I always get suspicious when I see a zergplayer who doesnât understand toss, post a topic in how to âbuff toss but make it harder to useâ. Mostly it ends up with making it harder to use while the buffing part gets missing but let me seeâŚ
Define in how much the buff of the carrier damage is. You only managed to describe on how you would make it harder here⌠It would be the same as suggesting: make broodlords do more damage but the zergplayer has to constantly create broodlings. Is it one more damage, is it 10 more damage, who knows? Also, would you agree with my âbuffâ
?
Same critique: buff by how much. Again, you only managed to describe how to make it harder.
What is the buff here? You only managed to make it harder.
That is a nerf and you know that very well. in ZvP corruptors often outnumber voidrays. Making them kill one unit faster and then putting it on a cooldown⌠Iâm not even going to bother asking by how much here.
This one could be interesting but again you only managed to describe how to make them take double damage after blink. Again you failed to describe how to make them do more damage and by which amount.
Where is the buff here? I only see you making it harder again.
this is basically the first thing so far that could have some potential (the fact that disruptors wonât be picked off for free), but apparently you donât know that a disruptor is already a very micro-intensive unit: it isnât a baneling or a zergling that one can A-move.
This one shows that you clearly donât understand how protoss and in general psionic storm works: psionic storm has to be able to be cast instantly if you want to hold off zerglings/banelings or damage large amounts of troops. Giving a good player (masters or above) one second to react makes it nothing but a huge nerf, since at that level most of them can execute movement/attack orders in tenths of a second and they would be the main target to pick off.
Suppose you would drop this, my question would again be, by how much? how much damage, and which area?
In this whole post you basically proposed a lot of ways to make it harder for protossplayers, without specifying how to buff them. You know why? Because you are a zergplayer who does not play protoss, who doesnât understand the race (you can see that after reading a lot of your suggestions) and who probably has an own agenda.
Oh, here is a last little revelation for you: the a-move race in particular is zerg. There are enough memes about that. If you play 10 games as terran or toss vs zerg you will often see zerglings chase a liberator or corruptors chase zealots. Guess how that comes
? Toss and terran canât do that (unless they reside in the metal leagues)