#146 Specter of Death â SOLO ALL CLEAR
Mutators: Void Reanimators, We Move Unseen
General rule: fight near your expo or main. That way, when reanimators come, you can easily see them and pick them off. Thereâs no need to fear the reanimators, though. They revive enemies one at a time, so if you can deal with a constant trickle of units, you shouldnât have to worry about being overrun. However, if your units/defenses donât do enough damage to handle the trickles, prepare to suffer some losses.
Consider using a âmovable defenseâ. That is, after killing an attack wave (as close to your mainâs buildings as possible), you move your defense (static D, etc.) forward a bit so that your units are on top of the attack waveâs corpses. That way, when a reanimator comes, it has to get close to your stuff before it can do anything. You can probably do this 2-3 times before you reach the low ground, and at that point, you can continue doing this if you want, or you can just buff the defenses at the top of the ramp. Itâs a bit more work, but makes taking care of reanimators a bit easier.
(See Abathur, Dehaka, Swann, Tychus, Zagara for examples.)
You CAN full clear this map, but youâll probably finish the mission before then. If you have a reliable ally, this is more doable. Reanimators can spawn from the parts, so make sure you kill the ones near your main.
Map knowledge is SUPER important this week. If you choose to defend at home, you donât want to kill any units that have longer range than your cannons, etc. (broodlords, carriers, tanks, colossi). Know where these units are on the map and avoid killing them until later, or move your defense forward when you kill them near your base. In most cases, you can clear the entire bottom right corner without worrying about those enemies respawning because reanimators will most likely head towards the natural.
Units you mind control/steal wonât get revived, so use these abilities on dangerous units.
Defend at home (one base)
Dehaka (p2) #146: Specter of Death - Dehaka Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [3-4 lurkers and 3-4 creeper hosts at each entrance, then mass mutas (otherwise you wonât have enough dps to kill the final hybrid boss]
Stetmann (p2) #146: Specter of Death - Stetmann Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [lurker + static D; gary collects parts]
Swann (p2) [Commentary] #146: Specter of Death - Swann Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [heavy static D; use hercs to give the laser vision to collect parts]
Vorazun (p3) #146: Specter of Death - Vorazun Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [sneak early gas vs protoss/terran; if you use a TS to collect parts, donât kill anything in that area]
Zeratul (p2) #146: Specter of Death - Zeratul Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [cannons are good]
Defend at home (both bases)
Abathur (p0) #146: Specter of Death - Abathur Solo (p0) [Starcraft 2 Co-op Mutation] - YouTube [brutas deep tunnel to reanimators; forward push spine/spore defense as needed; mass muta army]
Alarak (p3) #146: Specter of Death - Alarak Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [canât use f2a; mothership goes out and collects parts, then teleports home]
Fenix (p0) #146: Specter of Death - Fenix Solo (p0) [Starcraft 2 Co-op Mutation] - YouTube [Fenix suits can take care of reanimators when youâre out of position]
Mengsk (p3) #146: Specter of Death - Mengsk Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [ESOs are not recommended]
Nova (p1) [Commentary] #146: Specter of Death - Nova Solo (p1) [Starcraft 2 Co-op Mutation] - YouTube [need a pair of cloaked banshees to collect parts]
Stukov (p1) #146: Specter of Death - Stukov Solo (p1) [Starcraft 2 Co-op Mutation] - YouTube [mostly diamondbacks; I probably shouldâve made more tanks]
Tychus (p2) [Commentary] #146: Specter of Death - Tychus Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [tychus collects parts while getting hit; other outlaws defend]
Zagara (p3) #146: Specter of Death - Zagara Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [a few bile launchers at each base; you can use roach drop to collect some parts without killing anything]
Defend key spots outside
Artanis (p3) #146: Specter of Death - Artanis Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [a few cannons + dragoons in key areas]
Karax (p3) #146: Specter of Death - Karax Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [mass cannons in key areas]
Kerrigan (p2) #146: Specter of Death - Kerrigan Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [omega wurms everywhere]
Cheese (zoo)
HH (p2) #146: Specter of Death - Han and Horner Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [easy once the zoo is done; difficult to even get the zoo started]
Raynor (p3) #146: Specter of Death - Raynor Solo (p3) [Starcraft 2 Co-op Mutation] (Cheese) - YouTube [easy once the zoo is done; difficult to even get the zoo started]
Least stressful: Zeratul
Not recommended: HH, Raynor
Easiest against random AI: Zeratul
Questions about any of these runs are welcome.
PS: Iâll be doing the #shorts for each week from now on, so if you want to theorycraft some game plans before the next weekâs mutations, you can check them out. Theyâll be uploaded sometime during the weekend.