I am not trying to be mean but Brutal+ just feels lazy, unsatisfying and poorly executed.
Here is the reasons why I feels this way:
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I disagree with using mutations in the first place as a means of making things harder. They are already played out and it doesn’t really add anything new. you might as well just turn on extra exp per mutation with custom mutation mode.
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Going from brutal to brutal+ skips straight into 3 mutations rather than stair stepping it up one at a time. This makes no sense…
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The random mutations need to be reworked if you are going to integrate them into co-op, setting more appropriate boundaries for lasers, mines, etc.
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Adjusting the intensity of each mutation to match the difficulty scaling. instead of the whole map being covered by nukes on brutal +1 maybe cut the amount by .5 and increase it a bit as you go up difficulties
Instead of just relying on mutations maybe create a new take or angle on the mission would be fun. Having a weak ally airdrop in somewhere you have to rescue on top of your old mission or something interesting other than saying, oh now you cant see and the whole map blows up randomly now.
Ether way the current Brutal+ just feels annoying and makes me much less interested in Co-op than i use to be…