Better Game Balance mod (v4.271) updated changes

Adepts and Stalkers is as easy to control as Roach-Hydralisk.

It has been tested, go play the mod and stop being so useless.

No.

If they wanted Mutalisk to morph into a flying anti-ground siege unit, they should have stuck with the BW mechanics of morphing Mutalisk into Guardians or Devourers.

Protoss doesn’t need more gimmicky upgrades or gimmicks’.

They have shade with has longer range than Blink.

You have no idea how SC2 actually works if you can’t figure out how a unit with vs light bonus damage of 22 will shred a light unit that has 120HP in a direct fight.

He and us have a very good idea. Again: Archons shred Mutas even more than your hypothetical-preposterous Anti-Air Adept. It still relies totally over the assumption that Zerg Player will feed Mutas to a bunch of Adepts.
As a general rule you can’t kill a unit that is more mobile than you. Phoenix is such a hard-counter because Phenixes have the requred speed to chase Mutas. You can’t chase Mutas with Carriers even if Carriers are more powerful units.

They can be magic boxed and move so slow that they can’t get around your base.

Also shade is useful for scouting around to see where the Mutalisk are.

Yes you can, by forcing a fight with that unit or having the player controlling that unit to overcommit to an attach where you have the defensive edge.

Are you seriously saying that Zerglings can’t be killed by Marines because they are faster?. That is essentially what you are saying.

If those stalkers were Adepts, the Adepts win.

Goba why do you keep coming back again and again with different names?

I think mutas would completely fall out of PvZ if adepts can attack air. Adepts do double the damage compared to the stalker and they cost less. Another problem is that the adept rush will become even deadlier because the adepts now kill all the overlords and zerg has no more scouting on where they are coming from…

Being faster gives you the extra option to disengage in the moment of your choosing with minimal losses. Zerglings have several uses beside attacking an expansion and killing SCV before marines arrive.
Yes, if you want to save zerglings at all costs from marines you can (but it would be pointless from the tactical point of view).
You are forcing the scenario where all Zerg army is dead and all that remains are…Mutas. Sure, there are two options for Zerg:

  1. To gg immediately.
  2. To feed the remaining Muta-Flock to the army of Archon/Carriers/HT backed-up by a Mothership…

Zerg can handle Marines and Vikings picking off overlords, Zerg also handles Phoenix or Voidray or Stalker play picking off overlords.

Adept rushes are not changed because Adept ground performance isn’t changed at all by this change.

Protoss right now either opens up SG or dies to a Spire. Adepts break the mold of that and allow you to delay or forgo the SG tech path.

MyOhMind what do you think about changing Cyclone to a light unit ?

In my Opinion
it would allow terrans to play them better against VR cheese and blink stalker / protoss in general since you could actually play battlemech then vs Protoss and disruptor are bad vs such fast playstyle and force protoss into Colossi

also the abillity of cyclones would deal with lurkers pretty well but to ofter they get to fasted taken out of them and they would be a bit more sturdy vs them

the only problem in TvZ this change would bring would be vs ling bane

also Cyclones would be really better option in TvT as a light unit to deal with marauders/ bio

Phoenix disruptors catch cyclone

If those Stalkers were Adepts/Archons then muta are dead or most likely outcome your base is destroyed and any unit that is not Adept/Archon is killed.

You do not go Stargate because Phoenix can kill 10+ muta. You go stargate because phoenix is the only unit that can fend off 10+ Muta, without you losing structures and all your probes in mineral line.

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well you could say adept with air-attack can stall way better mutas out than stalkers and even leaves you gas to build up a phoenix count

Exactly.

Adepts even help you respond defensively(or offensively) better against Mutalisk compared to Stalkers.

Actually if you scouted spire you clear to do phoenis in the end scouting decide

On the contrary.

You need approximately 4 Stalkers with blink to fend off early Muta.
If you want to fend off Muta with Adepts you need 2-3 for each base that is closer than adept shade maximum range.

Reason for that is shade. Shade takes 7s to complete. so if your destination is closer than maximum possible distance with shade then Adept need to wait for shade to complete.

I do some testing on the golden wall. Golden wall is a map that favors Adept shading between bases.

Start/end position: middle of mineral line.

Result
Main to Nat
stalker 5s
Adept 7s.

Nat to third
Stalker: 9
Adept 9

Third - 4th
Stalker:7/9(base on the blink position)
Adept: 7

Now image map that favor blinking like oxide, lightshade etc.

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well you could counter with the fact that adepts are slightly more useful vs zerg than stalker’s and build more often than stalkers aka bigger numbers but it just adds a tool to hold off mutas while not falling apart vs mutas

iguess it will end in personell preference but the burst could make them slightly more common since you try to snipe 1muta at the time to prevent snowball and 50% dmg more is a lot also it would also make glaive adepts not an all-in build with the additonal use against a muta play

MyOhMind what do you think about changing Cyclone to a light unit ?
posted it above with a reason but no response

Would make it worse in TvP due to Colossus, too powerful in TvT because of siege tanks no longer being able to hold off large numbers and in TvZ it would be wrecked by banelings.

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Giving adepts air attack would be great as it would let toss skip stalker vs z, but it might reduce role of phoenix in pvp.

Since you are nerfing disruptor, what do you think about a colossus buff from 10x2 dmg to 12x2?

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