Clem is good at sc2

Clown statistic

90% non pro players

Thinking every race should be 33% in every league is possibly the dumbest logic I’ve seen yet. Seriously, take a course on statistics, you need it badly.

I can play in a couple of hours. You can keep pretending I’m dodging if you want. I expect lies from diamond barcodes.

I can play now…

What’s your ID? 20 c

stretch#1311

sent 20 characters…

By the way, you’re right, it’s called “proportional representation,” Terran should be 34% of Masters and GM…

Still waiting on you, buttercup.

W/e, I’m going to sleep.

I didn’t see your friend request. It went to the app instead of the game for some reason. Anyway, I added you.

That only works if races are randomly assigned. lol, like I said before, learn a thing or two about statistics before you start talking. This is laughable.

Marines are OP from the WoL days.

Reason:
Allowing mass selection of a hit scan unit with speed buff, makes it impossible to balance other races, without introducing splash(disruptor) or similar unit(Hydralisk).

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I can agree with this, Clem is like the freshmen still, not to say he went close as Stats isnt an unbreakable player so the 2-3 is very accurate. But the Neeb TY was the big question mark… so im actually glad he lost, then it doesnt justify the 3-0 idk if TY was sleeping but I guess this could be also a factor.

Man I agree with what you are saying, but OP is not the same as bad gameplay. It would be OP if there was no viable answer against it. Both Z and P do indeed have the splash you mentioned which balances the marine out.

But I agree, Terrans complain alot about splash damage, but the reason it needs to be there is because marines exist.

Bad gameplay crate op situations that developer try to patch by buffs and nerfs.
But those changes create imbalance in other areas of the game.

Example:
-Marines -> make it impossible for protoss to win -> bliz introduce disruptor to balance it.
–Disruptor create imbalance vs mech.

X gate Warp-in early on -> create imbalance vs Z and T -> bliz nerf gateway units.
New units are bad late game.

TBH I think marines were ok in PvT until they buffed emp into the madness that it is today. otherwise I think storm and Colossus should be enough.

Yes I agree Blizzard is why you lose games.

And yet Terrans whined constantly about splash:
Storm OP,
Colo OP,
Disruptor OP,
Bain OP

Both would be unnecessary if bliz would fix gameplay mechanics first and balance the game afterward.

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What a completely nonsensical, and totally irrelevant comment.

Not Op, frankly never has been.

HotS version was debatably OP because it often forced out other tech trees Protoss had access to, and was very all-rounded in its damage such that there was never really a bad time to make them, or get to many of them.

Currently, the argument could be made that they’re just a little weak, particularly in PvZ, but they fulfill their roll reasonably well, and now allow for other tech units to play a roll in the Protoss army.

I have mixed feelings on this one. On the one hand, they cost the same amount as a liberator. They’re reasonably expensive, but also rely on a cool-down based attack that, once spent, puts the unit on a 20-ish second cool-down in which the unit is useless. Additionally, it’s also immobilized when it uses its ability. In low numbers, it has a lot of counter-play with splitting or killing the disruptor.

On the other hand they do massive burst damage instantly, and have the range of a siege tank without the draw back of needing to see the target to hit it. Additionally, in high numbers become incredibly difficult to deal with for any ground army.

Banes are an interesting conundrum, and in a way, they’re a bit of a feast or famine unit.

They got an (IMO) unwarranted health buff, but it effected PvZ a lot more than it effected TvZ, since they lack the same burst damage options that Terrans have with mines and Tanks. Colossus just doesn’t cut it versus banes, and frankly Protoss have a much harder time defending against Zerg pressure even without the bane buff.

My personal opinion is that they’re overpowered versus Protoss, but not versus Terran.

Those are claims that I read on this forum.

I agree that bains are a bigger problem for protoss than for Terran. But the fun fact is that they are exactly in the same basket gameplay-wise as Maries.

The only reason current bain/Marines are a problem for P is because you can F2 multiple of them into a Protoss army consisting mostly of projectile type units and short distance specialists.

If there was a limit of units that can be selected then protoss would have more time to take action when attacking and defending.

IMO marines are fine vs protoss because of A) Splash damage and B) how tanky their units generally are vs how squishy marines tend to be. Sure, gateway oriented styles are definitely not as good as MMM once stim is researched, but it’s still relatively viable.

Banes though don’t have any armour values - they’re neither a light unit (and therefore don’t take bonus damage from Colossus) or an armoured unit (and don’t take bonus damage from stalkers or immortals etc).

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Skill is the predominant factor in who wins in SC so you agree it isn’t Blizzard’s fault when you lose.
Health problems are the predominant factors in who dies to CV, but it’s somehow the pres’s fault.

Just applying your logic to other things to see if it holds up. You just showed it doesn’t.

A lot of people don’t know that the time difference, koreans playing at 1-2 am, also the ping can effect the performance

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