Best unit composition for each prestige

Each cmd has a different unit comp the fit with their prestige of choices.
For example (my preference may differ from other)

  • Raynor (should always have medic)
    P1: Mostly Bio (optional mech, air)
    P2: Mostly Mech/Air (optional bio)
    P3: Viking, Banshee (BC is optional)

So for the rest, which cmd army comp do you think is best to go with each of their prestige ?

I find you can do Raynor P3 any way you like. BC, Air, Mech, or Bio otherwise.

Other commanders, as long as they change up their gameplay. Such as Kerri’s P2/3, Artanis P3 (increase versatility), etc.

I’m not sure there’s many that has a specific “best composition”. For example, Karax P1 is suited for Static but isn’t necessarily stuck in it. P2 on the other hand is clearly army focused but isn’t stuck in Carriers or Immortals or otherwise.

Even take Swann’s P3 for example, the new Herc boost works to improve Herc/Tank drop but you can still play mass Goliaths or mass Cyclone or mass Wraiths perfectly fine.

And you’ll find similar reasons for almost any of the prestiges. The ones that “holes” you into a “best build” are generally bad. You can see this in Vorazun P2, or even Raynor P1, you can only do the same build so many times before it gets boring. That said, Raynor P1 has its saving grace to help beginners.

1 Like

Zagara P0: Baneling, zergling, scourge.
Zagara P1: Baneling, zergling, scourge.
Zagara P2: Baneling, zergling, scourge, a few aberrations.
Zagara P3: Baneling, zergling, scourge.

Zagara is nothing if not consistent.

2 Likes

Mengsk P2: AG plus PoA plus Intercessors plus troopers plus witnesses. All purpose, powerful army that has answers for anything.

Kerrigan P2: ultras and zerglings. Hydras might be necessary against air comps, but generally not. Hydras kinda suck, IMO

Stetmann (any): zerglings and hydras

HH (any): reapers, hellions, ravens, bc’s

Karax: quit game, pick new commander

1 Like

For Dehaka
P1: Primal mutalisk and zergling/ravasaurs
P2: Anything you want really
P3: Anything you want really

1 Like

Alarak:
P0: Ascendants or Wrathwalker + Slayer, depending upon the map.
P1: Ascendants + Wrathwalkers or Slayers. No questions asked. It is a mixed prestige, not a mech-only prestige.
P2: Wrathwalker + Slayers. Empower Me benefits most from your mechanical units, so having the mech as your army focus only makes sense for this.
P3: Same as P0. It’s pretty much P0 but with benefits. You can definitely make use of the Death Fleet, but you have to be mindful of various units and spells.

2 Likes

Depends on enemy comp.

Swann p0: Tanks, Goliaths, Hercs, Wraiths, sci vessels, and the occasional Thor
Swann p1: Tanks, Goliaths, Hercs, Wraiths, sci vessels and the occasional Thors, cyclones
Swann p2: Tanks, Goliaths, Hercs, Wraith and the occasional Thor, Missile turrets, flaming betties and billy blasters
Swann p3: Tanks, Goliaths, Sci Vessels, Hercs and the occasional Thor

Zeratul P1: anything, it will be all be super-cloaked anyway
Zeratul P2: Stalkers/Canons blinking in their own way for their own results
Zeratul P3: Immortals/Shield rechargers (so you can concentrate on mashing the tornado button)

1 Like

Atleast P2 give reason to spam Corruptors to fight air … but still not enough to go without 1 tiny flying boii.

1 Like

Dehaka don’t have ravagers (Abathur exclusive I think). Maybe you meant Ravasaurs? (just based on beginning of word)

edit: it got fixed :pencil2:

Why only a few abo? I like to make plenty on either P1 or P2 and they spawn banelings on death right on top of the enemies.

It really doesn’t, though. I’ve tried mass corruptors in P2, and it’s still far weaker than scourge spam.

P2 does nothing to boost damage output, only durability. For aberrations, that’s a godsend; durability was always their weak point. Their base damage output is solid and they can also shelter a pack of zerglings.

But corruptors never had trouble with survivability. Their issue is they don’t do enough damage, and P2 doesn’t help with that. It’s worth making a couple for the debuff if you have the APM to use it, but massing them is never a good option.

I’ve found with zagara I rarely actually morph banelings, 90% of my army are lings and the remaining are scourge plus the free banes and it typically gets the job done, although that’s with P1 and full upgrades.

1 Like

Yes I meant that thanks for correcting me :slight_smile:

1 Like

Artanis P0: Dragoon / Robo

Artanis P1: Zealot / Templar is the best,
Zealot or Immortal and Phoenix is viable
Zealot / Robo against ground comps is viable
Basically anti dragoon prestige

Artanis P2: Dragoon / Robo Or just mass dragoon with 1 Robo for detection.

Artanis P3: Dragoon / Robo is still the go to for , but with Nexus first fast expo there is some more economic versatility for things like mass Tempest shenanigans .

2 Likes

Fenix PO/P1: Get 6 champions adjust army for comp; generally Adept / Conservator / Immortal / Scout mass or mix (Colossi for swarmy comp, more scouts for air). You want all 6 champions (maybe at least 1 spare shell) because they have such stronger stats compared to regular units, then adjust army composition for enemy.

Fenix P2: 6 champions, then maximize / near maximize all their data web. Prioritize based on composition, and prioritize Kaldaris because he is OP with P2.

Fenix P3: This is the mass 1 unit type or mass 1 unit type on ground 1 / 1 in air prestige

Mass Adepts
Mass Immortal (machine gun Taldarin) / Scout or Carrier
Mass Legionarie / Carrier Or Scout
Adept / Scout (for air)
Mass Carrier

With all options you can throw in Kaldaris.

2 Likes