Buff disruptors

Early game they are useless at defending due to extremely long cooldown.

Lategame missing a shot is most of the time giving yourself a tremendous disadvantage considering they cant shoot again, and can easily get focus fired

My propositions. Give the disruptor 3 different nova’s each having there own global cooldown.

1 short range, low cooldown, small aoe size, explodes fast. (10 sec cd)
2 medium range, medium cooldown, normal aoe size, explodes medium. (30 sec cd)
3 Long range, long cooldown, big aoe circle, explodes slow. (60 sec cd)

If you use 1. all the disruptor abilities should go on the same cooldown dependant on wich of the novae you use.

This change would give the disruptor more flexibility during the early stage when getting allinned, making sure you most of the time have access to the novea, but seeing the nova is small it wouldnt automatically stop any allin by getting off a ‘lucky’ shot, yet it would also be more forgiving to miss a shot due to low cooldown.

Midgame the current disruptor isnt too bad seeing it can severly weaken the enemy forces and force out favourable engagements, but protoss has other units besides the disruptor to be able to defend if the explosion misses.

lategame the current disruptor either has too long of a cooldown. Doesnt shoot fast enough. and has no true harrass potential due to small radius of the aoe.

Also hitting behind long range units is practically impossible with the current disruptor.

Giving it access to a long range high cooldown ability gives protoss the ability to stop siegelines without being forced to use mass chargelot. Yet because of the long time before the nova explodes gives the terran the option to unsiege and micro away from it.

It also deals with terrans spamming liberators with range to stay active with there army and punishes terrans who dont look at there army when sieged up.

Versus zerg this could stop early roach/ravager pushes, prevent lurkers from hardsieging (same as tanks) and give the protoss another option to harrass (killing queens for instance with the short cooldown ability)

No.
20 characters…

9 Likes

Yes.
20 characters….

I disagree with buffing disruptors. I’d rather delete the unit altogether and get something entirely different instead.
Coming from a Protoss player.

12 Likes

I would much preffer that aswell, but that will never happen.

Changing it into something actually usefull instead of autolossing when teching to disruptors however is definatly needed.

REAVER GANG RISE UP

Seriously

1 Like

Hell no are you crazy, i beatean with disruptors 140 gm zerg, after 30 offrace games as protoss. It is one of most noob unit in the game. Wow you clicked disruptor nova ability on enemy units and they instantly evaporate… It is stupid your enemy cannot engage you and than you get tempests… I knew it you are f2ckign diamond noob. Please get masters before posting stupid ideas on the forums…

1 Like

You are bad. You dont have the intellect to even talk decent english. And you are probably gold league at best.

You dont want protoss to actually be able to win the game at all. Just nerf because your brain cant comprehend how weak protoss currently is.

My advice. Go play protoss.

4 Likes

Also protoss player here, agree.
Not only did we already have enough AoE with Colossus (though these boys are a shadow of their former self) and HT storm, this is such an all or nothing unit, i really don’t like it.
Feels like it was added thinking of starcraft 2 as a spectator e-sport, rather than as a game.

1 Like

Disruptors are fine.

Protoss have 3 AOE right now and they all are fine.

Storm(General)

Disruptor(General)

Colossus(Anti-light).

Archons(Anti-biological)

Archons too…

1 Like

Disruptors arent fine. Terran fanboy.

If you look at any games of high calibur disruptor plays (with 6+ disruptors) Protoss ALWAYS get behind.

If you think disruptors are fine your braindead.

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I play all 3 races. Disruptors are good in PvT, PvP and PvZ if the Zerg goes Lurkers which going forward will be popular.

Well disruptors don’t have an auto-attack so they have to be managed.

Risk vs reward.

A disruptor shot just like a mine shot or a baneling hit can change the game.

1 Like

Wrong. You dont play all 3 races.

You arent even masters, so even if you where that literally doesnt mean anything.

Second disruptors have no reward. They only have risk.

A disruptor shot cant change the game because they will miss 80% of the time against capable players. Something you dont face in your fanboy terran games.

1 Like

If they are getting behind they are getting outplayed.

Disruptor instakills most T units. If you fail to hit ball of bio without it even stimming, it just means your micro is just not on the same lvl.

In fact, your enemy just completely dodged your ball thats faster than stimmed bio with 3-4 groups of nonstimmed bio. I was suprised Toss didnt GG right there out of shame.

1 Like

Those raging Protoss hormones get really hurtful.

3 Likes

They only insta kill units that arent micro’d something you are incapable to do i know.

But that doesnt mean everyone is as bad at the game as you are.

1 Like

I’m masters.

I do.

The reward is big hits that wipe out chunks of the enemy army instantly, nothing can stop a disruption nova besides buildings.

Use warp prisms with sentries for force fields behind the enemy army. It’s funny beyond words at how well that works with disruptors.

Idk, I can dodge Balls. You cant hit balls. Tell me who is better.