Iâm sorry, what do you call requiring a Factory to build a Starport if not analgous to how the Infestation Pit requires a Lair or the Stargate requires a Cybernetics Core?
Yes, Zerg has the worst and most stringent one. But each raceâs buildings have requirements, which at the end of the day is what Zergâs strict tiers are.
Basically, consider âhow many buildings does it takeâ. To unlock air units â for all factions â itâs three. Barracks, Factory, Starport; Gateway, Cybernetics Core, Stargate; Spawning Pool, Lair, Spire.
And for anything except Brood Lords and Ultralisks, this holds decently well as a comparative measure.
(1) Zergling, Queen
(2) Roach, Baneling
(3) Hydralisk, Mutalisk, Corruptor, Infestor, Swarm Host
(4) Lurker, Viper
(5) Ultralisk, ârealâ Lurkers
(6) Brood Lord
(1) Zealot
(2) Stalker, Sentry, Adept
(3) Warp Prism, Observer, Immortal, Phoenix, Void Ray, Oracle
(4) High Templar, Dark Templar, Colossus, Disruptor, Carrier, Tempest, Mothership
Tech Lab swapping makes Terran weird so as Iâve seen before Iâll put it as a half:
(1) Marine, Reaper
(1.5) Marauder
(2) Hellion, Widow Mine, Cyclone
(2.5) Ghost, Siege Tank
(3) Medivac, Viking, Liberator
(3.5) Thor, Banshee, Raven
(4.5) Battlecruiser
What, again, is important to note, is that the Spire has an unusually long build time. This is because it enables air and due to Zerg production on a level that nobody can reasonably match; and as Zerg itself demonstrates most eloquently, fitting in anti-air is not a trivial task!
Which is why -
This is the strongest point about larva as a mechanic serving as parallel production, but it is not the only important thing.
If you can build enough Mutalisks against Protoss, they must have Photon Cannons or Phoenixes. Stalkers are simply not mobile enough even with blink. If you donât have the build up time where they can scout that you are in fact building Ling-Muta, and pre-emptively build Phoenixes, they lose to your Roach-Hydra push every time because the Phoenixes just canât deal with that.
Iâm not actually sure what you mean by this. Yes, you need the economy to support building a unit, but that doesnât stop ie. 2-base Muta builds from wreaking havoc with ten fliers (representing 1,300 gas) which Iâm sure you could spend in plenty of other ways (say, 5 ultralisks, if you donât have to get infestation pit/hive, which I struggle to envision a six-minute army that they wouldnât totally wipe out)