Can someone explain to me how terran is F2 + A-move?

Hello everyone, noob terran player here. I’m genuinely bad at the game but started playing bio terran to try to improve my micro/decision making etc. I’m curious as to why so many people on these forums think terran is just F2 + A-move. I currently play that way sometimes with stutter-stepping/sieging tanks as a fight starts because I’m bad, but whenever I run into any type of AOE (banelings, storm, disruptor shots, fungals) I just straight up die.

I’m almost 100% sure split micro would make these fights better, I also don’t use things like liberators or ghosts, which I don’t think aren’t really able to be A-moved or shift commanded.

Maybe thor + hellbat + siegetank can truly be A-moved with siege tanks sieging up at the right time, but tbh that comp would lose to SO many things because it’s so slow.

Anyways… not trying to troll or whine or incite anger or whatever. I’m genuinely curious as to what your reasons for thinking terran is an F2 A-move race, cause as a beginner I can’t see how that could possibly work against any player who didn’t just A-move right into you as well.

Against ht made ghost and ht not exist on

Zerg and Protoss say it in a dismissive manner rather than a factual one; and in fairness, the same thing is being said towards them.

Pay no mind.

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I get that a lot (possibly most) of the posts are saying that in a dismissive manner, but a lot of them seem very serious.

people like to over-complicate their own race and under-complicate other races to make it look like they are taking the “moral high ground” for choosing their race.

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What you say is exactly right. Non-pro terrans aren’t able to split, or split at decent level, therefor they can’t fight against mass banelings or protoss mass AOE army and that’s the reason why they say “you can’t play macro game vs protoss in pvt”, because when protoss gets mass disruptors, collosus, ht they can’t fight it, f2 aclick doesn’t work anymore. So when terran whine about storm, everyone understands that he can’t split, but he still says that he plays “the hardest race”.

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As Sunrise says, it’s extremely common around here to have some users try to defame one of the other races. If you can’t say that you’re good, try saying that the others are bad. Deporting the debate is a strategy that has won some elections around the world…

As for your problem, I wouldn’t advice dodging the difficulty just by changing to a composition that will cause more issues at higher levels. It’s like when Zergs do complain to me about mech, but while still refusing to go vipers : sooner or later you’ll have to confront the difficulties, and some steps will be harder than others.

I would recommend you :

  • to start training to split on arcade training maps (ultimate marine split is a good one)
  • and to start pre splitting your troops once in position.

Then eventually, splitting on the go will come naturally, as a live extension of what you’ve started to do with pre-splits. Once you’ll have learned to do this decently, if you macro well, you’ll be able to beat zergs from slightly superior tiers with two bases pushs. :slightly_smiling_face:

Terran Platinum ladder EU :
https://gfycat.com/linedsaltyiriomotecat

And you will see the first attempts to do splits in gold. As for the example you have, the difficulty isn’t when there’s only one kind of splash, but several, as it makes it way harder to execute all the counters simultaneously. For example, against colo-storm you should pre spread, stim, EMP, then focus the colossus while moving your units from the remaining storms. Or don’t spread and stim/focus/EMP while kiting the zealots. If you think that’s easy, you’re welcome to try. How would you know otherwise ?

Truth is all the races have different difficulties. We terrans don’t have to leave one unit gaps in our walls, nor to worry about larvae. But, for bio players, the micro requirement comes sooner than for the other races. If one doesn’t like it, then he’s welcome to play mech or to switch race. :cowboy_hat_face:

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Yes, I am also able to split against banes or biles. But split against mass banelings or mass disruptors is almost impossible, because it looks like that twitch .tv /innovation_s2/clip/SingleObesePeafowlHeyGirl?filter=clips&range=all&sort=time and there is no way of how platinum player will ever be able to do that, no matter race. Split adepts against few banes and split 200/200 army against 70 banes is not the same.

No race is just A+move, but it can happen, with every race. If some player wins with an A move it means some of this things:

-The game was a low level game
-The player doing the A+move was in a position in which a simple A+move was enough to win the game because more tech/upgrades/army/eco
-It wasn’t really an A+move and instead of it there was a previous army splitting and some micro during the fight.

