Stats was saved in game 4 due to the disruptors + Zealot counter Prism.
Edit: Nah, keep it as it is as a splash damage unit. But I think we should adjust its damage output.
I’m thinking increase purification radius, but reduce damage by half. It should be a pressure unit that has the ability to finish off damaged units, or weaken units. It should not be a wild-card. Increasing the radius, while decreasing damage, retaining insta damage application when the timer is up, should balance it out easily.
No unit should have group-kills off of one shot. Banelings and siege tanks and any other splash unit never kill off of one shot. They always have their effect off of pro-longed or multiple shots stacked.
Disruptors should be the same. It would then require two disruptor shots or three to kill off a group. However, if one shot lands, it should land them in orange yellow, not red-or-death.
Maybe because tanks deal damage every 2 seconds and disruptors deal damage once in 14 seconds? You can’t dodge tanks shots, but can disruptors. You can’t stop the tanks shots, while you can kill the disruptor and stop nova. Comparing these 2 units makes no sense and just proves, why people say, that players below ml should not talk about the balance.
I hate disruptors too, but as broken as they are, they are necessary to counter broken aspects of Zerg and Protoss. Until the devs wake up, the balance will continue to be whack.