Better Game Balance mod (v4.271) updated changes

Have you see what Adepts can do to Light air units in a straight up fight especially after they get Glaives?.

The purpose has been explained repeatedly and it’s the only balance change you could make to the Adept that doesn’t lead to early game cheese or all ins or early LOTV mass Adepts.

And yet adept lacks versatility, hence the proposed buff, making them a detector doesnt go with a fighting unit.

But it changes the synergy between those 2 units radically, before mutas would counter any adept play, now you will not be able to end a adept push with mutas!

Well, I know phoenixes melt light air units.

I still feel like protoss is really missing the air splash instead. And storm is not that great when the air units are in your face.

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I don’t think you get mutas that early on.

Maybe a redesing of the VR could patch this :stuck_out_tongue:

Ive seen it used as so, depends if muta opening or late timing of adept push!

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Add me ingame MyOhMind#1910

Always looking for more testers.

Ok with all, except the cyclone one, it woukd make battlemech busted in TvZ.

Protoss really does not need splash air. storm and archins under your sky army is enough for air aoe. Skytoss beat bl army compositions it is lurker viper they seem to struggle with, and even then we do not have enough late games to really make a conclusion.

Mutas are countered extremely hard by phoenixes, so no need for any help in that department.

Where is the lurker nerf ?
Where is the baneling nerf ?

Banelings already got nerfed and Lurkers are fine.

But it doesn’t in actual testing. It benefits regular Mech more than Battle-Mech in the long run.

I like the adept change. I would go a bit further actually how about if charge upgrade also will grant the adept a speed boost buff, making it as fast as the zealots are right now. Furthermore another change from light to armored. This tempers the strength of banelings in ZvP( Yes Zerg does not need the baneling vs toss all the unit does is make toss lives miserable) while makes adepts weaker in TvP, where Protoss does not needs buffs in TvP.

Am i missing anything? early game adept pressure remains exactly the same but these adepts would actually be useful in the midgame, an active playstyle where toss can shade in clear creep, harras and shade out.

Also observer speed buff to help toss clear creep the nerf was the most idiotic, low iq, mentally challenged change I’ve seen from the balance team.

That would be insanely broken because of how Shade works.

Making Adepts armored would make them even more dead unit status in the mid-game than they already are. They would even die in the early game more vs Terran and Protoss.

The observer speed nerf was dumb.

Redesign swarmhosts to be better units?. Nah, Observers being too fast is of higher concern.

well the adept buff is meant solely for ZvP. Among all the matchups I feel Protoss needs the most bold changes in ZvP. The matchup is really still Z favored.
It does feel OP but Protoss needs something in midgame ZvP.

No, it won’t. As you justly said Stalkers and Archons at best can be considered soft-counters to Mutas (until proper countermeasures are taken), giving Adepts GtA in the hope of countering Mutas is delusional. When a unit with the mobility of Blink-Stalker fails to counter Mutas, what makes you think that a unit like Adept will?
OP is just throwing random changes without understanding how units interact.
If he was sincere in helping all the Protoss GW/Robo army lack of GtA (actually their GtA is ridiculous), he just would give a GtA Bonus to Stalker (even behind an upgrade for mid-late-game).

You need to understand a very important factor. Balance changes you suggest or do will impact all 3 match ups of that race.

That is why the changes in my mod work well, they make sense and actually accomplish the intended goals without breaking anything.

Nah no worries can handle

These changes aren’t random. Perhaps you forgot to read the explanations and descriptions of each change?.

Is your ego hurt or something?. That someone actually made competent sensible balance changes?.

Adepts(especially with Glaive) straight up wreck Mutalisk in fights. Adepts do 22 damage vs light with no upgrades and they get +2 per attack upgrade, Mutalisk have 120 HP.

Adepts have 4 range and Mutalisk have 3 range.

Archons get stuck, are slow and have short range.

Stalkers do bonus vs Armored and lose to Mutalisk. Adepts do bonus vs light(much higher damage compared to the Stalkers base damage) and beat Mutalisk.

Stalkers don’t need a G2A bonus upgrade. At +3 attack they do plenty of damage to armored targets.

Protoss G2A is just the Sentry, Stalker and Archon. The photon cannon isn’t a unit so that isn’t counted.

Yes, precisely!. OP forget that in order to kill a unit in SC2, two conditions are to be satisfied:

  1. To catch the unit that you are fighting.
  2. To be able to hit Air (if you are fighting an Air-unit (Muta) with Ground unit - Adept.

Theoretically Archons would masacre Mutas, but due to mobility issues they fail to do so (unless Zerg is foolish-enough to feed his Mutas to Archons).