Level Progression:
1 - Judicator’s Reach: Aldaris has a 300 Mineral starting account and a 100 initial energy when arriving. Aldaris can use the following abilities:
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Psionic Phantoms, which project Aldaris’ hallucinations that can absorb half the enemy damage, but will also deal half Aldaris’ damage.
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Decree, which provides a temporary fighting boost to friendly units.
2 - The Conclave Dictates: Unlocks the Judicator Conclave for use. Structure which, with enough Renown, aligns a Protoss tribe, grating a support ability, a global passive ability, and replacing two normal units with enhanced variants. Renown can be acquired by slaying enemy units, tributing resources and researching technologies. Unlocks Akilae and Sargas Tribes for alignment.
3 - To Serve and Counsel: Unlocks Aldaris’ ability to call non-controllable auxiliaries to assist him:
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Call Venatir Hunters, auxiliary ranged units that can attack ground and air enemy units.
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Call Ara Scholars, auxiliary spellcasters which unleash small Psi-Storms or hallucinate friendly units.
4 - New Tribe - Furinax: Unlocks the Furinax Tribe for alignment in the Judicator Conclave. Provides significant boost to mechanical units, shields groups of units from all damage for a time, and unlocks the following enhanced units and their upgrades:
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Furinax Invictors, enhanced Immortals that can absorb great damage with their shields and attack enemy ground and air units with their special ability.
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Furinax Warp Reavers, which can teleport anywhere on the field and it’s Scarabs can attack enemy air units, when upgraded.
5 - Voice of Judgement: Unlocks the Damnation ability for Aldaris. All enemy units afflicted lose armor and movement speeds temporarily.
6 - Looking Beyond Such Matters: Unlocks Velari Preservers for Aldaris to call down on the field. Supporting units which can heal and restore shielding of friendly units.
7 - New Tribe - Shelak: Unlocks the Shelak Tribe for alignment in the Judicator Conclave. Provides significant boost to spellcaster units, deploys an ancient relic to boost allied units, and unlocks the following enhanced units and their upgrades:
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Shelak Great Templar, which can unleash powerful vortexes that stun and damage enemy units, and creates psionic shades of enemy units that can deal damage.
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Shelak Arcane Archons, which can strike multiple units at once and reconstitute themselves when dying.
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Shelak Tribunes, which can teleport groups of units from the Tribune’s position to anywhere and lay down stasis fields which damage units along with imprisoning them.
8 - Ground Protoss Upgrade Cache: Unlocks the following upgrades for Protoss enhanced units:
- Akilae Dragoons can double their combat speed for a time, but will shut down for a while as well.
- Sargas Avengers can trap enemy units in void prisons.
- Furinax Warp Reaver Scarabs can target enemy air units.
- Shelak Arcane Archons can resurrect 10 seconds after death.
9 - Aggressive Diplomacy: The Judicator Conclave now generates 1 point of Renown every 5 seconds.
10 - New Tribe - Auriga: Unlocks the Auriga Tribe for alignment in the Judicator Conclave. Provides significant boost to air units, calls down a Decimator Mothership to rain down devastating firepower, and unlocks the following enhanced units and their upgrades:
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Auriga Scouts, which fire more anti-air missiles, fire faster when attacking ground units and can attack faster when close to other friendly units, except other Auriga Scouts.
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Auriga Carriers, whose Interceptors fire twice when attacking, and can fire a powerful energy lance at a single target, dealing devastating damage.
11 - Air Protoss Upgrade Cache: Unlocks the following upgrades for Protoss enhanced units:
- Sargas Raider attacks, while still aerial only, can rain down and deal damage to ground units.
- Shelak Tribunes can imprison enemy units within stasis traps that, while don’t allow attacking, will still deal damage to trapped enemy units.
- Auriga Scouts can attack ground targets much faster.
- Auriga Carriers can unleash a powerful energy lance, dealing great damage to enemy units.
12 - Brave Sons of Aiur: Increases the available charges Aldaris can bring Auxiliaries to 3.
13 - New Tribe - Velari: Unlocks the Velari Tribe for alignment in the Judicator Conclave. Provides significant boost to allied workers, transports and structures, provides revelation of enemy units within the fog of war, and unlocks the following enhanced units and their upgrades:
- Velari Gate Prism, which can transport friendly units, regenerate friendly shields and deploy to warp-in units as if it were a Warp Gate.
- Velari Recorders, which boosts sight and firing range of friendly units, and can deploy to keep watch in a large area, though not detecting cloaked or burrowed units.
14 - Preceding Reputation: Aldaris has a 100 starting Renown.
15 - Might and Fury: For each aligned tribe, allied units gain +0.02 movement and attack speed.