After a few days of testing, post patch 4.9.1, there are a few changes I think we would all like to see. These are not commander revamp specific, as there is already a topic created previously. Tychus, Zeratul, and Stetmann revamp wish list. However, it will touch on a few things that is not mentioned. Since some of these are not bug specifically, this topic hopes to raise awareness.
Chrono Buff - As many are aware by now, Chronoboost can affect structures while under construction, with a few common exceptions across all commanders. The one commander whom this does not work on is Karax. Incidentally and ironically, he is the one commander who can benefit the most from such a mechanic and mastery choice.
Unit Push Priority - Stetman still have several kinks to be worked out (as seen by many recent topics), but the one issue not mentioned at all is the movement priority between units. Some of his units should take a much lower tier to allow other commander’s units free movement. This is especially compounded by mass Mecha Infestor play.
Alarak Pathing - It seems since the patch rework, Alarak is occasionally having issues reaching target location and causing him to ignore enemy. The circumstances are not extremely clear but the symptoms can be observed. Those who have noted this issue can identify it occurs with his Deadly Strike. Whether it is due to a stealth change to his unit collision size preventing him from reaching target location or something else, the more clumsy control is subtle but again present nevertheless.
Have these game mechanic behaviors affect you? I am sure there are more that I haven’t notice either. Please chime in and share.