Co-Op Mutation #256: Miner Concerns

You know seeing there is the word ‘Miner’ in the mutation name, I thought this would be happening on “Miner” Evacuation.

Which I am thankful because Mag-Mines kill Evac shuttles and makes the mutation very annoying.

It’s just me but playing Dehaka only but this feels like +1~+2 Brutal to me.
I guess this Brutation gets drastically easier when you play Hero Solo like P2 Kerrigan, P2 Stetmann and Any Dehaka.
I guess P3 Stu Stu counts as one.

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Ditto. However, the name still (mostly) fits

Well, it’s still a Brutal+4, so, even though it isn’t cheese level, it’ll still be “fun”.

Very easy to cheese as Mengsk. I did it with P3 (Merchant of Death), using Earthsplitter Ordnance in the North of the map to hit all the Void Shard spawn points, and using Sky Furies and my Karax ally to get the first bonus objective, and Sky Furies and my nuclear calldown for the second one.

(P3 is best as you can get cheap and powerful units in Supply Bunkers to handle the first few attack waves)

It looks much simpler than the last mutator.

Fear, so individuals with a lot of life like Abathur will be relatively resistant to it. Slim Pickings so the second base is useless. Nova P3 + Liberators, Stiukov P3, Artanis mass Tempests are also working.

Theoretically it looked straight Tychus in fact I lost Tychus coming right out of the bar twice because of Vultores. There was nothing I could do. Taken as Nova P3 and Siukov P3.

It’s still worth getting just for the gas. Better a reduced gas income than having to rely solely on gas pickups.


Both rating at B+4.

What a difference Mutator synergy makes.


Fortunately, they can’t add Just Die to Growing Threat - because it becomes a B+7 just on the score.

I haven’t tried the mutation yet, so didn’t have the mutator file to check the details, but from generic coop data in the map editor, it seems Difficulty would make no difference.

edit: having played the map don’t provide additional triggers to check for difficulty tampering, so I guess it really doesn’t have an effect.

Did it on the first try with a P3 Stukov and a P3 Nova ally. I did all of the attack wave interception and both bonuses. Whenever I wasn’t doing those two things I helped Nova by running interference for her. Nova mostly moved around and blew things up.

The only sticky part was the 1st attack wave of all zerglings. After that we never had another problem again. Wasn’t too bad at all.

Beat it with my Karax P3 and my ally P0 Tychus. We got both bonus as well.

Stettman is Tier 1 this week, hands down. Best Buddy Super Gary handles everything so easily. +4? More like +1.

Did this one first try. Was debating who to use for this and decided to take Zeratul P3 for a spin. I ended up having a level 4 P0 Artanis ally who called me a nublet at the beginning of the game. (I got 300 kills to his 200) I also got both bonuses and dealt with almost all attack waves myself.

:roll_eyes: It is always the brutations that I meet the most interesting people.

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Cleared it with P3 Kerrigan and P3 Stukov ally.

I am pretty much spam Omega everywhere for the vision so I can pick up the resources for my ally.

Cleared the side objectives as well.

Not difficulty at all.

Won with the usual Zagara P1 and an ally…I don’t remember the commander, but he was on Hard.
Didn’t matter much, as with Zagara, while seeing units dance around in Fear is annoying, that little won’t stop the destruction.
Not easy getting the bonus though, no money for corruptors mean waiting for enough scourge to spawn, and microing them to avoid the aoe, but that’s just a slowdown.

I love that soooo friendly mines mutator, displaying mines on the minimap and all, and they’re not much of a threat, back from when Brutalists had not forced Blizzard to go crazy on difficulty with invisible mixed spider and magnetic mines doing nuke damages.

Any mutation on Rifts to Korhal needs to be ranked “Brutal minus one” because Mengsk exists. :heart: :heart: :heart:

Got it first try on both NA and EU accounts, my teammate left once because he knew I am going for artillery cheese :rofl: :rofl: :rofl:

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Beat the mission in 1st attempt with p0 Artanis, ally is P1 Zagara. Go with tempest, ally have more kills, but I did more damage to shards. As usual, ignore bonus objective on mutation mission.

Although is brutal+4, same as last week mutation, feel like way more easy compare to last week, it took me 6-7 attempts on last week mutation.

Pretty dang easy one this time, me as P3 Nova and friend as P2 Dehaka. Easy first try, took the bonus as well.

First try. P3 Nova and P3 Stukov ally. Pretty easy, I took care of most of the shards and ally took objectives slowly but surely.

As mentioned a few times, the approximate “Brutal+4” rating etc is misleading, because some mutations have incredible synergy. Just now I did a Brutal+1 on Temple of the Past as Mengsk with a Zagara ally, and had to face Diffusion, Twister and Evasive Manoeuvres. Twister wasn’t a major problem, but we faced Ling/Bling/Scourge, and Evasive Manoeuvres meant that the enemy units jumped right on top of my own, where Diffusion ensured the damage would spread and units would kill each other (banelings, both allied and enemy, were the worst!) - we ended up losing as a result when Aberrations got into the mineral line.

Another time, I was Tychus with a Karax ally on Temple of the Past (why is it always that map?!) where we had to deal with Eminent DomaIn, Double-Edged and Power Overwhelming (this was before Brutal+1 was changed so Power Overwhelming wouldn’t appear in it). All things considered, Power Overwhelming was the least of my concerns… Double-Edged and Eminent Domain ensured that Tychus committed suicide whenever he threw a grenade, and Karax’ Photon Cannons and Khaydarin Monoliths quickly turned into enemy structures, by which time the enemy units that they were formerly attacking would attack and steal the Pylon, powering up the defensive structures against us!

Another nasty pair is Alien Incubation and either Self Destruction or Scorched Earth on Dead of Night. Sunrise is no longer a welcome sight!

But of course, with Brutal+1 and above, it’s the luck of the draw. The weekly mutations tend to have selections that synergise well, or just have a theme going.

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So 1 gas per trip instead of 4, vs. 1 instead of 5 mins? I’m not so sure.

Exceptions that come to mine are Vorazun and Nova who can just plant gas buildings. Zeratul needs to pay 400 for an Ancient Nexus, but the extra Chrono Boost may come in handy. If Swann’s in play, then gas drones will DEFINITELY be fruitful.

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It’s 1 per everything. But it’s still worth it to take all 4 gases because it does add up.

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