Our 300 Gas Archons say hello. You consider normal to kill such units without even being able to reach your army, but for a flying unit with 3 abilities you cry uncle?
My God, FB can’t even kill your Ravens and still you whine about your “expensive” flying unit (in one latest patch it was even buffed in speed) with 3 Abilities …
im actually ok with its cost, but the microability hurts.
Archons serve well their purposes for their cost, now maybe not as effective in TvP than TvZ but not all units can be even across all MU
Yes but its a very flimsy unit, perhaps not fast enough for how fragile it is.
Byun vs Stats for example, raven got caught out of position and got insta killed. Thats partly due to miss micro, partly du because of hard counter pheonix and partly du because it is so slow for how flimsy it is!
How do 4 range adept handle mutas hiding behind the mineral line?
You are still talking as if against-light making adepts an automatic better option. What I am saying is they would be roughly equally as good (or as bad) against mutas:
- stalker(range 6, blink, mobility) = adept(range 4, shade, against-light)
But stalkers are better for other things too.
Basic army control, no abilities used.
Why would you use stalkers and adepts without their abilities? Without abilities, every unit is about as hard to control, what the heck?
Mutalisk have 3 range.
Adepts with Glaives shred Mutalisk. Have you went into the mod and tried playing with the changes yet?
I think most interesting changes are Terran changes - you made. Mech certainly needs some help!
- doesn’t make sense for hellbats to have bio tag, question is, if they can be healed from medivacas, if you remove the tag
- trashclones are bad, yes they need buff, this would make them better against ravagers, as they get one shoted when locking on, don’t know if that would help in TvP, probably not, just for all ins
- ravens are useless right now, this could perhaps bring back, tank raven pushes in TvP
Zerg:
- don’t know if ultras need any buffs lol, probably not!
Protoss:
- adepts are not even used in TvP, if they attacked air however, that would be bit ridiculous and i don’t know how that would help against locusts, zerg can launch locusts wave somewhere, where you don’t have units and kill nexus and protoss can’t catch it, also they will make just more banes, it is not like adepts are that strong against locusts, with upgrades kinda, but free units still OP killing things for free and than you just make banes…
- sentry forcefield should not be canceled by ravager, or at least not on one hit - too strong! Solely - Ravager/bane steamrolls tos t3 death ball…
- ruptor is just dumb rng unit, similar to sh, as it kills things for free and than you retreat and can’t punish it usually, unless you have god tier splits each time and don’t make a single mistake!
I would like to see some eco changes. I would propose 9 worker start and revert minerals per patches to how it was. And bring out more balanced map pool. Than fix units… And mech upgrades should be combined, also maybe tanks should take less damage from immortals for mech to me viable. Immortals are better in LOTV, than in HOTS! I play mech sometimes in TvZ only, in other matchups it is trash! And battlemech is underwhelming dies to ravager bane counter and sh. Normal mech also gets obliterated by free units! SH should be removed as we all know…
For disruptors you need atleast split not run back if you see nova incoming to you or atleast split tail of army by they way diz only source of good splash in this time
Protoss retreats I saw even pros do 1 mistake and losing whole army to it, it is just dumb unit, especially with carriers…
Lol player made mistake but no it just ememy disruptor unit is op and dumb such logic
Lol so if you split perfectly 50 times and than do one mistake, being slow about 50 ms and you autolose, that’s good gameplay or design? Ruptors take no skill, it is dumb rng unit… Similar to sh, trade units which cost money for energy and run away, takes 0 skill…
You want not keep attention on army and win? So disruptors punish that made production on hotkey or not move out untill addon swapped
Sorry some diz get connection player need attetion what time is shot for a sh a little less press cast set the point
do mines also fall under rng unit?
buried and forgotten.
range + aoe (gta and gtg) .
take 0 skill.
low cost.
would say yes.
Medivacs can only heal units if they are Biological.
Pathing is a massive(pun intended) problem with the Ultralisk. This fixes it.
oh that’s really simple adepts would have the high burst aswell dps after upgrade to hold off muta’s and because they cost half the gas it allows an transtion into phoenix way better
(Cyclone light armor)
Well in TvP (ground)mech gets steamrolled by zealot immortal /disruptors so it would allow more play there Colossus is also a unit that has a lot of counters
In TvT could change the meta to more mobile mech-styles like banshee-hellion to deal with it and obvious bio is still powerful
so you can get a counter system like bio beats battle-mech that beats power-mech (aka thor tank) that beats bio
TvZ i can understand but honestly they aren’t used as much outside battle mech which is pretty bad from the point of a zerg to play against
Cyclones would give terrans then a new tool to deal with buffed lurkers which are complained about from terrans while not the need to completely tech up weapons since the lock-on is spell dmg also they are fast enough to dodge the lurker-spines and unlike tanks they will lose unit’s overtime while tanks would need the siege resiege etc.
also with reacent buffs to bc, the always prevalent bio and power-mech losing one playstyle for a better match-up in the other mirror is a good trade
It has a lot of benefits where Terran is struggling now while not being an op change
Cyclones with light tag would be something worth to test at least
As a conculsion in my opinion i would say it
would be an overall buff for TvP
An trade off compostion in TvZ
And open up the TvT
It is not like ultras would be bad HAHA still 8 armor and light speed! If you couldn’t heal hellbats, they would suck hard vs SH! Even nerf in general.
MyOhMind spotted on korean ladder https://imgur.com/a/hah1nFR what a madman…
Ultralisk don’t have 8 armor anymore.