The terrazine mists energize the Enemy’s forces, and increase their vitality. They get up and resume fighting even when struck with a mortal blow, and damage they deal to your forces emboldens them further. Throw everything you have at them to ensure they stay down.
Barrier - Enemy units gain a temporary shield upon the first time they take damage.
Just Die! - Enemy units are automatically revived upon death.
Life Leech - Enemy units steal life or shields whenever they do damage.
Video Replays on Brutal difficulty:
Player 1 | Player 2 |
---|---|
[CtG (Kerrigan)] | Sintharius (Nova) |
[CtG (Vorazun)] | [Lila (Raynor)] |
[CtG (Swann)] | Ancalagon (Karax) |
[CtG (Stetmann)] | Rizare (Fenix) |
[CtG (Alarak)] | Iswald (Stukov) |
[CtG (Han and Horner)] | Krpo (Zagara) |
[CtG (Zeratul)] | [Hunter (Tychus)] |
[CtG (Abathur)] | [Hunter (Dehaka)] |
Notes:
- This mutation is a rerun of week 141: Temple of Rebirth
- Just Die! revives enemies after their death animation. They respawn with full health AND full energy and cooldowns.
- The first kill does not yield biomass nor essence.
- Barrier gives a 100 health shield to units that don’t get killed in 1 hit.
- A high damage output is important to make sure life leech won’t keep the enemy constantly fed on your units.
- Mind controlling units will make them lose all their mutator buffs.
Commander of the Week: https://www.strawpoll.me/18885710
Mutation difficulty: https://www.strawpoll.me/18885711
Do you like this mutation? https://www.strawpoll.me/18885712
Commander of the Week winner of last week:
Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com
/r/starcraft2coop
Week 141 post:
[Battle.Net]
[Reddit]