I have a simple to implement idea, which can completely revolutionize team games. The problem in team games is that all kinds of race matchups are possible, which makes it completely impossible to balance them all. My idea is to enforce mirrored combinations of races in both teams. Thus, if your team in 2v2 is TZ, then on the ladder, the opposing team would ALWAYS be also TZ, and this rule would be applied to all lader matches and all custom games. This is trivial to implement technically, but it would have a HUGE impact, because when race combinations are the same on both sides, then it becomes like a 1v1 mirror matchup in principle, which is always very balanced, because it’s symmetrical. Enforcing this kind of symmetry in team games, basically COMPLETELY solves the age old problem of balance in team games. It’s simply solved completely, and it makes possible to have PRO team games, even PRO 4v4 games, without ANY problem.
This could make team games INCREDIBLY sophisticated at the pro level. That’s because there would always be balance, because both teams can play exactly the same thing. However, there would a HUGE area of innovation, because there are various interesting interactions in game mechanics, which are almost never played, because they require a very specific team composition, unit composition and coordination.
Except, SC2 is no longer in development. It has joined the ranks of the legacy games, meaning, no more developmental changes going forward. It’s going to be “as is” from here on out.
honestly as terrible as these ideas are, its always fun coming into the forums to read a daimos post cause i get laugh so hard every time. there so far out there and low brained that its hysterical to read.
It’s not though. Like with your other ideas for SC3, this isn’t thought through well at all.
The fact that there will be no more development aside,
With out spending any time analyzing your idea, right off the top of my head I can see how this would negatively impact queue times. And as the game gets older and older and numbers dwindle, your idea could periodically prevent games from being made.
Even now the team MM strugles to find even MMR matches. Putting an additional forced restriction will make it even worse.
And force this on custom games too? “Custom” games, it’s in the name. Terrible idea.
You focus on some details which are the least important aspects of this idea. Yes, technically there would be various problems, like longer search times. However, this idea can be applied WITHOUT any technical work. For ex. people from the pro scene could enforce it in the competition rules. The result would be a surge of BALANCED innovation in all high-level team games.
In a game where the MM already struggles, meaning under your idea people could give up before ever finding a game. That’s not a least important detial.
That runs counter to Bliz’s philosophy of finding games when people want to play, even if they are skewed. So you’re idea of the opposite really has no chance.
And what if there aren’t enough of each race to fill the bracket of all qualifiers? That also isn’t a least important detail. You also are assuming that the pro scene wants this.
You also said “ladder” above. Not just the pro scene.
dude there is no PRO scene for team games. none, no tourneys, no cash pay outs, nothing. team games were always meant to be fun, and the ladder system is only there give a false sense of your better when in reality it 100% doesnt matter. do you even know what the highest rank is in teams?
When I said that those technical considerations are “details”, I mean that Blizzard could SKIP implementing this. This idea doesn’t have to be build into the game. It can be enforced purely by the people who want to play competitive, balanced team games. This idea can be implemented among the pros similarly to pro MOBA teams, which ensures no problems in tournament lineups.
id still love to know why you think there are team game pros, or are you suggesting the people who are pros at 1v1, cause if so thats about the biggest laugh yet.
Yes, I saw you say that, I addressed that notion above also.
No it can’t.
It doesn’t matter what the competitors want. It’s the organizations that create the competitive scenes that decide. The pros could be interested all the want. But if the organizing enities don’t want to bother creating, sponsoring, funding, etc a team scene, it won’t happen.
MOBAs are inherently different in the way they work from the ground up, and frankly while being somewhat balanced, can never be completely balanced because of the sheer number of champions they have. Champions which, I might add, picked on a player by player basis even in pro play, with thought for composition and what the team itself is angling towards with regards to their strategy and the team’s playstyle. And they most certainly do not, under any circumstance, have forced mirror matchups.
About the only thing “forced” about mobas is that the player has to play a champion, the team has 5 people aside, and they all play on the same map, in their respective positions. Which is exactly the same thing that sc2 currently does, though with different player counts.
Man, I get the feeling that one day you’ll be the recipient of a Darwin Award (and before you say anything, because I sincerely doubt you know what that is, no - it’s not a good thing).
You completely misunderstood what I said, but I will not insult you, because you will not drag me down to your level. I meant, that team SC2, would be like managing some kind of sports team. For ex. in RTS games there are “clans” etc. This symmetrical team game idea, allows for a VERY balanced 2v2, 3v3 and 4v4, thus it could lead to some totally EPIC and very balanced “clan wars.”
yep, i now know full well you dont play team games, what so ever. the amount of “CLANS” out there are very, very little, like were talking maybe 20 that actually play team games as a “team” This is by far the stupidest thing you have said yet. you really just lost all credibility in anything you say thus forth about team games.
So now you don’t want it for team games, you want it for a pro scene that doesn’t exist? That still ends up with the same problems I already outlined in the other thread, and frankly, my point regarding the way mobas work, even at a pro level, still applies here. They’re not limiting players to a specific mirror matchup in the Moba pro scene, which is what you’re directly implying with your extremely poorly thought out suggestion for team games (see quote below). It’s still no less stupid than it was the last 4 or 5 times you’ve tried to insist that your atrocious idea could possibly work.
That aside, we used to have a team format for sc2. It was called Pro League. It worked extremely well until the match fixing scandals wrecked it.