetmann is pretty good here as he grants mobility and healing:

Is the margin of error higher on easier difficulties at least? “HARDtation” or “NORMtation” (assuming I can deal with the slower game play speed of the latter)

On a related mutator, ditto with Propogators. Perhaps hard cap them at 10 or something.

No Super Gary is a straight up nerf on this brutation, but it shows just how strong Stetmann is. :smiley:

Can a Phoenix lift units regardless of polarity? I was just thinking it would be nice to lift all the reanimators, and then move on with the mutation, only having to deal with polarity…

Yes. Many abilities can still be used, just without any damage being done. For example, stunning your ally’s reanimators. The lift does run out, though.

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I have never played Stetmann P2 but actually I thought for this mutation the zones are more important than super gary in order to get the healing and mobility (speed boost).

Super Gary gets the Gary Zone and an extra charge of teleport. The zones are smaller, but if you place them well you don’t lose out on the static zone benefits and get a lot from the mobile Gary Zone.

It doesn’t if there are enough Phoenixes doing the lifting. With max cooldown/energy mastery, 2 should be enough to keep your ally’s Reanimator in air forever. Without it, you’ll need 3.

2 Likes