Blinding Cloud should affect spell casters

Ground Units that cast spells such as: High Templar, Infestor and Widow Mine; should have their casting range reduced to 1 when affected with Blinding Cloud.

This might make sense as a counter play to units that can cast devastating spells, much like how High Templar’s Feedback works.

Currently, most spells “just happen” and there’s nothing you can do abt it.

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That’s too many hard counters for one unit to have tbh. It’s already great for yoinking priority targets, pacifying ground siege units, and taking out clumped air units.

If that’s added in, zerg will pretty much have components of all the best casters from Terran and Protoss.

it lasts 6sec and the radius is kinda small.

Feedback is a universal counter vs all casters, and there is no counter for it.

high templar would still out-range the viper even with this suggested change.

this suggestion would only affect ground casters, not flying.

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