There are ways to minimize them, against disruptors, tanks or liberators with range. Against banelings, mines and tanks, a single good mineshot can kill 12-15 banes, a couple of tank shots can destroy a good amount of banelings, and then tehre are the beefy armored units like marauder and the tank itself, banes are really bad against them so if you leave them at the front and run away with your marines they will soak damage and your marines will be safe behind the tanks.At plat shouldn’t be micro, just positioning and good unit compositions, the only micro being running away and basic concave/pre split.

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if players were doing all you are talking about, we would never see whine on banelings and disruptors

I’m currently Gold 1 (no idea how I got placed into that) and still getting used to what is considered a good position. I think in most cases having high-ground and fighting where the enemy needs to fight from a choke is good for me, but idk. Setting up and then getting flanked sucks. Trying to get the pre-concave thing going too if I know a fight is going to occur. But ah, nothing comes without practice lol.

That’s not the matter at hand here. You said non pro terrans aren’t able to split at decent level, while some (not all I’m afraid, not even in diamond) do it decently as low as in platinum.

As for doing it at 200/200, that’s not the issue here, as a split just decent will allow you to get an edge when you’re pushing against a 3 bases zerg, when both armies are far from 200/200.
As for lategame situations, of course you should try to micro your way out (kiting or splitting), but while leaving thors and tanks/mines behind so that the banes trade badly in the attempt.

If you’re a protoss you shouldn’t split, but rather FF and storm instead. And while I’ve seen very few (none ?) protoss split at diamond level, I’m then willing to admit that achieving decent FFs on the open is also a feat that requires some skill.

I like immortal pushes, which arrive at 5:30, where you have 4 sentry and not too many ff, so sometimes you do have to split a bit against biles. I have never seen players below masters who could really split against disruptors and if players could do that, as I said, we would never see a whine on them, because why would someone whine on unit, which deals no damage, because you just split?

if they do no damage despite good splitting it would be Protoss players whining about investing in 150/150/3 that did absolutely nothing

Also you speak as if people that whine can’t be biased or irrational, which couldn’t be further from the truth.

That is exactly what I want to say, the player who can split, would never whine on AOE units.

I also like to see two bases protoss pushes with sentries, they can be quite spectacular just because of FF. As for biles however, they require dodging, not splitting, that’s not exactly the same. But that doesn’t takes away the fact it’s micro.

Regarding disruptors however, that’s quite true. And as a matter of fact, to this date, the players I’ve seen complain the most about them on this very forum (even suggesting to delete the unit) were protoss, as it’s the one splash that can one shot most gateball units in a matter of seconds.

Whine, whine never changes, I’m afraid. :wink:

I like to play mass phoenix, so disruptors problem in pvp doesn’t really touch me.

It depends on your race and what are do you want to do, your profile show mostly T wins so I will assume you are T.

Your job is always knowing where the enemy is, always, this applies to any race, send single marines all over the map before moving out to do some scout.Do you see the enemy coming to you?, then pre split your army in two and wait at a choke if you know you can deal damage, if not, retire to a safe point and wait.If you have a big army and the enemy is protoss or T unsieged, you can try to split your army in two, and then attack from two points at the same time, this can work very well at defending, since the enemy will go directly to one point so you can do a little surround and attack from behind on a pincer attack.

When fighting at ramps,be careful, dont position all your troops on top of the ramp, spread them to the sides,let the enemy go up to the ramp and then you will be figting with a good concave and the enemy will be stuck on the ramp ‘‘forcefield’d’’ by the units which are fightin at the top of the ramp.
And if you are T, always abuse with tanks and cliffs, fight, and retreat near your tanks.

Terran needs to split. It’s their style. So Terran can’t F2+A-MOVE. Otherwise, their main army will be destoyed by banelings and storm.

It’s just my opinion. You can choose to ignore it.

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Terran is F2 + stim + A move. Easily to Master League

Terran needs to Git Gud and L2P if they can’t end the game within 7min in TVP. That matchup is heavily in favor of Terran

Terran just need to rax 2-3 in every TVZ game easily to master league as well.

  • That is basically F2+ A move, stream rolls zergs including Goat Serral