Co-Op Mutation #220: Shared Pain

1st try artanis + zagara
Ally was mehhhhhhhhhh. Made exactly 0 anti air against skytoss carrier so I had to kill every attack wave (and lost both my bases near the end of the mission). He also refused to make banelings other than the free ones so most of my damage went into killing him. Timer hovered around 1:30 remaining for a while, but easy enough.

First with Zagara and Dehaka ally went pretty well, but gotta do a little more micro with diffusion since you can’t run a whole army into a wave.

2nd was with Dehaka and a mostly-asleep Zagara ally. So I collected parts and cleared waves and left the first hybrid to him. Tyranno worked quite well and I kept Dehaka separate from army and calldowns most of the time.

Really? I thought Tyrannozors’ high damage output would react badly with diffusion. The mutation would kill them faster than they can kill their target.

What about the trains? From what the experience I had from TotP, Mass Tyrannozor attacking a Void Thrashed kill them all quickly due to Diffusion and Void Thrashing have lots of Shield/Life

Definitely the easiest mutation in a while. Beat it on the first attempt with Zeratul.

Had a non-helpful Karax teammate that only built Immortals, which he repeatedly lost due to Diffusion. It ended up being OK going solo because Zeratul can clear this mutation pretty easily.

Zeratul can single-handedly run around the map collecting all the parts you need with his blink & cloak. From there, just mass cannons at your entrances (unaffected by FA) and project them to take down the hybrid, using Zeratul for vision. Calldowns can be saved for defense or used against the hybrid.

Only way to lose this is when ur ally is asleep at the wheel (aka not helping collect parts/clear bases)

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I did lose a few which almost never happens normally, but their high hp and healing really helps. Also, “If the unit taking damage is killed, the killing damage won’t be diffused”, so the spikes barrage kills a large portion of a wave outright.

Mostly any units are there as something extra to do when not micro-ing Dehaka or his calldowns.

P.S. For heroes it really really helps to keep them away from any of your other units otherwise you’ll struggle to have any micro control.

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Zeratul is OP and you had an ally. So not easy and not solo.

Yea I would not call that really easy (although with Zeratul, everything is easy :smiley: )

But more frustrating than the game are some of the players.
One called me “NOOB LOL only 3200 mmr” few times before he left (I am actually 3400 and he was 3700 so I don’t see the issue … or the point, for that matter), the next one told me to leave because he wanted to solo (couldn’t have have asked someone in the chat? I should have at least killed his workers or something …) :rage: :face_with_symbols_over_mouth:

Plus all those players who speak only Russian … :hear_no_evil:

Won it as Mengsk with Zeratul ally. ESOs trivialize this soooooo much. Add some Zeratul hero, cannons and calldowns, and it’s one of the easiest mutations you’ll ever have.

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Vorazun and Abathur can disable pooping with spells.

After trying a couple of commanders, Artanis seems to have the smoothest ride on this one:
-Tempests are beefy, relatively small in number and outrange attraction against ground.
-Disintegrate actually puts in some work for once, it’s range is huuuuge. Best used with “sieged” observers (can’t be pulled) if you have the APM; target air units first as default AA attack doesn’t outrange pull.
-Spear calldowns are much more valuable then usual, Shield Overcharge can really save your bacon if you get chain pulled because your partner is an idiot. Even orbital striking attack waves makes quite a difference.
-Guardian shell is OP as always.

Agreed. Even a basic comp of Zea/Goon can pull this off if the partner is just competent and goes for parts instead of rushing hybrids. Spear can save a potentially bad situation. Dont use casters.

Because we don’t have all day. If you make units you can easily kill hybrids and collect parts and do bonus, which is what most people do. What ever it is you are doing is what slowing you down, so change what you are doing.

What is slowing you down is attacking the first hybrid instead of just getting more parts, then attacking with an army that can kill the hybrid in seconds rather than minutes.

2 Likes

Omg not this debate again lmao.

Well I am starting hate that as well :wink:
I play mostly Kerrigan and as she can hero solo the hybrid, I see no reason to not to attack him right away and I don’t really mind if my ally helps me (even though they would be better collecting parts instead) … but with this mutation I don’t want to be there if my partner is there as well, as they might kill my Kerrigan through the diffusion … so in the end I go collect parts AND kill all incoming waves, while my partner loses his entire army to the hybrid so then I have to kill that eventually as well :roll_eyes: (unless the timer runs out by the time)

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I finally found that Abathur’s brutalisks are good for this mutation…after multiple failed attempts I finally beat it with Abathur (me) and Stukov (ally)

Diffusion plus fatal attraction is crap. I hate it. What’s the best way to beat this with Raynor?

Orbital Command (Scanning/repairs) + Tank (Ground) + Vikings (Air) with very fine control and don’t forget lots of Marines as meat shields.

Spiders Mines may help if you put them in right places (despite its poor performance)

If it is a zerg or close-ranged enemies then mine would certainly be a better but if the enemies are long ranged, then Marine as distraction maybe better (dropping them in the middle of enemy waves to distraction).
Mines right now aren’t very effective against long ranged enemies.

Probably better to make mines rather than marines. They will mostly be meatshielding for Amon with diffusion, so…