Queen can heall all organic units and buildings
Mule can heal all inorganic units and buildings
Yet chrono is limited only to buildings.
So my sugestion is to allow chrono to be used on Carriers who is a mobile factory.
Queen can heall all organic units and buildings
Mule can heal all inorganic units and buildings
Yet chrono is limited only to buildings.
So my sugestion is to allow chrono to be used on Carriers who is a mobile factory.
good thinking, i mean carrier is a production unit y cant it be chronoed, blizzard should fire everyone on their balance team and hire you and im not being sarcastic.
maybe it could also be used on allies structures in team games, terrans can supply drop each others depots.
i would enjoy chrono boosting my friend’s starport(laughs in bc opener)
A buff for a protoss unit? Unthinkable.
There are some oddballs in the game here and there, like the Carrier being the only unit that’s also a production facility in a way (in Brood War, there was the Reaver as well).
Allowing Terrans to supply-drop onto an allied depot does make sense actually, as long as Protoss is allowed to Chrono another Protoss structure (I’m not sure if it should work on a Terran or Zerg structure). It’s already possible for a Zerg Queen to inject an allied Hatchery etc.
Outside of all that, I can see the intent behind the thinking… trying to make Carriers more viable, especially when their Interceptors are getting killed. I don’t personally think this is the solution, although I won’t complain if the ability is added. However, from a design perspective, how would you clue in a novice player that you can actually do this?
lmao i doubt it would actually change anything it would kindof be like a gimmick much like dropping mules for repair.
allied chrono would be fun though.
blizzard doesnt care about team game balance(rightfully so) anyways so it would be cool if they made a patch to make more teamwork between players much like in coop, so changes that effect teamgames but have no impact one 1v1.
such an update i described would make sense for them because statistically more people play team games(in arcade or ladder) than 1v1 as far as i know.
Well, in the case of MULEs, you can see the “Repair” skill on their command card, and I’ve seen it done often enough in games for it to be viable.
When it comes to gimmicks in that department though, it would be the ability to repair allied Protoss mechanical units.
Hmmm… suddenly this topic has changed into team game tricks and requests!
I would actually love to see an official 2v2 tournament to see how the races interact each other. I’m not sure if one combination is stronger than others though, such as, say, Roach/Hydra backed up by Medivacs.
well yeah sure i mean it is viable but its extremely situational and in most cases its better just to mule your mineral line, i think it would be the same for carriers, although i almost exclusively play terran so it could be more useful against zerg, but again idk.
if you want to see some creative mule usage heres this
Because carrier is more of a building than unit, the first thing i do when i build it was to check if i can chrono it. So Carrier product a unit this is enough of a clue.
Interceptors are built every 9s so after a chrono 3.5 interceptor would be built in 12s (1 interceptor per 4.5s).
So you not only give Protoss additional use for Chrono late game but also lower the
Carrier unusable state due to lack of interceptors.
idk if that was English but i am all for prottoss being buffed against zerg(because i dont like zerg)
they arent even that op my tvz winrate is 60% i just dont like zerg.
Sorry English isn’t my native language.
I read it again and make it more readable.
well the english wasnt wrong i just have no clue what you meant, what im saying is it wont have any effect against terran so its fine
There is a use for Chrono in the late-game when it comes to Carriers… actually building the things at the Stargate.
It’s interesting how different people think - you see, I see the Carrier as a unit more than a structure because you warp it in at a Stargate and it isn’t built by a Probe, hence why I wouldn’t immediately think to try Chronoing the unit itself unless there was a text hint somewhere that explicitly says I can do that.
ptvxx is best comp, to my knowledge. T can rep expensive units, and carriers are a lot scariers when they have a bunch of thors underneath them.
When you building your army, there is use for chrono but this isn’t what I mean.
The point I referred to is when you have enough carriers and support units to be on the map rather than macro at home.
Agree
PT is probably the best because Phoenix Tank almost has no answers. Carrier Mech is scary too, but that is just the natural transition and Phoenix Tank is the defining reason that PT is the best 2s combination.
Regardless, being able to chrono out Interceptor would be a pretty big deal, but i guess you’re kind of going down a rabbit hole here since there are a lot of units that effectively do nothing when their ability doesn’t have energy or is on CD, so it can get messy when discussing this.
You lost me.
What energy or CD had to do with Chrono being used on Carrier.
Carrier do not attack like building.
Carrier build interceptors like production facilities build units.
Interceptors cost resorces like any unit from production facility.
While it is true that Interceptors cost minerals to build, you are still affecting the ramp-up/recovery of a unit’s utility if you can chrono-boost a carrier, which is analogous to energy and/or cooldown (both are related to ramp-up/recovery), the only unique thing for Carriers is that it has a mineral cost on top of all that.
Yes, and this is what i want. Increase the Carrier recovery rate because you pay for Interceptor 15minerals and 9s CD.
And additionally for releasing them 2.14s.
So ho my opinion it is fair to ask for macro orriented buff that help carrier.